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Organ Revival?   
the1whoscreams

the1whoscreams
United States  


  8/12/2015

Is there any way to revive a creature's dead organs, CAOS Command Line or otherwise? I have a Gaius named Clang in my world who has been doomed to roam the corridors during my wolfling run with a Cupid's Halo to keep him from dying, but all his organs are dead, meaning that he would die instantly if I were to take the halo off. So, is there any way to revive dead organs in a creature? I want to put Clang up for adoption in case anyone wants a really old creature, but he'd probably experience something similar to import shock the way he is now.
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  8/12/2015

I don't think I know of any way to jump-start a creature's organs, but depending, you might be able to go into their genome and write in some new spare ones? then perhaps on re-importing they would have at least SOME working organs... I don't think that would work in your own game/world though.

The Mossy Shee & Co
 
SpaceShipRat

SpaceShipRat



  8/13/2015

" doomed to roam the corridors during my wolfling run with a Cupid's Halo to keep him from dying"

sounds like a great start for a short fic.

 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  8/13/2015

I remember if organs died in creatures 2, there was no way to bring them back. But what I do remember is that Prostaglandin slowly heals damaged organs in that game, maybe it's the same in creatures 3?
 
Papriko
Peppery One

Papriko



  8/13/2015

As far as I know, there is only a command to damage organs further. I don't know if negative values actually restore them. Never tried it.
Besides that, some organs have self-healing abilities, but they only may be almost dead to do so. Once they are fully dead, they are dead for good, pretty much like creatures self.

You could try to give him a large boost of life force chemical and remove the most important things like cyanide and injury if he has. Then take off the halo and instantly recreate it's effect via CAOS console.
Point at him with your hand and use targ hots soul 8 0

That is a crude version of the halo and should stay active even after export and import. That way he miiight be able to make it.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
the1whoscreams

the1whoscreams



  8/13/2015

Can I get that command that's supposed to damage organs? I wanna try the negative values thing.
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  8/13/2015

Wait, there's a 'soul' value in game? I'd be super curious to hear about how that one works!

The Mossy Shee & Co
 
evolnemesis
Code Monkey

evolnemesis



  8/14/2015

Jesseth wrote:
Wait, there's a 'soul' value in game? I'd be super curious to hear about how that one works!



It lets you turn on and off any one of several basic faculties in the creatures...
From the CAOS documentation:

SOUL (command) FACULTYID (integer) ON (integer)

Enable (1) or disable (0) the update on the creature's faculty as given by type id as follows: Sensory Faculty (0), Brain (1), Motor Faculty (2), Linguistic Faculty (3), Biochemistry (4), Reproductive Faculty (5), Expressive Faculty (6), Music Faculty (7), Life Faculty ( 8 )

SOUL 8 0 for example disables updating their life status (so they can't die...) I think it also prevents aging to new life stages.

SOUL 3 0 turns off the creature's language, muting it (not sure if this also prevents them from understanding words or not) and
SOUL 3 1 would turn it back on.. etc...

You can also turn them into zombies, make them deaf and blind, paralyze them, turn off their reproductive systems, freeze their facial expressions, and music faculty seems to be one more unimplemented feature in C3/DS, and seems to be intended to be related to some neurons that mention something about 'musical mood' in their documentation.


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Wingheart

Wingheart



  8/14/2015

I think musical mood might be how the music changes relating to if the creatures on screen have, say, low glycogen.
 
Papriko
Peppery One

Papriko



  8/14/2015

INJR (command) organ (integer) amount (integer)
Injures an organ, -1 to randomly choose the organ, 0 for the body organ.

So, the theory would be that to restore organ 3, you'd go for something like targ hots injr 3 -100. I can not guarantee that it works. You might very well get an error or make things even worse.

Btw, you can also use "targ norn" instead of "targ hots". Hots targets the agent your hand points at, norn is the selected creature (the one with the red arrow).




Btw: that's what I stated in the Ideas Pool a while ago. Wouldn't soul 6 0 essentially neuter a creature?


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  8/14/2015

You guys will have to let me know if any of you figure out reversing organ death! It's one of those challenges that's been around in c3/ds for a while~

also possibly(?) related, I know that when you export a creature, tamper with it's genes and re-import it, it generally doesn't change if it's in the same world and same game. If someone could find a foolproof way to make it so that they -do- update to the new genome, that would probably help with this sort of thing! Stuff like adding, removing and tweaking organs could become a lot easier. c:


The Mossy Shee & Co
 
Papriko
Peppery One

Papriko



  8/14/2015

I don't think organ damage is saved in the genome itself. It'd cause to have parents with e.g. broken kidneys to birth kids which are born with broken kidneys as well.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  8/14/2015

Papriko wrote:
I don't think organ damage is saved in the genome itself. It'd cause to have parents with e.g. broken kidneys to birth kids which are born with broken kidneys as well.



Oh don't worry, I know! I guess what I mean is, that information is stored in... something? And that something is what prevents norns from being re-imported with edits to the same world, and keeps their organ damage, vocab, ect. Has anyone figured out how you tamper with it yet? because that sounds like it would solve some problems!


The Mossy Shee & Co
 
Papriko
Peppery One

Papriko



  8/14/2015

I guess the world file keeps a copy of the creature, for history and heritage purposes, e.g. while browsing the family tree. Maybe that clashes with tampered creatures.
The game is able to recognize if a creature is from this very world or a different world with the same name, so it MUST have some kind of backup or at least partial backup of the most important stuff somewhere.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
evolnemesis
Code Monkey

evolnemesis



  8/14/2015

Papriko wrote:

Btw: that's what I stated in the Ideas Pool a while ago. Wouldn't soul 6 0 essentially neuter a creature?



Should do it, and reversible too! The only side effect I can think of would be that it can also stick pregnancies.

Wingheart wrote:
I think musical mood might be how the music changes relating to if the creatures on screen have, say, low glycogen.



That's an interesting idea, I never thought of that, makes sense for the game engine to store values in the brain somewhere, not sure though... I mean it already has the glycogen level it can just look at directly. The neurons in question are in the 'situation' lobe which deals with the general state of the creature, and has 8 neurons as follows:

Situation Lobe
0 I am this old
1 I am inside a vehicle
2 I am carrying something
3 I am being Carried
4 I am falling
5 I am near a creature of opposite sex and my genus
6 I am at this mood musically
7 I am at this thread (sic: threat?) level musically

8 I am the selected Norn

Neurons 6 and 7 are a complete mystery and don't appear to do anything, though your idea is worth testing somehow... 5 seems like it was made to be used in their biochemistry in manufacturing opposite sex pheromone, but a few of the other neurons seem to be copying functions that already existed as general motor system or life system locuses you can attach to... Something which might be relevant to this is that sound CA is another thing that is there but unimplemented in the game... nothing in the game makes it, and the game engine does not generate it for any speech or music... It's also very questionable whether 'audible event' neurons actually do anything. The C3/DS genome really was left in a quite unfinished state; or at least, it seems like there were a lot of things they wanted to do with it that they didn't have time to implement.


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
the1whoscreams

the1whoscreams



  8/14/2015

So, is there an integer that applies the effect to all organs?
 
the1whoscreams

the1whoscreams



  8/14/2015

The negative number thing worked... sort of. It revived his organs, but they were still completely non-functional, even after using SOUL to enable them. Also, he dies if I try to use SOUL to enable organ 8.
 
Papriko
Peppery One

Papriko



  8/14/2015

Nope, you had to enumerate through all organs by hand. For the power: try -255 instead of -100. I would bet that -255 is near max value. Or use the command till the organ is restored to full health.
Next up, try giving a boost of life chemical. targ hots chem 125 1
Maybe also prostagladin, for an extra kickstart. Anyone got that chemical ID?

Also, soul messes with faculties, not organs. Those are two different things.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
the1whoscreams

the1whoscreams



  8/14/2015

I used both commands. INJR for negative value organ revival, SOUL after Clang's chemicals were still frozen.
 
Wingheart

Wingheart



  8/14/2015

Did you turn on biochemistry and add at least 40 life first?
 
the1whoscreams

the1whoscreams



  8/14/2015

I'll try that.
 
Wingheart

Wingheart



  8/14/2015

...yeah Clang won't be getting far without a life injection.
How old is he anyway?

 
the1whoscreams

the1whoscreams



  8/14/2015

I don't even know. The halo I put on him froze that. I force aged him to adult at the start of the run, and it's been going on for quite a while now. Also, the life injection didn't do squat.
 
Wingheart

Wingheart



  8/14/2015

Wait his creature history doesn't show how old he is?

 
the1whoscreams

the1whoscreams



  8/15/2015

Like I said, the halo I put on him froze the timer. It still says he's adult at 0 minutes (I force aged him), even though he's probably seen generations of wild Norns come and go.
 
Wingheart

Wingheart



  8/15/2015

Wait that's frozen by the halo?
...do you know what the 'equivalent time' was in Wolf Control when you hatched him?

 
the1whoscreams

the1whoscreams



  8/15/2015

No...
 
Wingheart

Wingheart



  8/15/2015

Okay so you can't work out his age from that.
If he's older than several generations of norns then he's likely something like 10+ hours old.

 


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