I wanted to let you all know that Creatures Pocket Edition is here! You are able to put Creatures on an external HDD, USB, SD card, or Micro SD card. Making all six Creatures games something you can put in your pocket, and take with you. Yes! I said six games! Creatures Pocket Edition also adds optional Creatures Village support. Play the classic four games or play all six.
Creatures Pocket Edition is now slimmer then ever before, having been slimmed down from a hefty 1.1 GB to less then 120MB. It is also perfect for backing up worlds in case of a computer crash, storing your agents and COBs, or swapping creatures with your buddy next door.
It is the the first release that is not alpha or beta. It is an actual release.
I personally want to thank all of you for your help with hosting, allowing me to use your videos, and helping me pick a new name. My goal was to make something worthwhile that veteran and new players of the series would enjoy. I was playing Creatures since my childhood, and it is an absolute honor to give back something to a game series that has meant so much to me.
The point of this project is to show your appreciation for the Creatures Community by adding your own 120 x 120 square to the quilt. Make your mark, show off your creativity and share your love of Creatures and the Community.
Over time, watch the quilt grow as I update the quilt every 4 squares. At the end of the year, I will 'stitch' all of the rows together and post the finished quilt online. Squares will be placed in the order that they were submitted.
You have all year, but don't forget to join in on the project!
Happy Easter everyone! There are plenty of egg-celent add-ons available here at Creatures Caves to help you celebrate! Be sure to check out the Easter Add-Ons resource article by Malkin, along with the Easter COBs/agents, and particularly the Eggstravaganza Patch Plant from last year (pictured right). Also, Laura has recently released a new agent along with Kezune, Papriko and Jesseth, called the Water Weed, so download it today! (And if you're feeling adventurous, try the new Airanhas as well!)
As you can see in the video:
- Each Norn has 8 cosmetic genes, each one impacting the appearance of the Norn. Changing the 1st one will have an impact on the belly, the 2nd one on the pattern the Norn has and so on.
- There are 12 possible genes
- There are 4 body types, each gene corresponds to one of them. The body of the Norn is an "average" created from these genes. See for example how the body shape changed when I replaced Bananou's genes with Feral genes.
- Two Norns with the same genes will look the same in the Splicing Machine as the preview shows you how the Norn should look with these genes. That's why Bananou and Brugno seem similar.
- However, once spliced they can have small differences even with the same genes. If you look carefully, in-game Bananou has 2 white spots on the hips, while Brugno has a white mark on the right arm.
- The pattern on Norn fur is defined by genes #2 and #3, but the color for these patterns are defined by genes #5 and #6.
- Time required for splicing depends of the number of genes modified (and the type of these genes). [via Fishing Cactus' Weekly Update #67]
Once upon a time, there was a friend of mine who said that a game was good as long as there was pandas in it. He didn't like Creatures at first, so I thought I'd prove it to him, by adding pandas to the game.
The Panda Norns are known as cousins of the Bondi Norns, because they both share peaceful values and long lives.
They're available for download here. I hope you like them.
There's a new kind of Norn on the block. The Evo Norns. What's so special about them? They are a result of months of work by multiple people fixing many problems with the base C3/DS creatures genomes and any genomes based on them... the CFF genome (see this thread for more details)... They have many fixes and nearly 50 new genes, including a new drive regulation organ that fixes creatures tendency to starve while preoccupied with other drives, and a new brain lobe that regulates their hunger so they will not overeat.
I would love to hear any feedback or suggestions about these Norns, as I think that CFF is just about ready to roll out on all the official Norn breeds (the Evo are based on ChiChis). If anyone can think of any other fixes I can add to them or changes to make them better (keep in mind these should be generic fixes that could apply to all breeds) please let me know in reply here or in the dev thread.
Hello fellow Creatures Caves citizens! Ham5ter and I have been doing a lot of talking and it looks like ham5ter has started on something amazing. The rewrite of the server is far more elegant and useful than before. We have decided to make it in the style of a web service, so we can expand on the Warp in ways we (until recently) only dreamed of.
A lot of life changes are happening with both of us, but we have made a commitment to having the Warp online and usable as soon as possible. This is one of the central projects for us now.
For more information, you can read ham5ter and my blog post over on the Albian Warp blog!
I've finally managed to make 100 blog posts at the Realm. It took me a long while to do it, but I think it's worthy of a celebration. And wouldn't you know it, I have just the thing...or things, rather.
There are three new releases that can be obtained at the Realm: the Darwin Grendels, robust survivors that were gengineered from the results of a 100-generation wolfling run; the Garden Grendels, the predecessors to the Darwin Grendels; and an acorn patch plant for the Garden Box.
For once Grendel Man actually sticks somewhat to a schedule. Albeit it's only because he worked on stuff before the due date, but that's getting a little off topic.
The Realm has a pair of new genomes for everyone to try out! Release one is the breed version of the CCSF Artemia Grendels, while the other is a new genome for Tomtschek's Aquanorns. Neither are actually Christmas-related besides the date they're being released on, but what the hey.
Have a Holly Jolly Christmas, and I hope you enjoy the new stuff!
Merry Christmas! However you spend the holidays, may they be filled with lots of happiness, peace, love... And ooh, a lot of presents! We also have a good selection of festive agents available here at Creatures Caves, perfect for getting everyone and their Norn into the Christmas spirit: