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| Sabertooth Norn Agent Won't Decompile | |
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CosmiSynth


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11/7/2015 | |
Hey there! I've encountered a bit of a problem after accidentally installing the files for Multi-Malay norns over the files required for the Sabertooth norns.
You see, I didn't realize they occupied the same slot before it was too late and I had Sabertooths running around with far displaced Multi-Malay norn bits instead of their appropriate sprites.
Normally this would be a fairly easy fix. I would just take the Sabertooth Norn agent and decompile it with Monk so I could get at their image files and plunk them back into place over the Multi-Malay ones, but for some reason I just get an error message when I try to do this. I've never had this problem before. It just seems that this particular agent won't cooperate. This is the error message I get:
IOError parsing SaberNornEggs.agents : (EOFException)"Premature EOF"
If anybody has a fix for this error OR can just send me the Sabertooth norn .C16s, I'd be most appreciative!
The Crafty Shee & Co. |

CosmiSynth


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11/9/2015 | 1 |
Okay, I've managed to fix the issue by:
1. Renaming my old folders to preserve them and re-installing creatures. (I did this for both the My Documents creatures folder and my GOG one.)
2. Popping the Sabertooth norn egg agent into the Agents folder in both locations (and the offline mode files into their own folders, of course).
3. Making a new world and being sure to ONLY INJECT a pair of Sabertooth norns and letting them hatch for good measure.
4. Quitting the game and then isolating the newly installed .atts, .C16s, and .gen/.gno files.
5. Deleting the new copies of the docking station files in both locations and then renaming the old ones back to what they're supposed to be.
6. Copy-pasta-ing the Sabertooth files I'd just isolated into the appropriate folders (.atts in Body Data, .C16s in Images, and .gens and .gnos into Genetics) in both locations.
Now not only have all the Multi Malay norn sprites been wiped clean from this install, but I've got all the Sabertooth norn components that I couldn't decompile from the original agent all neatly organized and safely tucked away for future use!
(By the by, if anybody else ends up needing these files if their Sabers break in their game, just let me know! I'll be happy to send you what you need.)
The Crafty Shee & Co. |
 Patient Pirate
ylukyun
     Manager
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11/10/2015 | 1 |
This might make a good resource article if you ever feel like writing it up with more generic language.  |

CosmiSynth


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11/10/2015 | 1 |
@ylukyun
Good suggestion, thank you! This sounds like a process that could help people fix similar problems, so I'll see if I can make a nice write-up of what I did sometime soon. 
The Crafty Shee & Co. |
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