Papriko wrote:
They presumably use a lot of pigment shift and rotation. Those still affect all sprites equally, but their results depend on the colors of the base sprites used. With the same shift and rotation, a pale blue base sprite will have fairly different results than a purple base sprite.
In that case you has to find a balance of base colors and shift/rotation values that actually makes everything match.
Dragoler wrote:
She probably used pigment bleed/swap genes which turns the colour palette.
I see. Any guide or tutorial on how to do that?