|
Strangeo Forum |
 |
|

scoota94
    
|
5/3/2010 | |
This is something I was thinking about the other day.
What exactly is the difference between an A-life simulator and a Life simulator?
I own the sims 2 and creatures so thats where my inspiration for this question came from.
Do you think that, a life simulator looks at the social side of life while an A-life simulator looks at the biological side?
Please discuss!
Don't be worried about who is right, Just follow you heart... |
 Geek Ettin
eprillios
    

|
5/4/2010 | |
Sims doesn't have a virtual bloodstream, organs or brains. That's one big difference.

Geek Ettin's Lab (New!)
Bill Gates: "Be nice to nerds. Chances are you'll end up working for one."

|
 Tea Queen
Laura
    

|
5/4/2010 | |
Isn't A-Life where you examine the systems related to life, such as its processes and stuff like biochemistry, whereas 'Life', in terms of The Sims, is just focused on needs and emotions?
One could point out that both Norns (A-Life) and Sims ('Life') are still forms of Virtual Life, and that they have that in common. Both forms can learn, (Norns can learn vocabulary to develop a better understanding of their surroundings, whilst Sims can learn the skills required for a career and success) both can simulate emotions such as anger, love, happiness and fear, and both require feeding and nurturing by us. |
 Prodigal Sock
Ghosthande
    

|
5/4/2010 | |
You're right. An artificial life simulator simulates biological life but a "life simulator" like The Sims 2 focuses on simulating the human lifestyle. It's much more about going to school, having a job, caring for pets, dating, etc. than simulating a complex life form--most of the "learning" in Sims only really matters where it relates to making money, for instance. Or not burning the house down when you try to cook dinner. 
 |

scoota94
    
|
5/4/2010 | |
yeh, i think if we pasted your answers together it'd be completely right. The closest thing in the sims to biology is pregnancy 
Don't be worried about who is right, Just follow you heart... |

LoverIan
    
|
5/6/2010 | |
If only they could mix the two. It would be a hassle though.
beep |

scoota94
    
|
5/6/2010 | |
You mean make a Creatures/sims hybrid game? That would be awesome!
Wouldn't people be able to mod the sims 2 to give it a biological system? 
Don't be worried about who is right, Just follow you heart... |
 Prodigal Sock
Ghosthande
    

|
5/7/2010 | |
I guess it would be possible to recreate part of the physical aspect, but Sims already has a mood system which works without biological processes. You'd essentially be recreating what's already there, and the updated features would mostly be invisible when you play the game.
But that's because the Sims games were designed to work without that kind of detail. A separate game, built on both concepts, really would be awesome!
 |
 Patient Pirate
ylukyun
     Manager
|
5/7/2010 | |
AI is usually regarded as better when it arises out of AL, or the need to adapt to an environment. I've seen good explanations of this, but I forget where they were. At any rate, it seems like more advanced Creatures games would gradually produce better and better AI on their own, perhaps to the point of complex social interactions between organisms. |