How to find the base sprites you need to start work on your new breed, and the first steps to setting things up! view full article > |
Learn about poses and 'do if' statements to make a simple food object that can be bitten multiple times. view full article > |
A short tutorial on how to convert sound effects into a format C3/DS can use. view full article > |
It can be difficult to hunt down textures, sounds, or music that're free to use. Here, I'll point you in the direction of sites that offer. view full article > |
A-Norn looks at breed-making, in an article originally published on HomeCreatures. view full article > |
How to get a full listing of the CAOS commands acceptable to your C3/DS engine. view full article > |
An overview how to use multiple sprite sets to make an agent appear more random. view full article > |
Looking at the code that keeps the Gnarler out of the Ettin Desert pond. view full article > |
Looking at how the DS Mini Empathic Vendor hears your norns' hunger and vends food in response. view full article > |
The last and final part of Liam's Creation of a Metaroom: From Inception to Release series. view full article > |
Part 6 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, covers music and CA - smells. view full article > |
Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, a basic land critter which uses subroutines. view full article > |
Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, on getting your background in-game as an agent. view full article > |
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at ways of making backgrounds, by Liam. view full article > |
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, covering organisational techniques, by Liam. view full article > |