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This is totally for Halloween. (Click to enlarge)
This is totally for Halloween.   Art   Venithil | 10/31/2016  log in to like post  1

I was not running a world with this room and breeds for two weeks or so before. This is just for Halloween. Totally.

The greatest mystery this time is how the Beowulf Norn isn't slapping the life out of the vampyre grendel in the middle.
 
 
Venithil | 11/2/2016  log in to like post  1

It's what happens when you use Magic Words : Teaching only to the extent that allows minimal communication :D
 
byebyebue | 11/1/2016  log in to like post  1

vre angwy! I love that :D
 
FaerieHawk | 10/31/2016  log in to like post  1

Thanks a bunch guys! :3 I'll have to give them a closer look next time I get around to playing!
 
Venithil | 10/31/2016  log in to like post  1

I don't mind, certainly.

The first three icons are parts of Capillata in case you never played Docking Station.

Fourth icon is Chione. It doesn't have any life in it, but thanks to the Garden Box I've bent it for my purposes. It's got a very well-working set of lift-teleports however and all the CA links work, so creatures can explore it well on their own. The Needleleaf Carrots, the icy carrots visible here, are originally made for Chione but seem to grow in any room without a high temperature.

Next is Tulu, the visible room, it was made for Halloween 7-8 years ago, I believe. Tulu was made by Ghosthande and plants from other Ghosthande's rooms will actually grow there as a result.

Next is the Devil's Reef, a primarily aquatic metaroom.

Then is the Desert Ruins. Like Chione it has working teleports in place but also has a barebones flora in it.

Then Primordia Redux by Ghosthande, a room primarily made for Grendels, with a rather working flora (you may need to supply Norns with an additional source of starch however).

Next is Aquatilis Caverna, uhh... 2? I think it's 2. It's only water. Good for swimming Norns, will need lifts if you have aquatic non-swimming creatures.

Next is Terra Pluvialis, which is a small metaroom with a pond and working ecology. Just like in Primordia creatures there seem to be unable to fully stock themselves with starch so another source may be required, though.

The last room is the Canopy. The Canopy is one of my favorites but it was left unfinished in a late alpha/early beta stage, so you may need to observe Norns there. It's really pretty, has a water pond that isn't easy to access so non-aquatic creatures won't drown, and a fairly working ecology. However you won't be able to see what specific elements of it do, and I do know some of the things there are toxic and certain spots are prone to giving Norns very minor infections (they usually stop at 1 bacteria and up to 50 fear toxin). With some bonus effort it may make for an excellent toxic room, but is good enough for creatures to live in otherwise.
 
RisenAngel | 10/31/2016  log in to like post  1

From left to right, starting after the Workshop icon: Chione, Tulu (the pictured metaroom), the Biodome, Devil's Reef, the Desert Ruins, Primordia, Aquatilis Caverna 2, Terra Pluvialis, and the Canopy.

Links to all of these can be found in the Metarooms section.
 
FaerieHawk | 10/31/2016  log in to like post

What are all those metarooms, if you don't mind me asking? I haven't downloaded too many but the icons look really neat. As well as the one pictured!


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