Development Forum |
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Arnout
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6/21/2009 | |
We can create an agent like the hydro norn terrarium but now for the whole ship.
So it will be very dangerous in the grendel jungle because the piranhas are everywhere.
And we could create some new critters and plants,
or put some old ones in other places of the ship.
Only the highest tops are above the water.
This could be great for amphibian creatures.
But i can,t do sprites or CAOS.
Only agents.
So, did someone please can help me with this room? |
SpringRain
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6/21/2009 | |
That sounds like fun. Sadly, I have no idea how to do it.
It'd be great for all those aquatic type Creatures though. ^_^
Norns, Grendels, Ettins, etc. I always find myself needing more room for my Aqua Norns. They get stuck everywhere or they get crowded too easily when I use the Aquatic Terrarium in C3.
I'm back after 11 years. Holy dooley! |
Peppery One
Papriko
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6/21/2009 | |
Yeah, there should be some more aquatic areas. I wish I could keep more aquatic creatures, but even with the quite large C3 is that difficult. Some more doors and lifts (and a better lift than that thingie sounding like the crobster launcher) would would already improve the room.
And if I can, I will help you with your Aqua Ark. Just tell me how.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Arnout
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6/21/2009 | |
Did you maybe can do the CAOS?
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Peppery One
Papriko
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6/21/2009 | |
I can not code in CAOS yet, but have holidays soon. I already told Norngirl that I will suck all informations out of some CAOS tutorials. ^^
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Wiimeiser
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6/22/2009 | |
How about a CRASHED ark, tilted at an angle and the lower half filled with water. I think that would be far mor interesting than simply flooding the existing ark... And it'd give a pretty good excuse for flooding the ark in the first place.
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
Prodigal Sock
Ghosthande
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6/22/2009 | |
Yeah but that would take a whole new set of sprites, maps, coding, etc., you can't pull that off without recreating the entire ship basically from scratch.
If it's normal just flooded, that only takes a small amount of coding.
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Amaikokonut
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6/22/2009 | |
Yeah, it shouldn't be difficult at all to just flood the whole ship Though new critters and plants are a project in and of themselves.
And just for a bit more amusement, the oceans in the aquatic room could be the only dry areas. XD
I might suggest coding new versions of the piranhas though, because if you've ever seen piranhas in a large body of water you'll see they take over everything. It would go beyond making the jungle extra dangerous-- it would be downright uninhabitable. So maybe some modifications could be made to slow down their breeding, only attack creatures and not every other critter, and maybe make them hurt creatures they run into, but not downright kill them unless they're already very hurt. Also perhaps make the fish die if creatures hit them, so the poor things at least have some form of self defense. It would still be extremely dangerous, but not to the point where no creature stands a chance.
I can't really promise right now if I can help or not since i have a lot going on, but I'll check in now and again and if the project gets going I don't mind lending a hand where needed now and then. My CAOS knowledge is still very rough but I'm getting to the point where I can usually stumble through most things and at least learn something from them.
[Naturing :: Nurturing] |
Malkin
Manager
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6/22/2009 | |
I think it would be funny to flood the desert.
My TCR Norns |
Sanely Insane
RisenAngel
Manager
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6/22/2009 | |
Flooding the ship with CAOS is very easy to do. Essentially, all you have to do is get the room numbers, and then type this code:
rtyp 268 8/9
rtyp 267 8/9
rtyp 266 8/9
etc. |
Rtyp changes the room type (Air, Indoor Corridor, etc.)
The first number is the room number (the numbers I used as an example are from the lowest level in the Jungle Terrarium).
And the second number (8/9) is the room type you want to change the rooms to (8 is Fresh Water, 9 is Salt Water. You can only have one or the other, not both).
Note that, since the C3 Ark is freaking huge, that list is going to be a lot longer in reality.
Room numbers can be found by pressing Ctrl-shift-R.
Critters/plants, on the other hand, are something entirely different (as Amaikokonut pointed out). As are making sprites.
~ The Realm ~
Risen Angel's Creatures Blog
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Prodigal Sock
Ghosthande
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6/22/2009 | |
I don't think it would really be necessary to create new critters or plants, the "vanilla" game actually comes with a pretty wide assortment of fishes and plant-type organisms--although, truthfully, mostly for salt water.
The piranhas would definitely have to be changed or removed, as Amaikokonut pointed out. Maybe just making them swarm when they feel "hungry" the way most critters only eat every now and then, and ignore Creatures. The original variety is pretty gluttonous--I don't think they ever really stop eating so long as there's something edible within reach.
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Malkin
Manager
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6/22/2009 | |
I wonder if there'd be a way for them to only eat dead norns and grendels?
My TCR Norns |
Amaikokonut
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6/23/2009 | |
^Buzzard piranhas! That's an interesting idea. And I think it's possible...I really don't know if there's a way to check if the creatures is currently dead but the fish could probably check for a certain chemical like ATP and only attack if it's at zero.
I like the idea of them waiting to get hungry as well. And seriously set some limit on their breeding.
They ought to still pose some threat to creatures though, at least IMO. Maybe even just by biting and causing a bit of pain to creatures that poke them like most land pests do.
[Naturing :: Nurturing] |
Wiimeiser
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6/23/2009 | |
The sunken ark...
In Metroid Prime, Frigate Orpheon crashed on a planet and became filled with water.
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
Peppery One
Papriko
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6/23/2009 | |
Amaikokonut wrote: I really don't know if there's a way to check if the creatures is currently dead but the fish could probably check for a certain chemical like ATP and only attack if it's at zero.
I think there was a way to check that directly without going the path over chemicals. I always have a world to check such things, so I will do 1 or 2 trys if nobody with larger CAOS skills tells us. ^^
EDIT: simply code the piranhas so, that they check the variable dead of the potential food. When dead is 0 then is the creature alive, 1 means dead.
In my oppinion should the piranhas eat living creatures, too. I like the idea that they just bite the norns and not totally eat them up.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Arnout
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6/23/2009 | |
The engineering and the room on the left could be like a deapsea. |
Prodigal Sock
Ghosthande
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6/23/2009 | |
I like the idea of them being scavengers, since real piranhas actually aren't gluttonous killing machines. They do kill live prey occasionally, however--maybe they could check to see if the creature is ill (aka--if the creature has a certain amount of harmful chemicals in its system). That would be a lot more realistic.
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Peppery One
Papriko
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6/23/2009 | |
Would that not be unfair between Toxic and Nontoxic creatures?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
rainbowcat1
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6/23/2009 | |
Maybe, but Toxic creatures already have an advantage in living spaces because they need to have a toxic environment to be healthy. It could be seen as a disadvantage, though because they don't do as well in clean environments, if I understand correctly. So, there is already an "unfair"ness between Toxic and Nontoxics.
"Everything you can imagine is real" ~Pablo Picasso
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Prodigal Sock
Ghosthande
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6/23/2009 | |
Nobody's saying that the entire ship would be swarming with them. Unless specifically coded to do so (or carried through by a Creature/the hand) critters cannot travel between rooms. By default they would probably be restricted to the Jungle Terrarium, like normal.
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Peppery One
Papriko
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6/23/2009 | |
Hmm, good argument.
Carried by creature? I already wanted to make Eco-Norns for my immortal servant collection! They take anything economical (a critter, a seed or whatever) and bring it anywhere else.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Malkin
Manager
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6/23/2009 | |
All creatures take pose 58 when they die, so perhaps the piranhas could check for pose 58 before swarming?
My TCR Norns |
Prodigal Sock
Ghosthande
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6/24/2009 | |
Well there is a variable that elevators and teleporters use specifically to make sure a Creature is or isn't dead. Something like "doif dead eq 1"
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Arnout
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6/24/2009 | |
I would be very happy if someone could create the plant.critter pack.
I,ve posted the beta of this ark in the COBs page. |
Peppery One
Papriko
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6/24/2009 | |
Ghosthande wrote: Well there is a variable that elevators and teleporters use specifically to make sure a Creature is or isn't dead. Something like "doif dead eq 1" Thats what I said.
Malkin wrote: All creatures take pose 58 when they die, so perhaps the piranhas could check for pose 58 before swarming?
...Is really nobody reading my edits?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Sanely Insane
RisenAngel
Manager
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6/24/2009 | |
I can give making the plants a go. I'm good with plants.
Critters, though, you're going to have to find someone else. While I can make critters, I'm not that good at it.
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
Manager
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6/24/2009 | |
Papriko, not when they're that far up the page, sorry.
GrendelMan, what about making a vendor for the AC plants? Or strategically placing more of the C3 Waterplants?
Arnout, I noticed you've uploaded a file to the COBs section, will it work with C3inDS?
My TCR Norns |
Sanely Insane
RisenAngel
Manager
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6/24/2009 | |
I wasn't thinking of the AC plants - those are open source, aren't they? And I do plan on spreading out the aquatic plants already in C3 (including the Waterplants). As for completely new plants, I can't do sprites, so someone would have to be willing to make some new sprites for aquatic plants.
I don't think the agent will work in C3inDs, as the agent covers all the rooms on the Ark, including the bridge and Engineering in one go. I think you might get errors if you try to use it with C3inDS, which doesn't include the Bridge or Engineering.
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
Manager
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6/24/2009 | |
I don't think they've ever really been labelled as "open source", or ever had a free content license applied to them, but Liam's always said people should feel free to develop AC stuff further. He's very busy this year with his schooling. Just be sure to put credit for anything you do use.
My TCR Norns |
Sanely Insane
RisenAngel
Manager
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6/24/2009 | |
I'll make sure to do that. Since I was working on a C3 version of AC as it was, working the plants (all of which I had finished) into the flooded Ark wasn't difficult.
However, there were some areas that had been left unchanged, especially in the jungle terrarium.
Take a look here, for instance. The line of purple seeds show where there is a lack of water (they float to the surface). You might want to check everywhere again to make sure everything (sans the Norn Terrarium) is completely flooded.
I rather like the fact that the Norn terrarium is left mostly unflooded. It makes it seem like the lower tunnel is flooded due to a leak in the door, while the Jungle-to-Norn door has a special watertight opening system or something.
~ The Realm ~
Risen Angel's Creatures Blog
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Prodigal Sock
Ghosthande
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6/24/2009 | |
Neat. I like the idea of it being half-and-half. Any plans on adding some overlay animations for waves, or is it going to stay invisible?
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Wiimeiser
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6/25/2009 | |
I agree with Ghosthande.
Even the DS Hub Flooder had an overlay.
The Meso flooders had no overlay, but since the meso is like a tank, it didn't need it.
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
Prodigal Sock
Ghosthande
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6/25/2009 | |
C3 already comes with water sprites, too, I think--the ones that come with the aquatic terrarium. It can't be that hard to make a custom overlay that uses those sprites.
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Arnout
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6/26/2009 | |
I don,t know how to get those waves on the water with CAOS.
So i hope someone can tell that.
Did someone can tell me the spritename of that waves in the marine terrarium? |
Prodigal Sock
Ghosthande
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6/26/2009 | |
I don't know what the filename is since I only have DS, but a simple water overlay works like this:
new: simp 1 1 SPECIES "FILENAME" 9 0 7000
mvto XCOORDS YCOORDS
anim [0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 255]
That's really all it takes.
I'm assuming there are nine sprites--the waves I'm using for Bai-Loki have nine sprites but I don't know if C3 uses the same number. Bold text is, obviously, meant to be replaced with the correct values.
The overlay is about an inch across, so you just line them up in a row to make the surface as long as you want. And I'm pretty sure the species number can be the same for all of the ones you make. So theoretically you can just copy the same one over and over and only change the coordinates. Very quick to do.
You can use Ctrl-Shift-X in the game to figure out what coordinates you want to use. And since there aren't any scripts associated with it you can just kill-hots any that are placed wrong (assuming you inject them one at a time--don't kill hots one and then accidentally inject all of them by mistake like I did!).
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