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![Annex](http://creaturescaves.com/images/icons/1988.jpeg)
Annex
![](images/design/pos t_old.png)
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5/7/2020 | 3 |
Ok, so the sprites for the creature are all done...hurrah!
Hopefully there are people out there who like them. The question I would like to put to you, the fine people of the CC, is this:
Should I just release them with a Chi-Chi norn genome with altered sprites, or do I do it more like an old school breed pack, with a few agents and a new genome?
If it is with a new genome, would there be anyone who wants to take on the task? When it comes to genetics, I am not a subtle creator.
For those interested, the sprites are sitting in Geat slot X.
Finally, have a picture that has all the life stages, if not for both genders.
![](https://i.imgur.com/3OCFGuh.jpg) |
![Wingheart](http://creaturescaves.com/images/icons/iconBlank.gif)
Wingheart
![](images/design/pos t_old.png) ![](images/design/pos t_old.png)
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5/7/2020 | |
Maybe use the updated TWB genome from the CCSF? |
![Dragoler](http://creaturescaves.com/images/icons/3131.png) Wrong Banshee
Dragoler
![](images/design/pos t_old.png) ![](images/design/pos t_old.png) ![](images/design/pos t_old.png)
![visit Dragoler's website: TWB Development Thread visit Dragoler's website: TWB Development Thread](images/design/www.png)
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5/7/2020 | 2 |
They look very cute! I can provide a more up to date TWB genome and make any genetic alterations if you are interested.
Creator of the TWB/TCB genome base.
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![Annex](http://creaturescaves.com/images/icons/1988.jpeg)
Annex
![](images/design/pos t_old.png)
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5/8/2020 | |
That sounds amazing!
I didn't have anything specific in mind genetics wise...as I say it isn't my strong suit.
For background, I imagined them as a cave dwelling creature, where thermal vents keep things warm and damp.
I am hoping to ship them with an edible fungus and some crawly critters.
Does that spark any creative ideas? |
![Wingheart](http://creaturescaves.com/images/icons/iconBlank.gif)
Wingheart
![](images/design/pos t_old.png) ![](images/design/pos t_old.png)
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5/8/2020 | 1 |
If the critters are actually critter class make sure they have an eat script! |
![Annex](http://creaturescaves.com/images/icons/1988.jpeg)
Annex
![](images/design/pos t_old.png)
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5/8/2020 | |
But of course! |
![C-Rex](http://creaturescaves.com/images/icons/1545.png) Lollipop Lord
C-Rex
![](images/design/pos t_old.png) ![](images/design/pos t_old.png) ![](images/design/pos t_old.png) ![](images/design/pos t_old.png) ![](images/design/pos t_old.png)
![visit C-Rex's website: The Norn Nebula visit C-Rex's website: The Norn Nebula](images/design/www.png)
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5/8/2020 | 1 |
These look great! We've not had a new Norn breed with unique sprites for quite a while. |
![Dragoler](http://creaturescaves.com/images/icons/3131.png) Wrong Banshee
Dragoler
![](images/design/pos t_old.png) ![](images/design/pos t_old.png) ![](images/design/pos t_old.png)
![visit Dragoler's website: TWB Development Thread visit Dragoler's website: TWB Development Thread](images/design/www.png)
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5/9/2020 | |
As a thematic idea, possibly make the fungus agent emit moisture, and the crawling critters move away from strong light?
Creator of the TWB/TCB genome base.
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![Annex](http://creaturescaves.com/images/icons/1988.jpeg)
Annex
![](images/design/pos t_old.png)
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5/10/2020 | |
I have already made my fungus moisture emitting...I did it as soon as I got your genome!
As for the critters, I am going in the other direction and having them bioluminescent. I haven't got a design down for them yet, but some form of glowing invertebrate. |