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type | Misc | author | evolnemesis | updated | 11/8/2015 | Are your creatures having trouble finding their toys? This applies a distinct scent to toys that your creatures can associate with them, letting them think about and find toys that are out of sight. |
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@Protonic3000 Can you post the exact change you made? I tried to add the Rate info for CA 19 in both !map.cos files but I can't inject them as it causes the game to crash. Thanks.
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Ok NOW I've fixed it the RATE information provided with the game gives CA 19 odd properties that cause it to dissipate and travel between rooms slowly. So i basically just used the food smell as a template for CA 19 and now everything seems to work fine.
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Oops never mind, after double checking my norns are still pacing in spots where the toys were, and the map.cos DOES have the rate info for CA 19 so I actually have no idea why my norns are doing this. How embarrassing lmao. Lemme uhhh... try to investigate...
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I'm not sure if or when you'll see this but the CA 19 doesn't update correctly and I'm pretty sure that this is due to the fact that the !map.cos file of C3 and DS have no RATE information on how CA 19 travels through rooms. Without this RATE info my creatures seem to pace in the rooms where toys were instead of navigating to where toys are. I've fixed it for myself by adding a cos file to my game directories with the RATE information for CA 19 but I just thought I should let you and anyone interested in this agent know.
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Awesome.
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Excellent!
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Huzzah! Thank you for making this
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