|C1 Pigment Bleed - It Works! |
| 1/22/2023|| 5|
Hi everybody... Anything odd you see about this norn?
She's got a pigment bleed gene. You might assume that support for this was only added in C2...but youd be wrong! I thought it was just never added until Verm looked and saw that it still exists.
And YOU can add it to your norns! Though you will have to use a hex editor and not the official Genetics Kit. To make norns with pigment bleed add some bytes of this format to a genome:
|67 65 6E 65 02 06 (ID number) 00 00 (sex/mutation; this is fine as 00) (pigment; 00-02) (intensity) 67 65 78 74 (rotation) (swap)|
This is easier to understand if you know how genes are structured, so go here for help if you need it
It works the same way it does in C3, so if you want to test it out in that game it'd probably work. You can have the norn here... enjoy!
(Thank you to Verm for help)
| 2/11/2023|| 3|
It's funny, when I was writing my breed previewer, I looked at the C1 code and saw that swap and rotate where inside the pigment loop, and thought that that was why the bleed didn't work, and moved on. I did not think to investigate it further.
I'm really glad you and Verm did.
(The red is my favorite)
Amazing! I always thought pigment bleeds were impossible in C1 due to technical constraints of the 8-bit color palette. Clearly I was very wrong. (I like the blue Norm best!)