Now, I ought to put a sort of spoiler alert here, though I'm pretty certain that most people here wouldn't be able (because it's such an obscure game) nor bothered to go through the entire Creatures Raised in Space game to see this. Anyways, with that out of the way I've finally finished my Creatures Raised in Space video series, and I was quite surprised to see that the ending cinematic, which was for once not a re-used Creatures 3 cut-scene.
It's that time of year again! Another Creatures Community Spirit Festival is almost upon us. If you'd like have your say about the upcoming CCSF, fill out this form and share your opinions! The first round of the survey will be open for a week.
Spil Games, the game publisher who acquired the license to the Creatures series last year, and who are currently developing the upcoming game, Creatures Family, have recently released a mini-game entitled Creatures Alchemist.
From Spil games' website: The Shee is one of the world’s greatest scientists. He’s a genius but that doesn’t mean that he couldn’t use an intern! Get ready to join him in his futuristic lab where he’s busy creating new types of Norns. They’re fascinating creatures that you can design and customize in this unique simulation game.
The game can be found here on Spil Games' website.
I would like to announce that my Creatures: Raised in Space video series is no longer on hiatus! New parts will be uploaded daily, as we delve further into one of the more obscure Creatures games and answer question such as just how different the shee ark in this game is compared to the original in Creatures 3? Or what an Ettin looks like and how do they act in this game? At the end of the series, there will finally be a glimpse at the ending of the game available to the public!
I hope that my series aids in the documentation of this game on our Wiki and allows others to see what the game has to offer.
Hello everyone. Though I am somewhat afraid to admit it, my Mushroom Caverns Terrarium metaroom is going to be put on hiatus. But there is good news!: The reason for this is because I'm actually now working on a metaroom with a much grander design that I am more attached to. I have everything I need already planned out, flora/fauna, toys, dispensers, music, etc and the background. You can expect teasers in the nearby future, aswell as an expansion pack after the metaroom's release.
P.S: I may give out hints regarding the metaroom in the comments and disussions to specific questions.
Hello community! I have recently made the decision to publicly release an early testing version of the Mushroom Caverns terrarium, which is a metaroom project of mine which I have been working on since Monday the 27th of March 2017.
The early test release of the metaroom includes custom music, CA links and emitters and a favourite place (with a Norn Meso placeholder sprite). There are no lifts or flora/fauna in the test release version of the metaroom so for the time being, it is advised that you use agents such as the Garden Box and Elevines to make the room habitable for your creatures.
I hope people will enjoy this early release of the metaroom. If there are any bugs or errors in the metaroom, feel free to message me here at CreaturesCaves or to leave a comment on the development page of my blog.
NornBabbles is working on some colouring books for the Creatures Community, and wants pictures of our favourite creatures to turn into colouring pages!
We're on the lookout for any creatures to take part, whether they're Norns, Grendels, Ettins, or even the mighty Shee. Do they have funky hairstyles, wings or fish-tails? Great! The more unique and diverse your creatures look the better, and the more personal these colouring books will be to us. All you need to do is post a photo of them in this thread, with a description about them and what they like to do, and NornBabbles will make them famous!
Since summer of last year I have been discussing with Gameware the possibility of a update to C3/DS.
I have great news: Gameware have agreed to let a few lucky community members update C3/DS on a voluntary basis, with NDAs of course.
I will need Windows, Mac, and Linux programmers to update the engine and tools to current OSs. If you are a Creatures fan who knows C++, please contact me to discuss. I am on CC chat most days from 12pm GMT onwards.
Arnout has recently released a series of genetic breeds based on the Creatures Full of Fixes version 1.1 by evolnemesis, the 2017 Creatures!
The amount of hunger the 2017 Creatures gain is determined by the amounts of nutrients in their bodies. In the half-life gene, each of these 3 chemicals decay naturally. The 2017 Creatures have a different way to measure muscle activity and can store muscle tissue. Vanilla Creatures had a tendency to eat a lot of food and store a lot of adipose tissue. The 2017 Creatures aren't as likely to prefer food as their predecessors.