Development Forum |
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Feddlefew
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5/20/2013 | 4 |
This thread exists for two reasons: 1) If you know a breed that uses unknownases, post it so that it can be logged; and 2) so that developers can easily find which unknownases are already in use by other breeds.
This first post has the chem list in it. Chemicals already in use by official breeds are listed in sets to save space. The second post has a list of what the unknownases are named and used for by breed.
Key:
Chem #: breed(s) or official function.
Italics mean this set of chems aren't unknownases and are used in official genomes.
Green text mean that this chem isn't an unknownase but isn't use in any official genomes.
Red text means that this unknownase used for diffrent things by different breeds!
Pink text means that the breed or agent is in development.
1-13: digestive
14: Noragon's Swimming Agent
15:
16:
17+18: gate adjusting
19:
20:
21: Grendels of Minimordor
22:
23:
24-26: waste products
27:
28:
29-36: used for cell resperation
37:
38:
39-41: general reproductive
42: Grendels of Minimordor
43:
44:
45:
46: oestrogen
47:
48: progesterone
49: Wopsy's Flying Agent
50: Grendels of Minimordor
51:
52:
53+54: male reproductive
55:
56:
57:
58: Ylukun's project
59:
60:
61:
62:
63: Swimmer Agent, assorted swimming breeds
64:
65: Wildling/CFG
66-90: toxins, antigens, and wounded
91:
92-100: medicine
101:
102-109: antibodies
110: Grendels of Minimordor
111: Grendels of Minimordor
112-119 Regulatory
120: Edible Gadgets Agent, Metallophagus Grendels (V2)
121: protease
122:
123: Grendels of Minimordor
124-129: more regulatory
130:
131-145: drive backups
146: Grendels of Minimordor
147: Grendels of Minimordor
148-162: drives
163: Moonshaddow grendels + Invisibility agent
164:
165-183 CAs
184 Unused CA
185:
186:
187-195: stresses
196:
197:
198-205: brain chems
206: unused brain chem
207: unused brain chem
208: unused brain chem
209: unused brain chem
210: unused brain chem
211: unused brain chem
212+213: control dreaming
214:
215:
216:
217:
218:
219:
220: Wildling/CFG Norns
221: Wildling/CFG Norns
222: Wildling/CFG Norns
223: Wildling/CFG Norns
224: Wildling/CFG Norns
225: Wildling/CFG Norns
226: Wildling/CFG Norns
227: Wildling/CFG Norns
228:
229:
230:
231:
232:
233:
234:
235:
236:
237:
238:
239:
240:
241:
242:
243:
244:
245:
246:
247: Gh + Ph Norn Invisibility Agent, Ghost Norn, Phantom Norn
248: Gh + Ph Norn Invisibility Agent, Ghost Norn, Phantom Norn
249:
250:
251:
252:
253:
254:
255: |
Feddlefew
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5/20/2013 | |
Use by Breed:
Ghost Norn, Phantom Norn, and associated invisibility agent- 247 (chemical tag), 248 (chemical tag)
Grendels of Minimordor- 21 (preMelhite, endlessly replenishes Melhite), 42 (Melhite, has many effects including making warp travel survivable), 50 (Female Feeding Timer, necessary for female survival), 110 (Female Failsafe- instantly kills female GoM), 111 (Male Failsafe- instantly kills male GoM) 123 (Male Love Drug, male equivalent of Female Feeding timer), 146 (creates chems 110 and 111 or wounded and pain if no Melhite is present) 147 (made by using a portal, decays into 146 and is removed by Melhite)
Nornagon's Swimmer Agent- 14 (chemical tag)
Metallophagus Grendels V2 + Eddible Gadget Agent- 120 (chemical tag)
Moonshadow Grendels + Moonshadow Grendel Invisibility Agent- 163 (chemical tag)
Swimmer Agent- 63 (chemical tag)
Whopsy's flying agent- 49
Wildling- 65 (cyanogenic glycoside, shaped like itself), 220-227 (Cytokine 0-7, used to signal antibody production)
+Contributers+
Grendel_man- Information on Grendels of Minimordor and many other breeds.
Ylukyun- Reservation |
Sanely Insane
RisenAngel
Manager
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5/20/2013 | 1 |
Some more chemicals in use:
14: Chemical tag for Nornagon's Swimming Agent
49: Chemical tag for Wopsy's Flying Agent
120: Chemical tag for the Edible Gadgets agent included with the Metallophagus Grendels V2
163: Chemical tag for the Moonshadow Grendels Invisibility Agent
247: Chemical tag #1 for the Ghost and Phantom Norn Invisibility Agent
248: Chemical tag #2 for the Ghost and Phantom Norn Invisibility Agent
~ The Realm ~
Risen Angel's Creatures Blog
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Patient Pirate
ylukyun
Manager
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5/21/2013 | |
Thanks for this list, very useful!
Can I reserve 58? |
Feddlefew
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5/21/2013 | |
I think in this case it's less "reserving" and more "oh hey BTW my breed uses chemical # and might conflict with other breeds". 8;^) |
Patient Pirate
ylukyun
Manager
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5/21/2013 | |
Well, thanks for adding it to the list, whatever it is. |
Feddlefew
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6/26/2013 | 1 |
Well, this is finally up to date. |
Code Monkey
evolnemesis
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2/22/2015 | |
new chemicals for the list...
CFF Creatures now use:
Chemical 37: LDH
(Lactate Dehydrogenase, regulates pyruvate-lactate cycle)
Chemical 61: Lactic Acid
(represents low-oxygen lactate buildup, responsible for muscle burn and feeling of suffocation in CFF)
As far as I can tell these don't conflict with other breeds.
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |
Code Monkey
evolnemesis
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10/16/2015 | |
One more:
Chemical 130: Tryptamine
(Causes visual hallucinations in CFF 1.1+)
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |
Wrong Banshee
Dragoler
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10/16/2015 | 1 |
This is very useful thank you! I had a look for one of these topics earlier but didn't find it.
Is there also a list of floating recep-emitters that are in use?
Creator of the TWB/TCB genome base.
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Code Monkey
evolnemesis
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10/16/2015 | |
Hmm, not that I know of... FRE 00-22 are used in the normal genomes (though a few are kind of mixed up, these are some of the CFF fixes...) CFF additionally use 23 & 24... one to fix a broken testosterone receptor that previously attached to a hunger stress locus, using it to control inhibin in males instead, and one to control the lactate-pyruvate cycle... That leaves 25-31, which I don't know of in any other breeds.
The naming convention Gameware used in the gene descriptions puts a "(loc0-22)" in the description of nearly all receptor or emitter genes that attached to a FRE locus (but they missed doing this with one or two), and I followed that naming convention within CFF. So going into a genome and sorting by gene type then looking at emitters or receptors, should give you a good idea which are used in it, as long as you have the .gno descriptions file for the genome as well... Though of course breed developers didn't necessarily have to follow that convention in their gene descriptions (if they even give .gno files with their breeds), and I don't know of any uses of the FRE loci besides CFF where they are specifically documented.
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |
Wrong Banshee
Dragoler
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10/16/2015 | |
Thanks, I saw the loci mentioned in the descriptions of some but didn't want to accidentally use any that were not labeled, so I ended up using 30 and 31.
Creator of the TWB/TCB genome base.
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Lurhstaap
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3/31/2016 | 1 |
Abyss Dragons v2.0 and all succeeding versions will use 196 and 197 as digestive/nutrition chemicals allowing them to live exclusively on animal prey, as per Dragoler's suggestion.
Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage" |
Lurhstaap
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5/12/2017 | 2 |
I know I'm the last person who posted, but it seems wise to let the thread bump so other people can more easily see this update.
I am using chemical 236 in v3.0 of my dragon project. From here on out it shall be known as motase. Motase shall be used as a reactant with starch to produce flyerase and with protein to produce swimmerase. This allows me to control those reactions so they don't just run until all the Norn's nutrients are used up. Instead they only run so long as a supply of motase is available. I'm still tweaking the specifics of this system, but the end result should be a more realistic use of the flight/swimming abilities. The creatures will have to keep themselves properly nourished and eat a complete diet in order to be able to swim and fly, but they also won't be forced to eat constantly to fuel a never-ending -ase reaction.
Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage" |
Lurhstaap
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5/28/2017 | |
I'm now claiming chemical 233 as well for the Dragon genome, and most likely for the as-yet unnamed genome which shall be made to include all the non-Dragon Norn-specific edits, like the brain edits Geat_masta came up with. I tried to come up with an innovation of my own, and this is it. 233's name from here on out shall be oneirogenase ( "dream-making chemical" ). It produces an intoxication similar to that of tryptamine/130, but following a different rule. Instead of using a random seed number, its seed number is the same each time, with the variance in the effect controlled only by the amount of the drug currently in the creature's system. This leads to a much more consistent series of illusions. More details about the effects of the core of this edit will require further study.
In addition to the brain effect, though, oneirogenase will be used in a few other places to give it additional effects in the manner of most RL drugs. (For example, it currently reacts with and destroys Boredom at a moderate-to-slow rate, meaning they feel less bored so long as it's in their system, and it also decays into small amounts of H4C and H4F, leading to a craving for sugary, fatty foods. Other effects are still being considered/tested.)
Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage" |
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