 | Male and female Elderling Norns, would love to hear feedback. |
 | They are my new breed project. I'm going to reproduce them in 3D and use them as C3/DS breed. It's been a long time since the last time I made a breed for this game. ^^" If someone feel voluntary to teach me the process or lead me to a good tutorial I'd be very pleased of your help.  |
 | Not a Norn, Ettin or a Grendel. What do you think? |
 | I was playing around with the effects of my graphics editor, and this was the result.  |
 | What do you think (finalised limb sizes, some of the ones in the one before are now smaller than the final product)? |
 | As always your feedback is greatly valued! |
 | Also poll: Which of these would you want to see as real breeds in C2? If you would, please rank them from most to least favourite (Norns numbered for your convenience courtesy of Nornco). |
 | Rough breed idea |
 | This is an artwork of my favorite norn, Chizuma. Look at the colors! *.* |
 | The clockwork wildlife of the Fabergé Forest metaroom. Includes such things as a wind-up Doozer and helicopter-bird among many others. Hope you guys like it. |
 | Another drawing recovered from the great desk cleaning, this would have been a large room made for grendels. Basically a safer, homemade version of the C3 jungle.
Note-other stuff including the Smoke Ring, a Tibetan-looking shee monastery in the Albian purple mountains and a creepypasta/lovecraft based room coming soon. |
 | When rummaging about on my desk I turned up this. It's the idea for a metaroom for the Talos Grendels. As you can see, everything in it is mechanical and/or clockwork with an emphasis on a vaguely medieval look inspired by Fabergé eggs. Basically, it's an entire room done in the style of the Botanoid or robotic plants in the Gaius pack.
Wind-up key included below. |
 | A very WIP version of the arctic shee statue from Chione. Yes, I now know that silvak made a similar bit of photoshop but I didn't when I made this. So two examples now. |
 | A drawn piece of concept art for the arctic metaroom being planed here. |
 | Here's what I've been working on today for 'Core'. |