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Best Metarooms for a Feral Run?   
xenosaurus

xenosaurus
United States  


  5/26/2017

Hey guys! I'm going to start my first Feral Run this weekend, and I'm wondering if anyone has any recommendations for setup! I'm trying to pin down ideal Metarooms primarily, but other helpful agents would also be helpful!
 
Papriko
Peppery One

Papriko



  5/26/2017  1

Come on, define the ideal room :P
Big or small? Should it have water? Openly accessible water (like the NG1 pond) or separated in some way? Much food, little food, no food? Convoluted paths and routes to test intelligence, or rather big open spaces for freedom?


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
xenosaurus

xenosaurus



  5/26/2017

I like big rooms personally, though I'm not sure how room size influences feral runs! The less drowning risk the better, but paths and routes for intelligence testing sounds good! And as for food, I like to keep it fairly accessible, but I can use patch plants if it's really empty.
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  5/26/2017

If the world is too big, creatures can't find each other and have babies.

My TCR Norns
 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  5/26/2017

It really, really depends a lot on what breed you're using and what kind of run you want. Is it just meant to breed as much as possible to produce mutations? Or is it meant to weed out weaker individuals and be a sort of survival of the fittest thing?

Meanwhile, there are other considerations too. Swimming breeds need aquatic rooms, obviously, but they also tend to do better with wide open rooms like Artemia Sea rather than enclosed rooms like Aquanornia, which work better for non-swimming aquatics in my experience. (Both types can use either room and be OK, that is, but the wider rooms are specialized for swimmers and vise versa, so they tend to give better results.) Same goes on land for flying breeds versus normal walking breeds.

You will want to scatter some extra toys and food, but how much is up to you, depending on how difficult you want things to be. It's also up to you whether to add weeds and similar 'traps'.

So it's hard to make recommendations without knowing what you want! FWIW, I do feral/wolfling runs almost all the time and these are my preferred metarooms:

Aquatic/Amphibious for swimmers - Deep Abyss, Artemia Sea, Hydro Nornterrarium, Past Seas (only to 'steal' its plants and critters for other rooms - it's a bit too small), both Aquatilis Caverna rooms, Devils Reef

Aquatic/Amphibious for nonswimmers - Aquanornia, Hydro Nornterrarium, Past Seas

Land (rooms good for flyers marked with asterisk*) - Biodome*, Veridia*, OLSA, Silence Falls (small but nice; too small to be great for flyers, but open enough not to be a problem for them, unlike, say, OLSA, where they really don't do well in my experience), Nornhulu (again, small enough to be better for walkers, but open enough to be used by flyers), Norngarden 1*

Not everyone likes C1toDS, but it's a good compromise room, as it has wide open spaces for flyers, two good-sized seas for swimmers, but is designed, of course, fundamentally, for walkers. So it has reasonable spaces for most breeds.

Note that highly specialized breeds will require specialized keeping even beyond this. For example, Frost Norns and similar will probably have to be kept in Chione or another cold metaroom.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
xenosaurus

xenosaurus



  5/26/2017

@Malkin

That makes sense! Thanks for the tip!

@Lurhstaap

Thank you so much for the recommendations!! I'm probably going to do a "survival of the fittest" sort of style for my first run, and maybe branch out from there. Sorry for the newbie questions, but thank you so much for taking the time to help me out! :)

 


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