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type | Genetics Only | author | Arnout | CFF Magma Norns! Also included replacement genomes. |
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type | Genetics Only | author | Arnout | CFF Banshee Grendels. The zip file features an egg agent and replacement genome files; should you wish to use CFF Banshee Grendels permanently. |
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type | Genetics Only | author | CeruleanSilver | updated | 10/3/2015 | This breed is based off of the CFF 1.1 genome. It requires the Zebra and Harlequin Norn sprites.
These whimsical creatures are quickly bored. Be sure to give them a couple toys to play with. True to their equine influence, they are easily spooked. Their young have a muted coloration to help them hide, while adults sport a more fanciful pelt.
Included is an egg agent and starter pair. |
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type | Genetics Only | author | Arnout | A conversion of the CFF genome to the Creatures 3 Grendels and Ettins. Also included is an option to replace the original Genetics files. |
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type | Genetics Only | author | Arnout | A conversion of the CFF genome to the Creatures 3 standard Norn breeds. Also included an option to replace the original Genetics files. |
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type | Genetics Only | updated | 10/3/2015 | Intense roleplaying ahead. Just wanted to warn you.
I just wanted to perform a simple Wolfling Run aboard the Fleeting Starlight while I sipped tea, stared at cameras, and napped in a chair all day, but no. A rather mischievous Ettin thought that attempting to shove an irradiated stone up inside the egg layer was a good idea. Naturally, I had to stop her. The egg layer did not survive. It refused to work after the incident.
I pried the thing apart to see what in the world that Ettin could have done to it with the stone, but I couldn't find the source of the problem no matter how hard I looked. I eventually just gave up and tried to salvage as many breeds in its DDNA banks as possible. I'm still trying to get them all out, and there's a ton. They're all corrupt, though. I'm going to be putting them out for all you genetic tinkerers just in case they're still in a readable state.
These are some breeds I made in EasyGMS, with names as cryptic as possible so that not even I can tell which one is which. I'm not going to spoil any of them for you, so the only info I'm giving out is that they use sprites from the breeds that come with Creatures Exodus, excluding the ChiChi Norns. There will be more. |
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type | Genetics Only | author | Arnout | updated | 10/16/2016 | Replaces the DS starter parents with two CFF ChiChi Norns. Place the .family files in your DS My Agents folder. They're not suitable for use with C3. |
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type | Genetics Only | author | Arnout | updated | 10/16/2016 | Replaces the Creatures 3 starter parents with two CFF Bengal Norns. Place the .family files in your C3 My Agents folder. They're not suitable for use with DS. |
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type | Genetics Only | author | Evolnemesis | updated | 9/25/2015 | By popular demand, here is a pack of updated egg agents for all the CFF basic DS breeds which also include the brain changes from the Evo Norns. This will give them more curiosity and tendency to try random things, as well as making them susceptible to the effects of tryptamine (Chemical 130, found naturally in Amethyst Berries).
Also includes an updated Evo egg agent with longer lifespans more like the earlier games... These Evos will live around 9-10 hours, but the DS breed conversions in this pack have the normal lifespan, since lifespan changes aren't exactly a fix...
Pack contains updated agents for: Astro Norns, ChiChi Norns, Evo Norns, Fallow Norns, Harlequin Norns, Siamese Norns, Zebra Norns |
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type | Genetics Only | author | Evolnemesis | updated | 9/20/2015 | This pack contains egg agents for the CFF conversions of all the free mall breeds (Not all pictured, and sprites not included, so if you want them to look right, make sure you have the official breed installed and have hatched at least one of each sex from your game at some point, so that the sprites are sitting properly in your 'images' folder):
Astro Norns
Fallow Norns
Harlequin Norns
Siamese Norns
Zebra Norns
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type | Genetics Only | author | CeruleanSilver | updated | 9/19/2015 | A Magma Norn to CFF conversion based off the Evo's genome, so instead of being 100% Magma they also have the oddities of Evos.
While working with the Magma's genome I noticed many randomly added in boosts of anger to make them "hot headed". Instead, I've increased the rate they convert fear into anger, similar to the Aliens. I've also left out bone damaging effects of coldness. These guys will see the Ettin Desert as home, and actually get a little boost of warmth for being around the desert or an Ettin Home smell.
On top of the 1.0 CFF penalties to making antibodies, Magma's become colder, so keep these guys warm if they're sick!
They use the Magma and Treehugger sprites. Egg agent included along with a starter pair, Serrano and Naga. |
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type | Genetics Only | author | Evolnemesis | updated | 3/11/2016 | Sprites: Civet, Bengal, Magma, Zebra
These are the official Evo breed, with the full CFF genome AND modified brains with some cool new features!:
Their creativity has been amped way up. They have a lot more random thoughts of odd things to try with objects, mess with more objects on their own, have a slightly shorter attention span, and overall are just not so set in their behaviors as other C3 Norns. They act much more like Norns in previous games in how they behave and interact with things, but they are still good learners. Watch out... like the Norns in earlier games, these are very likely to try to mess with bad things they don't know about yet, like weeds and detritus and beasts, at least before they learn better.
Also, Chemical 130 (injected, or found in certain berries) has a special effect on their brains... It makes them see random things... all kinds of phantom objects which keep whizzing around randomly. The effect and strength of the visions varies by dosage... but it completely wears off in a couple of minutes. Given a full dose, they will immediately sit down and start staring, totally obsessed with one particular very stimulating imaginary thing they saw or some weird action, until it starts to wear off, then at lower levels of the chemical they start moving again, but tend to look around a lot, shift attention a lot, and say 'look' a lot. Asking them 'what' they are doing when under the effects can get you some strange answers, like 'push toy' when they are sitting still and there are no toys in sight. |
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type | Genetics Only | author | Evolnemesis | updated | 9/25/2015 | These strange gray feral Norns were discovered on an unknown planet... How they got there is a mystery... They seem to be related to The Lone Shee's ChiChi Norn strain, but they look and act quite differently. They use a modified CFF genome and have several differences from normal Chichis. Their coloration can also make some really interesting green or greeny-gray mixes with other breeds (most turn a nice alien green!).
They do not recognize Grendels, and have no aggression or flight instincts related to them, making them great to raise with friendly Grendel breeds... The big threat on their planet appears to have been some kind of beasts, and they will fight beasts... Their planet seems to have been a rough place... They have a quick anger response when threatened, have much longer lifespans (up to about 10 hours), and are a little more resistant to injury. They're used to a natural existence... They think of the jungle as home, and find the rest of the Ark and Capillata alien but interesting... They also don't recognize the hand, and may be a little shy of it at first.
They have never seen toys, gadgets, or machines before... they find them a little interesting, like some kind of weird flora they've never seen before, but don't have an obsession with any of them like others... They get the same enjoyment any other Norn does from playing with them though, so they can learn to love them... They like plants and flowers, and really like critters and bugs, both to play with, and to eat when necessary. They also eat fruit and seeds like other Norns, but don't recognize 'food' items... They will get nourishment from 'food' just the same as any other norn, but it just doesn't look or smell quite like any food they are used to. They may have to be coaxed to try it at first until they get a taste for it. |
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type | Genetics Only | author | Riakodoadm | updated | 8/29/2015 | A pack full of mostly unusual genetic breeds, including the fruit-loving Magicmelon Norns, the hand-"loving" Kirayo Norns, the spammable Living Color Ettins, and the less spammable (and difficult to raise, really) Metalcolor Ettins. More information on each one can be found in the included text file.
Between the four breeds, they require the following sprites: C3 Ettin, Poodle Ettin, Vampyre Grendel, Treehugger Norn, Bondi Norn, Toxic Norn, Zebra Norn, Siamese Norn, Tilynn Norn. |
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type | Genetics Only | author | Arnout | updated | 8/28/2015 | These are like your average Frost Norns; however, this time they have been updated with the latest CFF changes, and temperatures no longer have any influence on their Bones organ. I've also included an egg agent.
Required sprites: Magma. |
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