creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
Need testers, TWB Conversion Project   1 | 2 | 3
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: My Blog
  5/6/2016

I've been raising TWBs as of late and I've noticed that they carry around creature eggs too much, I find it difficult to move eggs because the norns will grab them and hold them all the time.


 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  5/6/2016

That is very odd, mine never showed any strong compulsions to pick up eggs. Is anyone else getting this issue?

I'm working on an advanced version that will have some readjustments to instincts to make them less set in their ways.


Just one more tweak before bed...

 
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: My Blog
  5/6/2016

I got rid of all the older norns and hatched all the eggs and after a while I don't see many holding eggs, it's very likely to be learned/addictive and may be situational, but while the older norns were still around they were holding eggs for hours on end.

EDIT: Some of the newer norns are getting overly attached to eggs now, like their ancestors.



 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/7/2016

Are these Abyss Dragons? They sometimes get weird about eggs, even in the current uploaded version, though more so in the v2.1s I've been working on. They like to grab prey, and that often generalizes to enjoying carrying stuff around in general, which never bothered me because, well, avariciousness, possessiveness, and hoarding are dragons traits after all. :p In the v2.1s I've got it so they tend to make discrete piles of eggs nearby the group rather than scattering them willy-nilly around the ship, but they do still handle them a lot. And the older version lacks those fine tunings so they just get weird sometimes.

It's possible to take eggs and other stuff away from them, tho', FWIW. It can be a challenge, but it's usually not that difficult, especially if it's a well grown egg.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: My Blog
  5/7/2016

Lurhstaap wrote:
Are these Abyss Dragons?



I've never used Abyss dragons before, I'm just using TWB DS and C3 norns.



 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/9/2016

Hmmm. Do they have any instincts along similar lines that encourage them to get things? That may cause a similar issue.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  5/9/2016

They have a very weak instinct to get eggs if bored triggering at adolescence but all other boredom instincts should immediately override it if there's anything interesting around. it's just there to make them pick up eggs laid in bad places and take them back to the incubator.

The stimulus boredom reduction was untouched but maybe it's still a little too rewarding for them so i'll reduce it.


Just one more tweak before bed...

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/5/2018

I'm going to be doing some revisions of these genomes to fix a few bugs, bring them better in line with eventual TCBs and generally make them work better.

I've had a brain edit on the table for a while, which if I can get working will definitely be included into a full re-release.


Just one more tweak before bed...

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/13/2018

I'm looking for some feedback based upon the test Creatures I've posted up for download. Would people be interested in me remaking the entire immune system to be more realistic and with longer lasting immunity?

Whatever I end up doing, I want to make a significant push forward with the next iteration of these genomes.


Just one more tweak before bed...

 
Wingheart

Wingheart
New Zealand  


  7/14/2018

what sort of testing do you want done on them?
 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/21/2018

So I thought it was about time to make a full update on the fixes and changes on this genome base. Let's start with the minor stuff:

- Raised liver glycogen capacity to threshold .2, allowing more glucose to be stored
- Changed receptor: Raised hunger for fat emittance to threshold .251so Creatures will feel hungry before starting to freeze
- Fixed a stress system gene that was incorrectly set to now emit at youth
- Thermoregulation re-balancing, all major genes in this system are set to not cut, dupe or mutate
- All lift navigation stimuli set to not cut, dupe or mutate
- Home smell stimuli changed to function at birth
- Minor instinct tweaks
- Some blue and green pigment genes set to male and female, allowing for more colour dymorphism between the sexes
- Reduced boredom reduction from got egg stimulus to -.048
- Dancing gait changed to trigger on Sex Drive rather than Arousal Potential
- Updrive produced while underwater, but drowing panic gene remains intact

And maybe more small things that I've forgotten to note down. Now, onto the big stuff; 4 new chemical types and 13 new chemicals total!
To start off - hemoglobin (or you can just call it blood) comes in oxygenated (221) and deoxygenated (220) forms, allowing Creatures to store oxygen and last longer underwater without drowning! Creatures can now also bleed out from their wounds, causing pain, loss of blood and slower healing. To compensate for this, platelets (215) in the blood act quickly to seal up wounds and stem bleeding - this is very effective against smaller injuries but doesn't work as well with larger and more prolonged beatings!

Next would be an entire revamp of the immune system with two new immune cells - phagocytes (216) and B cells (224). Phagocytes take up the role of removing antigens from the body along with producing the usual symptoms of an immune response, while B cells take up the role of producing antibodies. Upon infection, inactive B cells will start to divide and differentiate into plasma cells, each specialized to produce the antibody counter to that antigen's type (225-232). After an infection is over, these specialized cells stick around and continue to produce antibodies, keeping the Creature's immunity high enough to resist re-infection for a good while after.

Both immune cell types require vitamin C in order to stay replenished and fully functioning, so as an additional change Creatures will now also gain trace amounts of vitamin C from all fruit consumed.


Just one more tweak before bed...

 
Soloontherocks

Soloontherocks
United States  


  7/21/2018

Fumbling my way through (been a long time since I hatched any TWBs) but as a note, the new pair are an absolute riot in the Aquatic Terrarium. They're actually preferring to get their food from underwater instead of from land sources. They're putting the poor Bondis to shame. And they seem so far to be pretty smart about when they need to get out of the water (although they can hold their breath for a *shockingly* long time, to the point of repeatedly sleeping underwater). I wouldn't even consider them land norns who can spend time underwater, they're pretty much semi-aquatic.
 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/21/2018

Thanks for the feedback, I'd taken my cues on how much oxygen they could store from the original immune Norns, but did notice that they can hold their breaths for an incredibly long time! I'll get to adjusting that to be somewhat more reasonable (though will leave the long breath holding in the Bondi version!)

Just one more tweak before bed...

 
Soloontherocks

Soloontherocks
United States  


  7/21/2018

For some reason they both perpetually have trace amounts of antigen 7 for me. Too small for the hoverdoc to detect, but showing up on the various 3rd part chem graphing agents. I've removed it by caos, I've injected new copies of their genome, it always shows up again after a moment or two. It seems to be hanging around 0.038 or so. I have a gen1 TWB bondi and TWB bengal in the same room, and they don't show any sign of it.

And re: the holding breath, yeah, I kind of love them for it because it's hilarious, but for non-bondis it might be somewhat high.

EDIT: They do seem to get themselves back out of the water before they're in danger very well, though. Better than my Bondi TWB control norn.

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/21/2018

Soloontherocks wrote:
For some reason they both perpetually have trace amounts of antigen 7 for me. Too small for the hoverdoc to detect, but showing up on the various 3rd part chem graphing agents.



Found the culprit, one of the immune reactions was set to create antigen 7 rather than antibody 7. No idea why a small amount gets made even when the Creature hasn't been exposed to the antigen (though my best guess would involve organ initial clockrates), but it's usually too minor to really cause any problems. In this case though, useful for diagnosing something that could have ended up to be a real problem!


Just one more tweak before bed...

 
Wingheart

Wingheart
New Zealand  


  7/21/2018

I'm trying to raise them in an elevined Aquatalis Caverna to make use of their breath-holding skills

let's see how this goes

if you made a swimming carnivorous version they'd be like seals

 
Soloontherocks

Soloontherocks
United States  


  7/21/2018

It is interesting watching them surface for air before "diving" again. I just set a new world of them up in the Devil's Reef metaroom and I'm thinking about keeping the only food in the room underwater.

EDIT: ooooor they could catch the seagulls out of midair and eat them whole, I guess.

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  7/21/2018

So i'm seeing something weird happening here and i'm not sure what's causing it. When the Norns are kept warm while underwater, they can somehow still breath down there...
The dark blue line is Air and it's still going up.
And I haven't made any changes to the gene responsible for inhaling air either.
My genome vs the CFE genome.

Edit: I tested in another area and didn't see the same results, it might be something to do with a specific spot in the Marine Terrarium.
Huh... now I just feel silly... and quite confused.

In other news I slashed their oxygen retantion to a quarter of what it was before, this should hopefully be a bit more reasonable!


Just one more tweak before bed...

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  9/8/2018

So a small update. I've been wracking my brain trying to get these Creatures to behave better, clump less but also not spread out and die. I think i'm making progress with that, but as of right now I have two definite changes that will be included:
- A small brain edit to make Creatures more likely to eat when overheating (with a complimenting agent to dispense refreshing water potions coded by Doringo)
- The non-functioning neuroemitters have been replaced with regular emitters, so now Norns will produce fear and adrenaline upon seeing Grendels like they should have been doing to start with!


Just one more tweak before bed...

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  9/19/2018

Okay, these have been going through a lot of iterations but I really want to get them finalized so need more opinions.
Can anyone help me out and test these two Norns:
Eginbert
Wazuka
Any comments on function or behavior, good or bad, will be helpful.


Just one more tweak before bed...

 
savannahs11

savannahs11
United States  


  9/20/2018

I like these! I raised the starter pair by hand, but now, I'm doing a Wolfling Run with their descendants. They wander enough to be interesting to watch, but they don't scatter and die out like regular CFFs.

EDIT: After leaving them going without a population limit overnight and coming back to fifty-something Norns, I can confirm that they still need one. Oh, well. Standard Norns would have crashed the game if I did that.

 
Dragoler
Wrong Banshee

Dragoler
United Kingdom  


  9/20/2018

Yeah, in nature populations are limited by resource scarcity and predation, so I don't think Norns can really be controlled in that way through genetics alone.

But thank you for the feedback!


Just one more tweak before bed...

 

prev | 1 | 2 | 3 | next

downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki