|Missing .s16 Error in Exodus
So I recently downloaded a bunch of mods and started up a new world, but while I was setting up the world I came across an issue with the Freylaverse Accelerated Heatpan. Here's the error:
Family: 3 Genus: 3 Species: 66
Gallery: freyla_acceleratedheatpan.s16 First Image: 5 Image Count: 0
Created in plane: 0
Tried to get out of range sprite
Windows NT/2000 6.2 build 9200 ()
OriginalDisplay DirectX (netbabel 148)
Thu Feb 01 16:34:19 2024 - nicky
I tried to use freyla_acceleratedheatpan.c16 as a placeholder and renamed a copy of it freyla_acceleratedheatpan.s16 and threw that in my Images folder (tried in both the DS and C3 folders) to see if it would fix the problem, but to no avail. This error has also unfortunately resulted in my C3 injector autokilling itself, which is a mild problem lmao.
This issue is only appearing on the portable version of the heatpan, also. Both the vanilla and static agents work just fine.
If anyone has any advice on how to fix this issue, I would love some help! I've tried reinstalling the agent as well. No other agents are coming up with this issue.
I could've sworn I'd fixed that!!!
Try redownloading and reinjecting the agent from my neocities site, because I do think the .agents file I replaced the old one with doesn't have this issue. But, if it does, download this and slap it in your /Images/ folder, and that should solve the problem!
Science is a beautiful gift to humanity; We should not distort it.
I tried redownloading and reinjecting the agent and it still came up with the same error, unfortunately. But putting that other file in my /Images did the trick! My portable heatpans are working just fine now.
Thank you so much for your help!
To try and explain what happened here, for errors like this in the future: .s16 files are made by the game from the .c16 files the agent is using when it's loaded into memory. The error you got is likely because the .c16 file packaged with the agent had fewer images than the agent was calling for.
When you inject an agent it will try to unpack its files, but if the files are already in the folders it will skip this step. The only way to fix errors like this is to replace the file directly, or delete it and inject the fixed agent into a world where the agent hasn't already been injected. This is also why when you install a new breed in a breed slot you've already used, you need to remove the sprites of the first breed before you can use the new one.
Creator of the TWB/TCB genome base.
Thank you for the explanation! That's very helpful to know, especially as someone looking to get into agent making, myself.