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Getting There... (Click to enlarge)
Getting There...   Art   Rha | 8/7/2015  log in to like post  4

I think I should make the hands a bit bigger, no?
 
 
Rha | 8/8/2015  log in to like post

Ohhh, okay I did not know that was a thing, but yeah it looks like that's what they do in creatures CO! Thanks jcnorn : )
 
jcnorn | 8/8/2015  log in to like post

I think the shell technique is when the programmers loads up a second model on the same spot and increase the size by just a tiny bit. To create a sort of outline? I don't know if that is the name of it though, but it is something we used to do at school :)
 
Rha | 8/8/2015  log in to like post

I'll try it again but that's how I tried it before and it broke the whole page : s
EDIT: Saw what I did wrong, instead of after TITLE putting the title I erased TITLE and put the title instead.
 
Laura | 8/8/2015  log in to like post

The commands page should tell you how. :) You'll get the hang of it!
 
Rha | 8/8/2015  log in to like post

I barely find any information it's a bit confusing? I only find

this and it's what I mean.


EDIT I BROKE IT. How does this even work..
 
Rha | 8/8/2015  log in to like post

I don't know C-Rex, I can't remember if it moved in a video...

I don't know what this shell technique is : s I'm still fairly new to the gaming industry so I'm going to look it up but I was always told hair should be done with planes + alpha but it would still 'weigh' a lot for mobile games.
 
VioletGrendel | 8/8/2015  log in to like post  1

I think you should enlarge the eyes a bit, too. But then C1 graphics have always been my favourite.
 
xan | 8/7/2015  log in to like post

It looks to me like the 'fur' effect used in CO models is indeed particle hair thats been baked to a texture, then used the shell technique (Theres an article you can google up on how this was done in Shadow of the Colossus and its become an industry standard since)

I could be totally wrong though. The guess on particle hair is primarily based on their promo images - it would be silly to design the hair twice.
 
Missmysterics | 8/7/2015  log in to like post

What else they could the in-engine CO norns used besides alpha maps? The blurryness of the norn's fur definitely looks like a transparency texture to me.
 
deku | 8/7/2015  log in to like post  1

Hands a little bit bigger perhaps, but not much. I am astounded by the quality of that fur!

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