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Development Forum |
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| forest dwelling ettin breed | |
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DeadbeatD

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12/23/2015 | 1 |
hello! i recently got back into the game and am glad to see the community is still alive :-)
i am now attempting to make my own breed, something that was beyond me the first time i played. in deciding what to make, i realized that there are plenty of genetic breeds out there now but there aren't a lot of new graphics floating around, especially for c3 creatures that aren't norns. so, i am making a new forest-dwelling ettin. I have worked out *some* of the genome and made them hunt for bugs and pests and small critters for food and fun. also, otherwise interacting with plants and animals makes them less bored, and other little things like that. Still need to make them comfortable in colder/wetter climates...
In terms of graphics, I have started a 3d model of one to make completely new sprites. I am trying to keep with the general graphical style of c3, with some variation of course.
now, working on the head raised a question... what is that thing in the center of an ettin's forehead? is it a horn or jewelry or piece of hair? is that even hair that ettins have?
also, any ideas are welcome! i'll try to post some pictures or a link to some pictures asap |
 Wrong Banshee
Dragoler
  

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12/23/2015 | |
I just looked at the sprites and they only have a piece of hair on their foreheads.
Your idea is interesting, there aren't many Ettin breeds around and getting them used to the climate shouldn't be an issue, most breeds can't tell the difference. You will just need to change their home instincts/stimuli from Ettin to Norn.
As an idea, how about a primitive style? leaf headdresses and warpaint, and disable their instincts of how to use lifts like with Treehugger Norns?
Creator of the TWB/TCB genome base.
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DeadbeatD

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12/23/2015 | |
thanks! it's such a shame that there aren't more ettin things around, i reeeally like them :-)
i was thinking about making them a little tribal-y... i'm playing around with the idea of giving them some sort of jewelry, piercings, or other tribal accoutrements. i'm thinking those should / can change as they reach different life stages maybe like a rite-of-passage sort of deal. maaaybe even a spear for adults/hunters and a staff for old/ancient? there's precedent for tool use in ettins in the concept art of the game.
also, that picture also shows what MAY be a horn. what do you think, should they have a horn or 2 small horns? |
 Wrong Banshee
Dragoler
  

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12/23/2015 | |
I am still pretty sure that picture shows a spike of hair viewed from the front, but horned Ettins would not be a bad idea! Perhaps even antlers, they could grow as the Ettin ages and by the time they become old the males could have a large set of stag-like antlers, while the females could have a more simple horn in the middle of their heads?
Creator of the TWB/TCB genome base.
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DeadbeatD

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12/23/2015 | |
here is a link that i will keep updating with progress if anyone is interested :-) |

DeadbeatD

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12/23/2015 | |
ha, i have *always* assumed that that was a horn but maybe you're right, i'm not so sure anymore... that makes me like the horn idea even more then :-)
by the way, i can also post my 3d model files after they're done, so that it can be easy/easier for anyone to make completely new graphics for breeds. the models could even potentially be used in a 3d game if need be, something like a unity-based fan project creatures game (gasp) |

DeadbeatD

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12/23/2015 | |
i've played around with the kits when i was younger but now that im getting back into it i'm still very much learning, and any advice would be appreciated. this is my genome so far after an initial crack at it. if y'all got any tips they would be welcome |
 Wrong Banshee
Dragoler
  

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12/23/2015 | |
This looked like it was built using the basic Ettin genome? If you want your creatures to function well, you will want to use at least a CFE genome as a base, seeing as they include some important brain edits.
There are also the CFG, CFF and TWB genomes which include the brain edits along with additional fixes and changes for more choices.
BTW creatures already have a stimulus for eating animals, no need to add one in at the end, and remember to tick the boxes for cut, duplicate and mutate! 
Creator of the TWB/TCB genome base.
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DeadbeatD

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12/23/2015 | |
thanks wrong banshee! please, give me all the advice you can, its much appreciated. im just (re)learning all of this now.. i will look up everything you mentioned while i work on the model, and then take stock of where i have to go genome wise |
 Wrong Banshee
Dragoler
  

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12/23/2015 | |
I am happy to help with anything creature genetics related. 
Here are some links for info about CFEs, CFFs and TWBs, each genome was built upon the one before it. Here is some info on the Gizmo Norns which CFGs was made from.
Creator of the TWB/TCB genome base.
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DeadbeatD

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12/24/2015 | |
so i've read up on all the different edits, though i haven't tried them out yet ingame. CFEs seem to solve most of the issues i've had playing the game that i always wished would be different. and CFFs sound like i need to do a lot more reading before i really understand what all the changes actually mean. as of my understanding now, your TWBs seem like a natural fit being based on CFF and also adding the all-important temperature regulation traits that i always assumed were already in the game in some way. i will try all of them out before i go rooting around, but i am seriously leaning towards the TWB genome at this point. thanks for your help, and i will definitely need more of it as i delve into the genomes :-) |

Malkin
     Manager

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12/24/2015 | |
You might also like to check out Ghosthande's Generic Ettin Head. It's a blender model, but it still might be useful as a comparison.
My TCR Norns |

DeadbeatD

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12/25/2015 | |
haha dang it, that would have been useful... but i had fun making mine so far so i guess nothing lost there :-P
what do you guys think these ettins should look like? i think i definitely want to give them some kind of tribal-y jewelry and some kind of horns. what about their hair and general coloration? |

DeadbeatD

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12/25/2015 | |
a new meta room/environment for them is also something i'm thinking about and will probably end up making. a place where they can hunt and gather and play with nature (i'm thinking something on a planet, not the shee ark) that being said, i originally wanted to make them forest green, but do you think they would blend too much in a green environment? |

DeadbeatD

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12/29/2015 | |
just playing around with ideas... can't decide on what kind of horns i want to use. gonna try a more pronghorn-like approach i think, with more hair. any comments/ideas about which direction i should take these in? i was originally thinking of making them kind of primate-like because of the omnivorous (and bug-filled) diet... but maybe a hint of boar in there also. if i go with primate/boar i want to give them sharp teeth, but maybe a couple of small tusks and smaller antlers would look better while getting the look across? there is also the question of ears... should they have ears to make them more primate-like?
Image
or should i go more in this kind of direction?
Image |
 Wrong Banshee
Dragoler
  

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12/29/2015 | |
I am loving your antler design, and I like your idea of tusks. You will want to differentiate them from the Grendel fangs somehow, maybe make them larger and curved, some primitive carvings might look nice too.
Creator of the TWB/TCB genome base.
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DeadbeatD

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12/30/2015 | |
tusk carvings would be pretty cool! i like it :-) ill add it to the list of potentials (headdresses, piercings, tattoos, necklaces)
i'm just freestyling some ideas now, which when i settle on a design, i will clean it up and do it some more justice. also, i can always have design ideas on the backburner for differences in sex and/or age.
do you think i should give them ears or a snout of some sort to make them more primate or boar like? or will that make them look too little like ettins? |
 Wrong Banshee
Dragoler
  

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12/30/2015 | 1 |
I think you should keep them snout and earless. You might be able to get away with ears, but the snout would very likely stop them from looking like Ettins.
Edit: BTW I threw this together for you.
Creator of the TWB/TCB genome base.
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Congested
 
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1/2/2016 | |
Ooh! That looks neat. It would be cool having different looking ettins, cause I never really liked them myself.
i cri everytiem |

DeadbeatD

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1/3/2016 | 1 |
o i reeeeally like that wrong banshee! i agree with almost all of your design alterations. namely that the horns should be thrown back more / be more horizontal. also, the jaw should be more elongated to accommodate for the tusks. the hair on mine also kind of sucks... ill use your pics to make adjustments and post them
edit: i played around with the proportions a little bit and tried to make my version a little more like yours, banshee. antlers are placeholders, but i do like your swept back look better, so i'm thinking there is good? the hair i'm definitely replacing... maybe something more dreadlock-like? natural caveman style
also, what renderer did you use? i really really like that clay look!
forest ettin redux 1 |
 Wrong Banshee
Dragoler
  

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1/3/2016 | |
Thank you, glad you liked it I used Sculptris, it's just the basic material with a different material for the eyes and painted within the tool.
Also dreadlocks sounds like a good idea, something a bit messy and primitive 
Creator of the TWB/TCB genome base.
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DeadbeatD

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1/4/2016 | |
a little update on the progress so far. little details, and still playing around with the antlers a lot... i think i'm getting closer to proper placement. at least, it's finally starting to look like antlers to me. comments and suggestions are always very welcome!
forest ettin progress update
and, just for fun since i was playing around with shaders anyway :-P
ettin-mobile?
hopefully i'll get more done today (unfortunately laundry doesn't do itself...)
edit: so i couldn't help myself and decided to plug it into the game to see what it would look like. sure am glad i did! some of the angles look creeepy. of course, maybe it's just the lighting, but i think i may have to change the model around just a little... at least from the front. it's also a little too big. it looks weird when he's eating because his arms don't reach the front of his mouth. otherwise it's pretty cool to see my graphics in the game!! 
trial run 1
trial run 2
trial run 3
trial run 4
trial run 5
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 Wrong Banshee
Dragoler
  

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1/4/2016 | |
I agree the head needs shrinking down slightly (and forward angle changing) and you should probably move the head/body connection point a little forward in the .att files, but other than that it is already looking pretty good in-game.
Creator of the TWB/TCB genome base.
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Malkin
     Manager

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1/4/2016 | |
Dragoler wrote:
Also dreadlocks sounds like a good idea, something a bit messy and primitive 
Aww, that reminds me of the Cookie Ettins. ![[ngeek] [ngeek]](/images/smilies/emot_geek.gif)
That looks amazing so far, DeadbeatD! I love the comparison shot with the desert ettin (5).
My TCR Norns |

Gobbo


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1/26/2016 | |
The sprites and model are top quality, DeadbeatD.
Forgive me for saying the current choice is monsterlike and frighting, though. That might work pretty right in gender dimorphism, to give that look to the defensive gender.
I really liked the small horn - green hair chill forest native. 3dhead25. Without the tusks they'd really run with the lemming-like vibe.
Any way your work is awesome. Really cool. Good call getting it in the game this early. Mockups only do so much, seeing stuff move really helps. |

DeadbeatD

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2/4/2016 | |
thanks gobbo! been busy at work lately so haven't put as much time as i wanted into them so far, but they are moving along quite nicely! i'll post something soon :-) |