Part 1 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at conceptualising room ideas, by Liam. view full article > |
The Introduction to a large tutorial/article, written by Liam and various other developers concerning the Creation of a Metaroom! view full article > |
In the Creatures series, creatures class various items in groups and generalise between them. This is a list of C3/DS genus groupings. view full article > |
An attempt to define Wolfling Runs, Feral Runs, and IQ Test play styles that people use with the Creatures games. view full article > |
Toxic Creatures are fun and quirky, but lack diversity. This writeup takes a look at Paradox Norns, which are a breed meant to fix that. view full article > |
A quick reference to the norns' facial emotions, the number of images for each and their position in a head sprite file. view full article > |
Ali Maggs takes a look at the development of new environments for Norns, in an article originally published on HomeCreatures. view full article > |
An article by Andrew Carroll on the potential of using variables to create COBs with genetics. view full article > |
An interview with Daniel Silverstone (Kinnison) by HomeCreatures. view full article > |
An interview with Ashley Harman (Frimlin) by HomeCreatures. view full article > |
HomeCreatures' overview of Creatures Adventures. view full article > |
HomeCreatures' overview of Creatures 2. view full article > |
HomeCreatures' basic outline of Creatures 1. view full article > |
An article by AntiNorn about what Norn torture is. view full article > |
An article written by Andrew Carroll about how the biology of Creatures models real biology. view full article > |