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Cfm, cff, twb difference?   
Zaf

Zaf



  6/27/2016  1

Hi.

I have noticed that the genetics for c3/ds keeps getting updraded (thank you) but i am not sure what they fix. Which one came first or which one is the best. Could anyone explain or link me to a place that does? I tired searching myself but didn't find anything. Of course my IQ might be low enough for me to fail searching properly.

Any insight are very appriciated.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  6/27/2016  1

One of the oldest alternative genomes for C3/DS was the Gizmo Norns. Their main changes were focused on biochemistry (such as not being able to survive to breeding age without eating anything) and more realistic animal behaviour (through stimuli, instincts, etc.) This was released in ~2002.

Another alternative gnome is the Creatures Full of Edits (CFE). This focused on brain edits, including a working friend or foe lobe, a brain lobe that let creatures tell when fruit was too high, and a better memory. There was also some genes made immutable to reduce annoying mutations, but these were optional (leading to two varieties: CFE and CFEm for mutatable).



My TCR Norns
 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  6/27/2016  1

CFF in turn was based on CFE, and TWB was based on CFF. I'm not entirely clear on the differences between CFE and CFF, but TWB stands for True Warmblood and among other things includes the ability to actually sense and respond to heat realistically, plus things like suffering from excess heat or cold.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  6/27/2016

The Creatures Full of Fixes (CFF) were based on the CFE, and also contain some fixes relating to hunger (they feel full when they've got high concentrations of food chemicals in their systems) and when they feel hungry, they prioritise that drive over others. There are some biochemical edits, based on the gizmos and C2 biology. They can also hallucinate when they eat a certain chemical.

My TCR Norns
 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  6/27/2016  2

CFE stands for "Creatures Full of Edits." These fix a whole batch of issues that would otherwise severely impede the function of the standard genomes. Notably, CFE creatures are generally much better at caring for themselves than the standard genomes and will not mutate to become immortal, develop weird and possibly hindering poses, and so on.

CFEm are similar to the CFE, but the genes that keep normal CFE from becoming immortal, developing weird poses, etc. can still mutate in these.

CFF stands for "Creatures Full of Fixes." They're built on the CFE genome with another batch of edits. Most notably, they'll prioritize hunger over other needs, won't eat themselves out of house and home, will react to drowning, and won't breed as fast as CFE and standard genomes. They're also more likely to try new things than CFE or standard genomes.

Finally, True Warmbloods (TWB) are based on the CFF with the addition of being affected by their surroundings in terms of temperature. It should be noted that these are not entirely compatible with CFE, CFF, and the standard genomes when it comes to breeding.

Which of these is best is up to debate. Personally, I'd at least grab the CFE. The jump in intelligence and other features between the CFE and the standard genomes is an absolutely massive improvement. From there it's up to you. A lot of people will tell you to use CFF, but I see them as more an optional upgrade (and find them a little dumber than CFE). TWBs, as previously mentioned, don't crossbreed well with CFE, CFF, and the standard genomes, but they're nice if you'd like your creatures to react to external temperatures.


~ The Realm ~
Risen Angel's Creatures Blog


 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  6/27/2016

If the CFF seem a little dumber than the CFE, it's because they have a bit more randomness built into their brains - so they have to constantly learn stuff in order to do well. It makes them a bit more "C1-like", I think.

My TCR Norns
 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  6/28/2016

FWIW, I'm using TWB primarily for my Dragons project, because, well, they're dragons and I thought it made sense for them to be temperature sensitive. And it made more sense to use the existing TWB build rather than re-invent that particular wheel. But CFE or CFF would work fine otherwise. I do strongly recommend using one of the three rather than the basic genomes that come with the game though. They're all three VAST improvements over that.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Zaf

Zaf



  6/28/2016

Wow. Thank you guys so much for taking you time and write those explanations. I understand it much better now. I think i will use a mix of cfem as i like weird mutation and cFF. With the occasional twb for creatures where it makes sense.

Thanks again guys!

 
Zoaea

Zoaea



  6/28/2016

=O thank you too! I've been wondering about all the custom breeds.

ps I've been trying to do a run with evo's and they live to old age but they don't breed! I had 2 gen 2 and one gen 3 even though I started with 3 of each gender. Also, my first attempt was worse, did 2 and 2 and they had one egg. X_x Is this something edited about the cff breed? I tried chichi cff and the same thing happened.

seems too consistent for random chance...

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  6/28/2016

Both Evos and CFFs have had an alteration to their "libido lowerer" chemical half-life which makes them harder to breed. CFEs should breed like the vanilla genomes while TWBs would be somewhere in-between.

Creator of the TWB/TCB genome base.

 
FaerieHawk

FaerieHawk



  6/28/2016

Wow I had no idea that you guys had created such advances with the creatures and their genetics! Suppose that's what I get for taking so long to join the community. [nlaugh]

I'll have to try some of these out after I spend some time with the generic in-game creatures. (Otherwise I won't be able to see the difference this stuff makes!)


Between my love of cookies, tea, and the observation of genetics in nature I'm practically a Shee.[ngrin]
 


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