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Creatures Online Conference Slides   Malkin | 7/10/2019discuss  log in to like post  3

Julien Hamaide, formerly of Fishing Cactus, dropped by the Discords recently and shared the slides from a conference presentation he gave on Creatures Online: Waking up a decades-old AI. It's interesting to see the similarities and differences to C3/DS.
 
 
GimmeCat | 7/12/2019  log in to like post

Hilarious, and confirms exactly what I thought CO was going to be.

Genome defined poses? Nah, let's use bog-standard pre-baked animations shared by all species. Not even prodecural ones.

Natural actions that happen in real-time? Nah, not flashy enough! Let's make it into a cinematic the user has to watch ad-nauseum any time the norn decides to press a button!

Let's cover the screen with coin counters, mail icons and shop buttons! Gotta have those MTX! And on that note, let's give the norns a "community" drive, because as a mobile clickfest, the user might appreciate the norn harvesting the coins for them occasionally. Of course, once this drive is filled, no more auto-coin collecting... it's back to being a clickfest.

Oh and you have to place objects on a tile-based grid, because having unlimited freedom to decorate just wouldn't be incentivizing enough for people to spend money to unlock bigger areas!

I'd tell them to do a rude thing with a bouncy beach ball, but sadly if they use it too often it would disappear. Then they'd have to spend valuable coins to buy a new one from the Mall. Or better yet, spend diamonds (eggs?) for an equally limited-used golden ball.

What absolute garbage this game would have been. Gooooooooood riddance.
 
BlocklockCity | 7/11/2019  log in to like post

Reading this fills me with an incredible sadness. The tale of Creatures is one of troubled development, loss to the sands of time, and longing for what might have been.


 
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