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General Forum |
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| Buggy buttons in C3 and how to fix | |
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Pulppu

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9/9/2026 | 2 |
I posted about this in couple other places and no one seemed to think I've been mistaken.
The airlock buttons in bridge and engineering area are visible to norns but they are not allowed to push them. That doesn't stop them from trying, and this is a problem, for example when they are trying to use the elevator but keep fixating on the disappointing button.
The fix is very easy. Go to your Creatures 3/Bootstrap/001 World folder and find files "all engineering airlock.cos" and "all bridge airlock.cos"
With a notepad or something find all instances of "attr 4" and replace with "attr 20". That'll render the buttons invisible to creatures, but the Hand can use them as usual.
The chance takes effect immediately in a new world. In an existing world you'll need to open CAOS console with ctrl+shift+C and enter:
ject "all bridge airlock.cos" 7
and
ject "all Engineering airlock.cos" 7
And that should do the trick. There might be other such instances left where an agent is visible to norns but doesn't allow them to things they would normally do. Similar fix should work in those cases, but you don't want to always just rewrite every instance of ATTR, since many .cos files cover multiple objects and some of them you very much want to be visible. So if you find more, post here and myself or someone else will probably be able to help you. |
 Peppery One
Papriko
    
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9/9/2026 | 3 |
Huh, neat! There is also the anti-fix, though: by adjusting the BHVR instead, you could make them able to set off the airlock 
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
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