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Corpse Remains 1.0 & 2.0 C3DS Vermidia | 9/20/2018 | 3 |
type | Food | author | Vermidia | updated | 4/18/2019 | version | 2.2 | Feel like your grendels aren't given enough reward for a good day norn hunting? Feel like your hardman norns need a little extra incentive to get rid of grendels? Well now you don't have to worry, as Corpse Remains - The Hunted is here!
New features include:
-Different Meat designs for greater variety
-Now based on chemical 90, or woundedness, instead of every creature turning into meat
-Young, tiny norns drop less meat then their older counterparts
-Discovered that meat can spoil. That's not a good thing though...
-One type of meat that lasts for 2 bites...yum!
-A version that preserves the body(p) and one that does like the original and destroys it (o)
-Recovery script that probably works so that your wolfing runs won't get interrupted and do nothing for a few hours until you get back to it
Note: I'm including the updated original here, which checks if the creature is less than old age
Note 2: No seasonings or sauces included
Note 3: Added critter play and hits scripts to the meat for instinct friendliness |
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Huh. Weird. It's possible. Might also have been an odd bug.
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They are classified as critters, and the classifiers are never changed. Your probably thinking of a different meat agent. The classifier is 2 15 8746 for reference.
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Are you certain? When I clicked on them in-game, it calls them "fruit".
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They already count as a critter
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Any chance of a version that classes the meat as "critter", "bug", "pest", or "animal egg", for the purpose of providing proper "meat" stims to carnivorous breeds? I love this concept, but as fruit, it's nutritionally all but worthless to my dragons.
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The meat drop is the same per species, the only difference is between ages. And yes, only wounded ones will drop meat.
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So only wounded creatures drop meat? Is the meat the same for all species?
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