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TINTing agents and creatures?   
Papriko
Peppery One

Papriko
Germany  


  5/1/2017  2

Alright, my question is simple, but the answer probably not so much. How in the world do TINT and the creatures pigments actually work?

The CAOS Documentation wrote:
TINT (command) red_tint (integer) green_tint (integer) blue_tint (integer) rotation (integer) swap (integer)
This tints the TARG agent with the r,g,b tint and applies the colour rotation and swap as per pigment bleed genes. Specify the PART first for compound agents. The tinted agent or part now uses a cloned gallery, which means it takes up more memory, and the save world files are larger. However it also no longer needs the sprite file. Also, tinting resets camera shy and other properties of the gallery. See TINO for a quicker version that tints only one frame.


Well, that's not much of a help. Let's check the reference...

The CAOS Documentation wrote:
TINO (command) red_tint (integer) green_tint (integer) blue_tint (integer) rotation (integer) swap (integer)
Like TINT but only tints the current frame. The other frames are no longer available in the gallery, it becomes a one frame sprite file. Original display engine only.


.......soooo, what...? I am still not sure what it really does. I mean, most of it is clear, really. RGB color is not that difficult to understand. High values boost that color, low values reduce it, 128 is neutral.
But what are those other two mysterious arguments? What do rotation and swap actually do? Rotation? Does it work on the color wheel maybe, that some art programs use? Like some sort of angular displacement or something? Swap? What does it swap? Help?

I experimented and tinkered around with those values. They definitely looked better than their RGB bretheren, but I could not really understand the nitty gritty or see some proper patterns. Does anyone have a better insight of what they truly do?


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  5/1/2017

I don't know too much on the topic, but I believe the part where it says "Specify the PART first for compound agents" might be a clue. Creatures have individual sprites for all their body parts and if I recall correctly they are not simp objects. However we aren't able to make only one part of the creature tinted through genetics, so this might have something to do with how creature objects are handled?
 
Papriko
Peppery One

Papriko



  5/1/2017

That's not the question, though. What I want to know are swap and rotation. I merely mentioned creatures because their genes seem to operate with the same color value formula stuff as the TINT command.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  5/1/2017

I think it's something to do with the colour wheel - the Creatures Wiki has some pictures and a link to a good tutorial in French.

My TCR Norns
 
Papriko
Peppery One

Papriko



  5/2/2017  1

My french grades always have been awful. The articles on CWiki and CDN have been very insightful and interesting, though. I am sure this will help out a lot.
Thank you very much!


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  5/2/2017

Translation software might help?

My TCR Norns
 
KittyTikara

KittyTikara


 visit KittyTikara's website: The Mobula Ray
  5/3/2017

There's also one on Alien's site.

The Mobula Ray - My Creatures blog
 


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