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Getting Started with C2: A Basic Guide   
GimmeCat

GimmeCat
United Kingdom  


  6/12/2015  9

Note: This doesn't address specific technical issues you may encounter when running the game on later Windows versions, such as 8. The game runs as smooth as silk for me on Windows 7, but your mileage may vary.

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Creatures 2 was a disaster at launch. That's why it's been so historically unpopular. However, it's my favourite of the entire series, now that patches and cobs and fixed genetics have made it into the game it SHOULD have been all along. I was a huge C1 fan too, but C2 takes first prize in my heart now. It’s everything C1 was, and more. It’s also everything C3 isn’t: beautiful, simple, and focused on being a natural ecosystem for your Norns to inhabit.

GoG's The Albian Years is the recommended version, and the one this guide will focus on. It comes pre-patched with the latest official fixes. However, this only covers a small amount of bugs. It has always been left to the community to fix the rest. So, you will need to inject several COBs to fix some other important things.

1. Genomes

Most importantly, you will need to download a 'Canny' genome, which fixes the infamous "One Hour Stupidity Syndrome” that is undoubtedly why your Norns always died so soon. There are several versions of the Canny genome floating around, but I highly recommend using JayD’s tweaked version, found here.

There are many other genetic (and sprite) breeds available. Take a look at the downloads area here at CreaturesCaves for many options.


2. Script Fixes

When you first launch C2, the Injector Kit will already have a few fixes you can inject into the game. I highly recommend injecting the following:

* Bees Update
* Death Update
* Drinking Update
* Fishing Rod Update
* Fungi Update

DO NOT INJECT “Sleep Update”, as it’s actually bad for Norns.

Once these are injected, download and inject Albian Updates v1.1 - a vital set of updated scripts. It's important to inject these before Better Albia. Speaking of which...


3. World/Room Fixes

Grab it here: Better Albia

I've spent many hours tweaking the rooms and floors of the world, fixing all the little bugs and annoyances I've ever encountered.

You'll need to install the Room Editor application to apply this. Installation requires a serial key, but I've got you covered. Enter this information during installation:

GamewareDev
301-5061A-1234U-WI


Trust me, you'll want it!

And from BA 1.5, there's a collection of script updates that I absolutely recommend you inject right after Albian Updates. Those being Stop Wallbonking!, the World Wrap Fix, and the Out Of Bounds Fix. These clear up some major issues and generally help your norns live much better and less confusion-riddled lives.

You can find all of those inside the Better Albia - Extras cob.

An important note: Please don't inject any "Room update" cobs that are not associated with BA. Doing so may create some troublesome glitches in your world that could lead to script errors, and even crashes. This isn't because those other cobs are bad, but because BA makes many adjustments to the world that may end up making it incompatible with them. So if a cob states that it makes changes to rooms and you don't see the "BA - " prefix in its name, it's probably a good idea to steer clear of it!


4. Misc

Any other COBs are up to your discretion. I highly recommend QuickPower to activate all of the Kits and Infinite Scrolling without having to go exploring for them. I also highly recommend the following COBs:

* Ugly Mushroom Remover - Gets rid of poisonous mushrooms that grow in the Ettin area
* Various object removers - Take a browse, these are mostly intended for experienced C2 players
* Ettin and Grendel Mother Removers - In worlds where you don't want Grendels or Ettins to continually respawn, removing their egg machines is necessary to prevent them coming back.
* Plant Killer - For those pesky Cacti that like to find their way to growing in the cellar. This comes pre-installed in your game!


Go ahead and explore all of the websites I’ve been linking for more great cobs, too! I’ve even made a few myself, which you can find on CreaturesCaves under the author ‘GimmeCat’. :)

Hope this helps! And if you get stuck with anything, I’ll be glad to lend a hand.

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Laura
Tea Queen

Laura
United Kingdom  
Administrator


 visit Laura's website: CC Chat
  6/12/2015  2

Nicely done, thank you for taking the time to write this! I've been playing the Creatures series on and off for nearly twenty years now, and I still don't know everything there is to know about Creatures 2! I didn't know about the Garden Spade, for example. Have you thought about posting this as a resource article too? :)
 
GimmeCat

GimmeCat
United Kingdom  


  6/12/2015  1

To be honest I always forget those sections exist! I will definitely post it there too. :)

Also, I've just updated the guide with a link to Better Albia, which is a set of world fixes I've been working on for quite some time!

 
Grendel_Man
Sanely Insane

Grendel_Man
United States  
Manager


 visit Grendel_Man's website: The Realm
  6/12/2015

It should probably be noted that the room editor requires a serial code, and given the current state of Gameware's site that code should probably be provided.

Besides that, this is a pretty neat guide. I'm currently messing around with C2 myself, so it came at a good time as well.


Note: The underscore in my username is supposed to be a space - it's "Grendel Man," not "Grendel_Man."
~ The Realm ~
Grendel Man's Creatures Blog


 
GimmeCat

GimmeCat
United Kingdom  


  6/12/2015

It does? Whoops, I had no idea. It's been a pretty long time since I installed it!

I'll grab the serial and edit it in. Thanks so much for letting me know, Grendel_Man. :)

 
Dark_Author

Dark_Author



  7/3/2015  1

For the serial number, if a copy/paste it, type it manually, or try it without the dashes, it still says the same thing: Invalid Serial Number.

Scratch that, I fixed it. In case anyone else ever gets stuck at this part, GamewareDev needs to be entered both as the user name AND the company name, or the serial won't work.

 
Dienes

Dienes



  7/3/2015

I just got this game off Good Old Games, and I'm trying to get it as similar as possible to how I had it set up when it originally released. The main game plays beautifully, and comes with the object and life kits already installed.

I'm currently trying to install the other breeds that I loved, such as the boney grendels and kai norns. when I attempt to run the executable that installs them, I get the error 'Unable to open file cmac.s16"

Has anyone encountered this, or have a workaround?

 
Laura
Tea Queen

Laura
United Kingdom  
Administrator


 visit Laura's website: CC Chat
  7/3/2015

Welcome to Creatures Caves, Dienes! I hope you'll enjoy it here. :) With regards to your question, it's probably better suited to its own topic in our Help forum. Why don't you post one? You should get quite a quick response!
 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  7/3/2015  1

To install old addons to the Good Old Games edition of Creatures 2, you'll need to run the Remastered Patch.

My TCR Norns
 
DBrickShaw

DBrickShaw



  12/22/2015

Thanks so much for putting this guide together! It really makes things easier for a newbie revisiting the game after ~10 years.

One question though, it seems that the link to JayD's Tweaked Canny Norns is dead. Do you know of anywhere else where I can find those breeds, or another set of Canny breeds with JayD's fixes?

 
GimmeCat

GimmeCat
United Kingdom  


  12/22/2015

I sadly don't have the original archive, but I do have the genetic variant I've been using in my games.

This is JayD's Wolfling Canny genetics, WITH a slight modification: 'state need' stimuli are not rewarded, but punished. If you happen to use my "say need no more" cob, this won't change anything. Otherwise, it should discourage them from turning-to-camera and uselessly complaining about needs.

Keep in mind that this is the wolfling variant of JayD's cannys, and they have a reduced lifespan of about 6-8 hours.

That's all I have until I can dig up JayD's original cannys. Thanks for pointing out the dead link!

 
DBrickShaw

DBrickShaw



  12/22/2015

Thanks very much, I'll give those a shot!

I should also mention that the link to Albian Updates 1.1 is also dead. Luckily, I was able to find a copy of that in the cob archive shared here.

 
GimmeCat

GimmeCat
United Kingdom  


  12/22/2015  1

Thank you! I've updated the guide to reflect the new sources. :)
 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  4/26/2018

With Version 1.5 of Better Albia released, there are now some additional steps for compatibility with popular bridge cobs and additional fixes! An abbreviated order of installation can be found in the comments section there, but this is still a really useful introduction to setting up a Creatures 2 world.

My TCR Norns
 
Yme

Yme



  4/27/2018

What is the reason why everyone recommends using the unofficial genomes? The official 256 release works fine, and actually have way better eating habits than the cannies.

I find that the only problem Norns really have, is that they do not understand the word "rest" (I think only C3 Norns are able to understand verbs out of context, and there is no context in just saying "rest", or "Amy rest" to the Norn, and you can't say "Amy rest fruit" or "Amy rest self" in C2) , so they have a hard time learning to do that.
This is easily fixed by telling them to look at the hand, then picking up an object. Most of the time, that will help them sleep after 1-3 tries. If they sleep well, they do everything else well, and the 256 genome (they come with the gog version) actually perform better than cannies.

The cannies also had huge wallbonking problems, until GimmeCat fixed it with an awesome new script!
The 256 Norns only wallbonk if they want to use something too close to a wall, or behind the wall, so I had to download the cannies when testing her "wallbonk fix", to give her feedback on it's function.

I'll see if I can figure out how to make videos, and put up some Norn care guides.
There are a few things the Cannie brain is able to do, that 256 Norns arent, and it gives them a little more "free will" as they can choose what to look at themselves, which the 256 Norns can't, but that makes it hard to make them do important things like eating, in my opinion, and the cannies are extremely tubborn and often refuse the "relearn" something, when they forget how to eat or play with toys.

 
NornBreeder
Brewer of Tales

NornBreeder
United States  


  4/27/2018

Is there a lift locker or remover? I remember there being a mover that you can use to scoot them slightly but I can't find it anymore.
 
GimmeCat

GimmeCat
United Kingdom  


  4/27/2018

MrNStuff's Buncha Stuff cob includes a lift adjuster, are you thinking of that? It allows you to shift the cabin left/right.

Lift updates are on my to-do list. I want to make a cob that moves the call buttons to the center of the cabin, and also I want to investigate this pain issue they're apparently causing when stopped at a landing.

 
skerit

skerit
Belgium  

 visit skerit's website: Skerit
  4/28/2018

GimmeCat wrote:
MrNStuff's Buncha Stuff cob includes a lift adjuster, are you thinking of that? It allows you to shift the cabin left/right.

Lift updates are on my to-do list. I want to make a cob that moves the call buttons to the center of the cabin, and also I want to investigate this pain issue they're apparently causing when stopped at a landing.



Well, when lifts deactivate they send a "I have been slapped on the bottom" stim to the norn, so I guess that's intentional?

 
Yme

Yme



  4/28/2018

skerit wrote:
Well, when lifts deactivate they send a "I have been slapped on the bottom" stim to the norn, so I guess that's intentional?



What the... Why? So, if a Norn is sitting in the lift, then thinking "eat food" or "rest", it get's a slap when the ride ends, punishing it for wanting to eat or sleep.

Why would they make the world so confusing to the Norns? Lifts punish them, all the toys are made differently so Norns can't learn how to reliably use them, some critters are edible, while others are not etc... They really stand no chance, because their brains can't handle this stuff at all.

 
GimmeCat

GimmeCat
United Kingdom  


  4/28/2018

Sorry skerit, I'm going to have to correct you there! What you're seeing is a stim writ, which sends a list of chemicals and optionally interacts with the Sense and General brain lobes. Lifts inject 30 units of Chemical 25 - Loneliness Decrease - they do not send a stimulous# 25 ("I've been hit").

Vague naming of the different commands, I grant you. :)

 
Civvi

Civvi
United States  

 visit Civvi's website: Tumblr
  4/29/2018  1

Wow I really needed this guide, thank you!!!



 
emilyface

emilyface


 visit emilyface's website: website
  8/3/2018

This is so helpful!
 


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