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type | Misc | author | Vampess | updated | 5/28/2016 | website | [view] | A few fixes for the balloon bug, man-o-war, mosquito, cacbana, medicine maker & lift.
The balloon bugs would get stuck hopping around, trying to get to flowers. This fixes it.
The mosquito script had a population control that didn't work. This fixes it.
In man-o-war script, the eggs didn't work. This fixes it.
After the balloon bugs were fixed, cacbana seeds became abundant. But there's a glitch in the engine that prevents a collision script from firing sometimes. This will fix the seeds, if they glitch.
There wasn't really anything wrong with medicine maker, except that creatures would push it, expecting food. So it is a machine now. The potions did not disappear on their own, so I made them disappear after half an hour. This way, you don't end up with hundreds of potions littering your ship.
The lift was perfectly fine, except it picked up everything. It also bothered me that several creatures would ride the elevator, while wanting to go in opposite directions. This often led to that same group of creatures going up and down eternally. Now the script does not pick up agents, and only one creature at a time. |
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had to remove the cacbana cos too because it made seeds un-edible
(edit: never mind it seems to be a bug with the vanilla seeds too. Only the ones released by cactuses, the ones created by the seed launcher ones are fine)
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This only works in (non-Exodus) C3 standalone if you don't install the medecine maker cos
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Well...if you think about it its the only way to properly fix Elevators - the way they work with script also lead to somewhat a loop if creature that rided alone was unable to get off the elevator...at least from description alone, i didnt test this properly yet.
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I am late to the Party, but regarding the Elevator "bug" couldnt the Elevator Enumerate all creatures touching it, and check them for their need to go in the Direction the elevator is heading?
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It should work now.
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Seems the link is broken
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Ha, I was wondering what I was doing wrong with the man-o-war's that caused them to die out every time. Turns out tis was just a bug.
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