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Family instincts in action Screenshots Venithil | 11/2/2016 | | Creatures 2 this time.
Those who managed to get a read-up on my breed know that I worked to makemy Norns have stronger family instincts, including not breeding with (or even in the presence of) parents/children and receiving benefits from the presence of relatives.
I think the young Norn in the middle is the strongest manifestation of my work that appeared so far in my playthrough. His name is Cernunnos, but I generally come up with joke names for him because he's an automatic cheer-up for his mother Boann, on the right. His father is also present and with both his parents in old age, it seems likely they'll live out their last hour happily with their child.
Regrettably, Cernunnos has a mutation that renders him unable to/uninterested in breeding, but that's also why I allowed him to be stuck with his senile parents. The smiles are worth it; the older Norns are over 10 hours old which usually translates to miserableness, but not here! |
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Those are some pretty Norns.
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This is so sweet I loved reading this, it made me smile
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He can breed in theory, but because his emitter for Arousal Potential is wrongly attached he can't develop sex drive and the breeding kit marks him as infertile despite healthy testosterone levels (fertility appears if Ar.P. is injected).
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Albia Gazette headline: Stay At Home Ace Norn Brings Parents Joy
Though he wouldn't be able to contribute to the population genetics, it makes me happy to see that even Norns can emulate human social developments. (The fact I'm a stay-at-home child also makes this cute to me!)
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