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KittyTikara
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10/3/2012 | |
Can someone combine Vampess' breeding script with the water eggs script for me, or tell me how to do it? I've recently gotten into the aquatic breeds, but I hate the fact that the eggs won't hatch underwater unless I completely replace Vampess' script. Plus, you know, others may want awesome underwater creatures too?
The Mobula Ray - My Creatures blog |
Sanely Insane
RisenAngel
Manager
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10/3/2012 | |
I've actually already made something like this for personal use, and I'd be willing to share it (though come to think of it, I should probably fix it up so that swimming creatures will actually lay eggs on their own - I never use swimming or flying creatures any more, so at the moment that edit's not in there).
That said, making it that eggs hatch underwater is pretty easy to do - find the script labeled "creatureBreeding" or "DS creatureBreeding" in the Bootstrap/001 World or 010 Docking Station folder, open it up with the CAOs Tool or Notepad, and put an asterisk (*) in front of the following lines:
doif rtyp room ownr = 8 or rtyp room ownr = 9
* in water
tick 600
setv name "gonna_hatch" 0
stop
endi |
This code occurs twice within the script, so make sure you get both instances (one's for Norn eggs, the other is for Grendel/Ettin eggs).
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
Manager
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10/3/2012 | |
The code which controls the 'stop hatching in water' is as follows:
doif rtyp room ownr = 8 or rtyp room ownr = 9
* in water
tick 600
setv name "gonna_hatch" 0
stop
endi
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It appears twice in the DS creaturebreeding file - once at line 61 for norns, and once at line 206 for grendels and ettins. I imagine that if you commented this out in both instances, the eggs would hatch underwater.
My TCR Norns |
KittyTikara
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10/4/2012 | |
Thank you! Now my poor norns can finally hatch under water. XD
The Mobula Ray - My Creatures blog |
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