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Setting Up For Breed Spriting: Step 1   Development   Spykkie | 7/15/2013  3 comments  3  log in to like post  4

updated7/15/2013
How to find the base sprites you need to start work on your new breed, and the first steps to setting things up!   view full article >
 
CAOS Chaos | Our Simple Object Un-Simplified!   Development   Rascii | 8/17/2012  comment  log in to like post  1

updated6/30/2013
Learn about poses and 'do if' statements to make a simple food object that can be bitten multiple times.  view full article >
 
How To: Convert Sounds For Use in C3/DS   Development   TheSecond | 6/8/2013  1 comment  1  log in to like post  4

updated6/8/2013
A short tutorial on how to convert sound effects into a format C3/DS can use.  view full article >
 
Where to Find Totally Free Assets   Development   TheSecond | 6/1/2013  1 comment  1  log in to like post  4

updated6/1/2013
It can be difficult to hunt down textures, sounds, or music that're free to use. Here, I'll point you in the direction of sites that offer.  view full article >
 
New Faces   Development   Malkin | 5/29/2013  comment  log in to like post

updated5/29/2013
A-Norn looks at breed-making, in an article originally published on HomeCreatures.  view full article >
 
Getting Your C3/DS CAOS Language Guide   Development   Malkin | 5/23/2013  7 comments  7  log in to like post

updated5/28/2013
How to get a full listing of the CAOS commands acceptable to your C3/DS engine.  view full article >
 
Basic Sprite Randomization   Development   Papriko | 5/27/2013  14 comments  14  log in to like post  4

updated5/27/2013
An overview how to use multiple sprite sets to make an agent appear more random.  view full article >
 
Gnarler Water-Shyness   Development   Malkin | 5/26/2013  1 comment  1  log in to like post  1

updated5/26/2013
Looking at the code that keeps the Gnarler out of the Ettin Desert pond.  view full article >
 
A Hearing Vendor   Development   Malkin | 5/26/2013  3 comments  3  log in to like post  1

updated5/26/2013
Looking at how the DS Mini Empathic Vendor hears your norns' hunger and vends food in response.  view full article >
 
Creating a Metaroom - Part 7: Final Touches   Development   Malkin | 5/24/2013  comment  log in to like post

updated5/24/2013
The last and final part of Liam's Creation of a Metaroom: From Inception to Release series.  view full article >
 
Creating a Metaroom - Part 6: Music & CA   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 6 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, covers music and CA - smells.  view full article >
 
Creating a Metaroom - Part 5: Agents   Development   Malkin | 5/23/2013  comment  log in to like post  1

updated5/23/2013
Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, a basic land critter which uses subroutines.  view full article >
 
Creating a Metaroom - Part 4: In-game   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, on getting your background in-game as an agent.  view full article >
 
Creating a Metaroom - Part 3: Background   Development   Malkin | 5/23/2013  5 comments  5  log in to like post

updated5/23/2013
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at ways of making backgrounds, by Liam.  view full article >
 
Creating a Metaroom - Part 2: Organisation   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, covering organisational techniques, by Liam.  view full article >
 

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