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Manually Unpack ReindeerEggs.agent File?   
Splincer

Splincer



  7/14/2016

I’ve had Reindeer Norns on my computer for a while and I’ve never gotten to use them. When I click the button to make the Muco produce an egg, it gives me a buzzer sound and it sits there with the sign on the side saying “unpacking images”. It never goes any further than that no matter how long I leave it sitting there.

I don’t know how to check to see what the problem is specifically, but I’ve got a few guesses. First being that the things needed to lay the egg isn’t packed into the ReindeerEggs.agents file that I have so I can’t use them at all. The second being that for some reason the files are packed into the file, but for some reason it is having trouble unpacking them. Either way, I figure opening the agents file manually would help, but I don’t know how to do that or if it is possible. I’m hoping someone here will tell me what to do.

Additional Information:

- I am running the game on Windows 7.
- I am using Creatures Exodus. It is from Creatures Triple Pack, not the GOG version.
- Everything is installed into the My Documents folder instead of being split into different locations.
- I do have the Remastered Patch installed.
- I do not have anything else installed into the same slot as the Reindeer Norns.
- I got the breed from ettin-trix.be (Universe of Ettins). The only downloadable thing I saw for the Reindeer Norns was the mentioned agents file which was packed into a rar file.
- I did search for help on the topic of Reindeer Norns before, but found no solutions to the issue I’m currently having.
- I also tried to look up how to manually unpack agent files, but didn’t find anything. This could be due to not using the right search terms though.

If I left something out or there is anything else that needs to be known, let me know and I’ll share.

I’m not all that computer savvy, so if anyone give instructions on what to do, please be as specific as you can.

 
TreeSprite

TreeSprite


 visit TreeSprite's website: TreeSprite's Grove
  7/14/2016

you need revelation.

http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=26

If that doesn't help, message me your email, and I'll send you a tested and working agent to see if that helps. Maybe your agent file broke when you downloaded it?


TreeSprite's Creatures Grove
TreeSprite's Creatures Grove Forums

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  7/14/2016

<s>Where did you get the "Reindeer Norns" from? Are they the ones by Trix?</s> - I can't read.

Jagent would also work to unpack the agent file manually.


My TCR Norns
 
Splincer

Splincer



  7/14/2016

I saw TreeSprite's reply first and used Revelation. Thankfully there is a page on the creature's wiki that told me what to do. It worked to unpack everything, and I installed everything into their proper folders, minus a ReindeerEggs.ps file that I didn't know where to put.

Unfortunately, when I tell the muco to lay an egg now, it still does that buzzing sound and tries to unpack images. I know there is a thing to help make an egg agent, should I do that?

**Update**

I went ahead and made a new egg agent file just to see if it would help. It didn't. It ended up with the same issue of trying to unpack images even though they are already unpacked and in the right folders.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  7/14/2016

Are you sure you used the right folders? Did you check My Documents? I don't know if your version does this, but the GoG version puts some backup folders and such in there and on some people's computers, what stuff goes where can become quite confused.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Zaf

Zaf



  7/14/2016

The Agent files goes in the main directory, not documents (since it has no agent folder)


Have you tried to download them again recently?

EDIT: I download the reindeer norns from Universe of Ettins. There is only 1 file which is an agent file, which goes in the main directory (again not the documents) I do not see why you would need to manually install the breed. I got the GoG version as well and I have never had issues with it unpacking breed files.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  7/14/2016

He's not using the GoG version, that's the thing. His version may have problems ours doesn't.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Zaf

Zaf



  7/14/2016

Lurhstaap wrote:
He's not using the GoG version, that's the thing. His version may have problems ours doesn't.


Oh duh I read wrong, my bad.
Still agents has always been in the main directory, so I doubt that has changed.

You could use Jagent as listed above and move the files to their place, once you get it open up. You still need a copy of the agent file itself if you want the egg layer to spit them out, else you can avoid using the egg layer all together if you use the eggnator, tho that requires you to still have the files in their right place, but also you will have to type in the gno/genetic name in each time you want an egg and you can't decide the gender, its random.

 
Splincer

Splincer



  7/14/2016

Lurhstaap and Zaf, the one and only way to get to any creatures game on my computer is through the following:

C:\Users\Splincer\MyDocuments\Creatures\(insert game name here)

What I meant in my first post by nothing being split up is that instead of part of the game being in the programs folder and another part in the my documents folder, I installed all of it into the my documents folder so the split wouldn't happen. I heard that this was the best method of installing, so that's why it's set up like it is.

Zaf, in my second post on this topic, I said I did manage to unpack the agent file, though it was done using Revelation not Jagent. All c16 files went into the images folder. All att files went into the body data folder. The gen file went into the genetics folder. The original agent file was left in the agents folder. The ps file was moved into backup files I have just in case I needed it for something. There was no gno file unpacked from the agent file.

After all that, I went into the game and told the muco to lay Reindeer Norn eggs, and it still tried to unpack images. I don't know why. This doesn't happen with any other breed I have installed, including the Bunny Norns I got from the same site as the Reindeer Norns, though the Bunny Norns do have their own issues.

After the bolded " **Update** " I also said I tried making my own egg agent thinking maybe something was wrong with the one that I downloaded. I used Pray Egger and Pray Builder to make the egg agent. Before using Pray Builder, I was sure to go through and check carefully to make sure each file that the Pray Egger made a list of existed and was in the correct place. The new egg agent file didn't work.

I've never used the Eggnator before, so it might take some time to try it out and see if it works, but I'll give it a shot and report back as to what happened. The gender of the egg isn't a huge deal thankfully, because I have Devthing installed and it has a function that lets me choose the gender of an egg if I want.

**Update**

Good news and bad news.

The bad news is that I couldn't find anything called "Eggnator" I did find an Egg Maker, but couldn't figure out how to make it work. I also found an "Eggernator" which is close to what Zaf said. I didn't see anything about it that would let me inject an egg from a gen file, but that could just be me messing up.

The good news is I figured out how to make the Devthing inject an egg from a gen file. It takes a few more steps than the muco, but it works fine. The eggs hatch on their own without needing help, and the Norns use all the correct sprites. I still wish the muco would just produce the eggs, but at least I can play with the Reindeer Norns now.

 
Zaf

Zaf



  7/14/2016

Splincer wrote:

**Update**

Good news and bad news.

The bad news is that I couldn't find anything called "Eggnator" I did find an Egg Maker, but couldn't figure out how to make it work. I also found an "Eggernator" which is close to what Zaf said. I didn't see anything about it that would let me inject an egg from a gen file, but that could just be me messing up.

The good news is I figured out how to make the Devthing inject an egg from a gen file. It takes a few more steps than the muco, but it works fine. The eggs hatch on their own without needing help, and the Norns use all the correct sprites. I still wish the muco would just produce the eggs, but at least I can play with the Reindeer Norns now.



I thought you would have a document folder as well o.O

I can't read and I also can't spell -.- not my day. I meant the Eggernator

Oh well, since you are able to inject the reindeer norn and they work, it sounds like an issue with Muco. Have you tried to install Advanced Muco it makes so you can filter through breed easier and it should help with some issues standard Muco has, but yeah.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  7/14/2016

I was going to suggest Advanced Muco as well. It's much more convenient than the standard Muco setup in any event.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Splincer

Splincer



  7/14/2016

I discovered the Advanced Muco a few months ago. Ever since it's the first I inject when starting a new world with DS. In this instance, I was using the Advanced Muco every time I tried to get it to lay the Reindeer Norn eggs.

Since you both suggested it might be an issue with the Muco and I was only using the Advanced Muco, I went back into the game and tried to lay the eggs without the Advanced Muco agent injected. It still gets stuck trying to unpack images.

Could it be the Muco just doesn't like the particular breed or the slot it's in?

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  7/14/2016

I honestly don't know. I'm running the GoG version so I have no relevant experience. But it's certainly possible that the build you're using has quirks the GoG version does not, including bugs with Muco.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Zaf

Zaf



  7/14/2016

Splincer wrote:
I discovered the Advanced Muco a few months ago. Ever since it's the first I inject when starting a new world with DS. In this instance, I was using the Advanced Muco every time I tried to get it to lay the Reindeer Norn eggs.

Since you both suggested it might be an issue with the Muco and I was only using the Advanced Muco, I went back into the game and tried to lay the eggs without the Advanced Muco agent injected. It still gets stuck trying to unpack images.

Could it be the Muco just doesn't like the particular breed or the slot it's in?

Have you tried to make a new world?

 
Splincer

Splincer



  7/14/2016

Lurhstaap, if that is the case here, I think it would be very unfortunate. I don't want to have to buy the games again to test it out, so I'll just have to deal with it, I suppose.

Zaf, every time I go into the game to check to see if it works, I make a new world. I keep thinking a change I made to the main game won't work if I don't make a new one. That might not be correct, but it's what I've been doing.

 
Papriko
Peppery One

Papriko



  7/15/2016

Have you tried another egglayer already? Maybe the Advanced Egglayer & Genome Injector? I forgot who made it, but it looks like a weird green flower. It's actually fairly competent.

Alternatively, if you have the full game, did you try the old C3 egglayer already? It still functions in docked C3/DS worlds.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Splincer

Splincer



  7/15/2016

I have tried the Advanced Muco, and normal Muco. I didn't try the C3 Egg layer before for this problem since I usually don't run docked worlds. They get slow pretty fast for me. But, on your suggestion, I made a docked world and tried to make an egg using the C3 egg layer. It disappeared when I got to the third Norn breed. That's never happened before, and I don't know if it's related to anything here. I don't do coding either so I'm sure I didn't fiddle with something and break it.

I tried looking for a Genome Injector, but the only one I found was for Creatures 2. I do have a green flower looking thing called Portable Egg Layer, but no matter what I type in the genome part, it doesn't want to lay an egg. That goes for official breeds as well, so it might be my fault. The regular old click-through-a-list part functions, but it doesn't want to produce Reindeer Norn eggs either.

And I probably should have said it earlier, but my thanks to everyone who is/was trying to help.

 
Papriko
Peppery One

Papriko



  7/15/2016

Oh yes, Portable Egg Layer, that was the thing! Sorry about that.
You have to confirm the genome injection field with enter. Case sensitive, no file ending.

The C3 egglayer disappears you say? Try turning off autokill. Ctrl+Shift+W to open the wolf control, Ctrl+Shift+A to disable autokill (the red window should even tell you so), Ctrl+Shift+W to get rid of the window again.
After that, trigger the problem with that specific egglayer once more. You should get an error message that did not pop up before. Paste that here, maybe it helps us out.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Zaf

Zaf



  7/15/2016

@Splincer Hmm, since Muco has no problems with the other breeds I am beginning to think it might actually be the breed itself.

Sadly the originally C3 (disk version) is full of issues including the 16-bit colour problem, as it wasn't design to run on higher OS PC/Mac etc (it didn't exist back then) now I don't know much about the triple pack, but I would believe it has the same issues as the above as its just the games (c1, c2, and c3) packed into 1 box.

The GoG version however was modified a bit (By GoG as they specialises in making old games run higher OS PC, or money back) to run on higher OS PC reducing most of the problems it had (including the 16-bit colour thing) plus it runs more smooth/faster. I would highly recommend getting the GoG version, perhaps keep an eye on discounts. But I understand how annoying that can be when you have already bought the game. I was in the same situation when I bought the complete collection of Wildlife Park 2 in German (as that was the only language it was made in) and then steam gets it 2 months later in English... Tho mine was only language related and not issues/problems.

 
Splincer

Splincer



  7/15/2016

Papriko, I did as you said for both the Portable Egg Layer and the Creatures 3 Egg Layer.

With the Portable Egg Layer, the problem was I wasn't hitting the enter key before clicking the lay egg button on it. It now lays the egg I want it to. I tested this with the Egg Maker as well, and it turns out it also needed me to hit the enter key before telling it to lay the egg. So it was me not doing it right. Now that they do work, it is much easier to use them than using the Devthing each time. Less steps needed, at least.

The Creatures 3 Egg Layer's Error code said the following:

Runtime error in agent 3 3 31 (Norn Egg Layer control) script 3 3 31 1000 unique id 319
Anim by string failed - string "9" on part 6 which has base 0
... lery male" "blnk" 0 {@}anms pray agts ov90 "Egg Anima ...

Windows NT/2000 6.1 build 7601 (Service Pack 1)
OriginalDisplay DirectX (netbabel 148)
Fri Jul 15 14:46:06 2016 - Splincer - 2.296 b195

I clicked the button that said "stop script" and the Norn breed it messed up on disappeared from the list of eggs, but the Egg layer stayed. I tried clicking through some more, and came on another error that popped up. It was exactly the same as the one above except "string "9" on part 6" was "string "104" on part 6". I'm getting the feeling it doesn't like many of the breeds I have installed.


Zaf, I know of the 16-bit color issue as I have to switch to it each time I want to play the games. It isn't a huge deal for me. Other than that it generally works fine most of the time aside from the few things it doesn't like. If it gets annoying enough I'll probably just break down and buy the GoG versions. It isn't at that point yet though, and I'm a cheapskate.

 
Papriko
Peppery One

Papriko



  7/15/2016

...A failed anms? That's all? Oh golly. Sounds like someone messed up and entered the wrong animation in there. Not sure how to fix it out of the nothing, but the solution's probably pretty simple, like replacing a number or two in the PRAY file animation string.

Honestly, for the trouble it caused, the reason is surprisingly... underwhelming.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Zaf

Zaf



  7/15/2016

Splincer wrote:
Zaf, I know of the 16-bit color issue as I have to switch to it each time I want to play the games. It isn't a huge deal for me. Other than that it generally works fine most of the time aside from the few things it doesn't like. If it gets annoying enough I'll probably just break down and buy the GoG versions. It isn't at that point yet though, and I'm a cheapskate.

Soon TM. Kidding. Its hard to help you as I do not have the same version as you do, if you had had the GoG version I could test it on my own game and figure out the reason for it and a fix, but since I do not, its rather hard to find the reason. Tho that error was rather, like Pariko said, underwhelming...

 
Splincer

Splincer



  7/16/2016

The Egg Layer disappearing only happened with the Creatures 3 Egg Layer in a docked world. One of the more bizarre things though is that two of the error messages were for the Bengal Expressive and Bruin Expressive breeds. Creatures Labs made those, so they shouldn't have any issues, right?

Luckily I usually use the Muco, so I don't have to deal with the other one so much. And the one breed the Muco doesn't like I now have workarounds for, so huzzah! Thanks again for the help with the issues.

Zaf, if you or anyone else really wants to know what the problem is, you could get the version I have. I think that'd be a bit much to go through for curiosity's sake though, so I wouldn't recommend it. If someone else does happen to have the Triple Pack version of the game and wants to test out if Reindeer Norns work for them, that could be helpful in finding out if it is the game or something else. Just a suggestion in case someone else out there runs across this.

 
TreeSprite

TreeSprite


 visit TreeSprite's website: TreeSprite's Grove
  7/18/2016

I own the triple pack. I'll try to work on finding out if I can get the Reindeer norns to install on my tablet. I'm ill though, so I may or may not get to it in a hurry.

[edit] I was looking in my old files for the Reindeer norns download, and while in there, I found the file in my egg agents project folder. I assume that means that I was working on fixing the egg agent in some way, whether to move the Reindeer to a different slot (for my own convenience) or to fix an error with the agent unpacking properly. I will check to see if I finished the agent, or if I had just earmarked it for working on. I'll get back to you when I have discovered what I was doing. It's been years... and I'm old, and I'm ill.


TreeSprite's Creatures Grove
TreeSprite's Creatures Grove Forums

 
Splincer

Splincer



  7/19/2016

I hope you feel better TreeSprite. No rush on the game though. Get well first, then maybe check things out if you've got spare time.
 


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