As I understand it, Grendel Man's Swimming Agent V2 creates an invisible vehicle when a certain chemical is present which allows creatures to swim. However, the creatures can only lay eggs when in contact with the ground.
Therefore, is it possible to allow for eggs to be laid inside a vehicle? My Fish Ettins rarely stay on the ground long enough to lay their eggs and often die without ever doing so.
The end result is having to track down every pregnant Fish Ettin and toss them onto the floor repeatedly until they stay put long enough to pop out their eggs. I'd rather not have to do without the Swimming Agent, but I also don't want to babysit pregnant aquatic creatures.
TheAlbianDude wrote: As I understand it, Grendel Man's Swimming Agent V2 creates an invisible vehicle when a certain chemical is present which allows creatures to swim.
Unfortunately I do not have access to the genetics kit. Every link I find to the installation seems to be broken and outdated. That would be a great solution though.
I have, for some reason the download link failed on my end previously but now it works. Thank you.
Dragoler wrote: Did you gengineer them yourself? There is a way to make pregnant swimming creatures sink to the bottom to lay their eggs using only 2 genes.
Now that I have the Genetics Kit running, what are those two genes I would need to edit?
I think certain breeds have a swimming bladder which forces them to plop on the ground when they are about to lay eggs.
Perhaps Grendel_Man himself is kind enough to patch the agent itself accordingly if you ask nicely? Or maybe he already has some sort of solution for this integrated.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
Now that I have the Genetics Kit running, what are those two genes I would need to edit?
Find the gene responsible for producing chemical 63 within the creature's bodies, (if its an initial concentration, ignore it and create an emitter) then set it to emit when the creature is pregnant and reverse it (tick invert input signal).
For the second gene, create a reaction that should work something like this:
1 Progesterone + 1 63 = 1 Progesterone + 2 Tiredness
Fast but not instant reaction time.
Pregnant creatures will now fall asleep, sink to the bottom, lay their eggs, sleep a bit more while recovering then be back up and swimming again.
Sleepiness gets suppressed when a creature isn't resting. Creatures already have a lot of sleepiness in their systems most of the time in the form of "Sleepiness backup", they just need to rest in order to convert it back into its visible form.
What does Sleepiness do then? O.o That's fascinating.
Speaking of fascinating, I tried this edit on a mostly-vanilla Amphibian Draconian genome, and I think I did something wrong. (The only other alteration is that I silenced the gene that wounds them if they hit a wall since I suspect that's part of why my aquatics keep dying.) The babies are too young for me to know if the actual sink-and-sleep-when-pregnant part works yet, but I expect it won't because I must have made the emitter wrong somehow.
I can't say I'm displeased with this result - it's actually pretty cool - but it's unexpected to say the least! They can swim from birth, but they can also teleport. I've not seen them jump to a different metaroom and I don't know if they can (I know there were Borg Norns that could but I have no idea if their teleportation worked the same way.) But they definitely can pop around within a metaroom.
In fact it's funny the way they use that ability. The first one hatched above water and the first time she fell off a ledge into the water, she teleported right back out. Then she hesitated, slowly walked back over the ledge, and has remained in the water since. She has not teleported again, at least not while I've been watching. They seem content to hang out in the water and swim around for the most part now that they've gotten used to it. But their ability to "go between" is extremely charming given they're using 'dragon' sprites. XD Still, what did I do wrong to cause this? Will the intended 'sleep-pregnancy' effect still happen if I leave it as is or do I need to fix it?
Conclude with killer catchphrase. (Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"
I detect a Chronicles of Pern reader
I have no idea what is causing the teleporting, sounds like a bug.
As for the function of Sleepiness, it has a couple:
1. It's a visible drive that creatures will respond to, reinforcing the resting instinct to keeping them lying down long enough to fall asleep.
2. When the backup form is at high concentrations it stimulates creatures to produce tiredness.
3. Young adult creatures who are sleep deprived can become stressed out, increasing the chance and degree of mutations in their offspring and adversely effecting healing by breaking down prostaglandin.
So it's not because I just made some oops in setting the gene up? Wow, that's really cool. I'm gonna try to propagate these! (And your Pern detector is accurate. XD)
Conclude with killer catchphrase. (Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"
Possibly sleepiness causes the voluntary "rest" response while tiredness is what triggers the involuntary action of sleep?
I just pulled that out of my butt though.
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