|Sprite Builder merging images
I have an issue that is driving me crazy. I have been working on a set of images to bring in as sprites.
I have been working in such a way that I can leverage the Import All option in the builder...the only problem is that it is merging images together. It looks like all the images have been given a 25 pixel shift to the right, so 25 pixels of image A is on the edge of image B, and this runs through the whole image sequence.
It is worth noting that I batch converted everything to 24bit bmp using Image Magick...not sure why that would impact it, but the un-converted files import ok...they are just covered in the old green spew in game.
Anyone got any thoughts that may help me going crazy?
Are you sure that Image Magick isn't what's shifted it?
All the images look perfect when viewed before import. It is only when imported that they become shifted.
I figured it out... and my sanity is mostly in tact.
The answer is in bmp version. The process I used to output as 24bit had caused the use of bmp1. If I force the use of bmp3 everthing works as expected.