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CFF DS Norns always sleepy...?   
Carminechimera

Carminechimera
United States  


  11/21/2015

I recently switched to using CFF DS norns, but I just noticed that they seem to always be sleepy?

At about an half-hour old, every norn starts to complain of being sleepy/tired. Checking them with the hoverdoc shows that they have three bars of sleepiness. Nearby norns will constantly suggest that they rest, and they seem unwilling to do so.

This is happening with generation 1 norns fresh out of muco (CFF Astro, CFF Siamese, CFF Zebra, etc).

I am not using any agents that reduce tiredness or cause norns to grow sleepy or tired. They are eating standard DS food items and/or C12DS food items.

Even when they sleep, the sleepiness level goes down but almost immediately goes back up to where it was upon waking. After a while, this causes them all to constantly sit down and rest, which interferes with them doing anything else.

Any idea what is causing this? I have not yet tried the CFF C12DS Norns to see if they have this problem too.

Can anyone else give me a rundown of what to expect from CFFs, or common problems with them, if any?

-Edit: I am monitoring a new CFF Astro now and his sleepiness level is rapidly rising and falling, between three to six bars. It seems to spike when he is laying down, but not when he is moving. Tiredness seems to hover at zero to one bar.

I understand if this is simply a means to encourage them to rest more often- but it seems to just cause spirals of tiredness complaints in all my norns.


"Gob swear- if me see ONE more potato in house..."
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  11/21/2015

Hmm, as far as I know the CFF genome didn't touch tiredness (besides fixing a stress emitter for it), but some stimuli have a tiredness increase associated with them anyway, so it's possible that the CFFs are trying more things that make them tired?

Which breeds did you witness this happening in? What are they doing differently to CFEs? Have you also tried TWBs and seen if they have the same problem? If you have it might help me figure out the cause.

Edit: My brain isn't functioning today, I forgot this is about sleepiness as well as tiredness...


Creator of the TWB/TCB genome base.

 
Carminechimera

Carminechimera



  11/21/2015

It's happening with every CFF DS breed, as far as I have seen. I'm mostly using CFF Astro, CFF Harlequin, CFF Fallow and CFF Siamese for my breeding.

I also don't know what a TWB is, I apologize. I'm only beginning to play Creatures regularly again and a lot of this is new to me. I don't know a lot of abbreviations.

I have also been experiencing the issue where they grow increasingly hungry for starch, but do not seek out seeds to eat and do not seem to know to eat seeds.


"Gob swear- if me see ONE more potato in house..."
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  11/21/2015

TWB is new, the egg agents for most of the breeds aren't out yet but a creature pack can be found here.
They use the CFF genome as a base, so I thought they might make a good comparison seeing as I know that genome very well. That said, the best person to help you would be Evolnemesis as he knows the CFF genome the best.


Creator of the TWB/TCB genome base.

 
Carminechimera

Carminechimera



  11/21/2015

Okay. Also, I don't have Creatures 3 currently installed. I have my disc somewhere, but I don't know where it is since I moved. So I cannot use Bruin, Bengal and Civet breeds. I also do not have any of the Mall breeds anymore, besides the free ones.

"Gob swear- if me see ONE more potato in house..."
 
Carminechimera

Carminechimera



  11/21/2015

Like the CFFs, the TWB seem to also be complaining of sleepiness and starch needs... this is frustrating. I wish I knew genes better.

"Gob swear- if me see ONE more potato in house..."
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  11/21/2015

Hey! c:
it's possible that they could be ill I suppose? there might be bacteria producing sleep toxin on your ship if the sleepiness seems to make no sense. In which case, you can probably try testing them in the workshop room of DS (or installing the infirmary metaroom or tropics metaroom for the bacteria filter)

Also, it's kind of a hacky solution, but you could always try the Coffee Norns from the download on the bottom of here the lost archives. Hacky as in they just don't get tired haha! Even breeding them around in the gene pool might have some interesting results.

if you just download the zip with the norns in it, they should be in there.

Funny though, I swear I remember them being easier to find, and separately... I guess it's a good idea to grab them now before the last site hosting them goes down!


The Mossy Shee & Co
 
Carminechimera

Carminechimera



  11/21/2015

I don't think it's bacteria, because I have made a few new worlds to test this after I noticed it. I also occasionally remove all bacteria with commands to play it safe.

I will try it again, but I don't think that's the issue. The hoverdoc is not detecting any on the sleepy norns.

I'm going to sleep now. I'll look more into this later, or just switch back to non-CFF things if I have to.


"Gob swear- if me see ONE more potato in house..."
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  11/21/2015

Are there a lot of distractions keeping your creatures awake? Tiredness builds up when they need to sleep, and sleepiness builds up when they rest.

In that case it could be brain changes inhibiting all backup sleepiness from being converted into regular sleepiness when resting, as the sleepase emitters are connected to neurons. I will have to test it (I had noticed myself that creatures sleep very little while young but much longer when older)

Edit: Sleep cycles seems to be functioning fine, in-fact I notice no difference between the two breeds when it comes to how tired they are getting.
I will also note that sleeping causes most sleepiness to backup rather than be removed (same for both again).


Creator of the TWB/TCB genome base.

 
evolnemesis
Code Monkey

evolnemesis



  11/21/2015

There are no genetic changes in CFF that should be affecting sleepiness... Even the hunger overwhelmsion organ doesn't touch it, since in the C3 genomes, sleepiness has it's own system of backup and restoration and a cycle involving sleepase that is totally separate from how other drive backup systems work...

CFF do have one gene involving light levels that was supposed to increase their rate of sleepiness buildup a little when they were in areas with a low light level, but that gene actually did nothing, because the locus that detects light level that it attached to no longer does anything in C3... Just to be safe, I disabled the gene anyway, and that gene should be disabled in the CFF DS breeds that are up.

The ones you are having the issue with are using the CFF 1.1 genome right? I will doublecheck their genomes, but I'm pretty sure there is no real reason it should be happening, and I haven't heard of them having any special problems with sleepiness before. It seems like some of your norns just aren't deciding to sleep for long enough to satisfy all their sleepiness for some reason, so they are keeping some sleepiness backup around in their bodies...


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Carminechimera

Carminechimera



  11/22/2015

evolnemesis wrote:
There are no genetic changes in CFF that should be affecting sleepiness... Even the hunger overwhelmsion organ doesn't touch it, since in the C3 genomes, sleepiness has it's own system of backup and restoration and a cycle involving sleepase that is totally separate from how other drive backup systems work...

CFF do have one gene involving light levels that was supposed to increase their rate of sleepiness buildup a little when they were in areas with a low light level, but that gene actually did nothing, because the locus that detects light level that it attached to no longer does anything in C3... Just to be safe, I disabled the gene anyway, and that gene should be disabled in the CFF DS breeds that are up.

The ones you are having the issue with are using the CFF 1.1 genome right? I will doublecheck their genomes, but I'm pretty sure there is no real reason it should be happening, and I haven't heard of them having any special problems with sleepiness before. It seems like some of your norns just aren't deciding to sleep for long enough to satisfy all their sleepiness for some reason, so they are keeping some sleepiness backup around in their bodies...



I'm pretty sure I'm using 1.1, but I'll replace my files in a few minutes just to be safe. Could it be the low light levels in the Norn Meso? That is primarily where I noticed this with my norns. Thank you for disabling it. Did you also do that with the CFF C12DS breeds?

As for distractions, they only had ONE toy (Rainbow Norn Doll) around them at the time. Unless they are distracted by the mere presence of food around them (tubas), I don't know. I don't try to keep many distractions around for that very reason, as I have had push-happy toy pokers in the past who wanted to do nothing else once they realized I wanted them to play when they were bored (Pokey, my forum avatar, was one such norn, who was almost obsessed with playing the harp; not that I minded much).

I don't know why they aren't sleeping for very long. Would it help to get agents that cause sleepiness to increase the level further, so that they may sleep longer and hopefully rid themselves of the backup? Or should I fallback on a little nightshade and observe from there?

This is all interesting to me.


"Gob swear- if me see ONE more potato in house..."
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  11/22/2015

They will always have backup in their system from what I observed, they can never truly be rid of sleepiness, just convert it back and forth.

Can you explain what the CFEs are doing differently? Because they should be behaving the same way in regards to sleep cycles.

As for the starch thing, if creatures attempt to consume something that they think will satisfy their carb hunger but doesn't, (usually because it's not edible) they will learn not to eat it. I had similar issues in the C2toDS metaroom where all my creatures unlearned eating fruit...


Creator of the TWB/TCB genome base.

 
Carminechimera

Carminechimera



  11/22/2015

Dragoler wrote:
They will always have backup in their system from what I observed, they can never truly be rid of sleepiness, just convert it back and forth.

Can you explain what the CFEs are doing differently? Because they should be behaving the same way in regards to sleep cycles.

As for the starch thing, if creatures attempt to consume something that they think will satisfy their carb hunger but doesn't, (usually because it's not edible) they will learn not to eat it. I had similar issues in the C2toDS room where all my creatures unlearned eating fruit...



Did you mean CFF? I don't have any CFEs. As for the food thing, their sources of starch are the standard DS foods and what is included in C12DS. I usually will put a sunflower in the Norn Meso because the nuts there are not numerous enough for them to really live off of. After a while, they stop eating all seeds around them and start to complain. I've switched to Popping Pappus this morning and had less issues, as the plants are extremely numerous. I guess the starch smell is everywhere in the air on the seeds instead of in one pile in front of a sunflower. I'm not sure how that works still.

As for the conversion back and forth of sleep and never totally ridding themselves of it, that seems... annoying? If only because of the constant complaining of being sleepy, and all my norns suggesting that they rest (another quirk of the CFFs is that they often suggest to sleep in unusual ways, such as "maybe rest fruit".)


"Gob swear- if me see ONE more potato in house..."
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  11/22/2015

You said the CFFs got sleepy faster compared to the creatures you were using before, so I was asking what those other creatures were doing differently to them.

Also tell them to eat fruit when they get hungry for carbs, it's healthier for them anyway (or will be when their liver As get fixed).


Creator of the TWB/TCB genome base.

 
Carminechimera

Carminechimera



  11/22/2015

Dragoler wrote:
You said the CFFs got sleepy faster compared to the creatures you were using before, so I was asking what those other creatures were doing differently to them.

Also tell them to eat fruit when they get hungry for carbs, it's healthier for them anyway (or will be when their liver As get fixed).



I don't think they were doing anything differently? They were just normal DS Norns wandering the Meso, or C12DS Albia. Sorry I'm not of more help but, I seriously don't know. I don't really have any unusual raising techniques. I lay a toy or two out, set up food, teach language and then let them go, because I usually do wolfling runs and not much else right now.

I'll remember to try fruit/download more.


"Gob swear- if me see ONE more potato in house..."
 


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