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Kill All Elevators   C2   GimmeCat | 12/13/2020  log in to like post  4

typeMisc
authorGimmeCat
updated12/14/2020
version1
Removes all lifts/elevators, and (as a separate option) removes all lift call buttons as well. Good for wolfruns, where lifts introduce a containment issue and forcefields aren't always a great solution. Now, different rooms/levels are only accessible in ways the user decides (e.g. with custom teleporters).

Tries to delete the objects safely, but best practice is to make sure nobody's riding a lift and that you set aside all lift-bound objects (toys, food, etc).

May need to inject multiple times if lifts were skipped due to safety lockouts.

THERE IS NO UNDO!
 
 
TheDrunkenNorn | 2/21/2021  log in to like post

This is awesome.
 
GimmeCat | 12/20/2020  log in to like post

Admittedly I don't know of many. I just use my own cobs. Either Traveller's Hub/Rescue Post combo if I want them to freely travel, or the Corral cobs if I want to separate them by age.
 
Malkin | 12/16/2020  log in to like post

Which custom teleporters do you recommend for use with this COB?


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