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xan
    
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7/14/2015 | |
For C3DS. I was wondering what custom HUDs/in-game tools/etc people around here get the most mileage out of- or even what caos you find yourself entering repeatedly. I know wolfling runs tend to require a fair amount of specific tweaks, but I've done too few to know exactly what.
This might be a sort of poll, but no guarantees. (If nothing else, the info could be useful to someone else.) |
 Peppery One
Papriko
    
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7/15/2015 | |
Well, there is not much that has been done with the HUD/GUI... Norngirl used to bring out some alternative hand sprites and a rainbow color version of the menus.
There also used to be an inventory enlarger (not by Norngirl) which basically made the inventory twice as high as it is right now, so you can fit taller stuff into.
From the CAOS perspective, relatively little has been done. There is the Norn to Inventory which, you will never guess this, adds a button to send creatures to the inventory or the GUI Updates which has some minor graphical tweaks and improved import/export info.
The last GUI/HUD related thing I can think of is the crag patch, which is included in Sgeo's Robotic Creatures Pack. It prevents agents to autokill in occasions when the creature head is supposed to show up, but the creature doesn't have a head (look up "new: crag" in the CAOS doc to understand. It basically lets you create agents which are treated like creatures).
You see, it is always just smaller parts that are all stray across the landscape, there never has been a full revamp or something.
For CAOS commands: I guess the number one command is kill hots. It instantaneously terminates the agent your hand points at, turning it into the universal problem solving tool. Great for critter population control (Do not use on creatures! Always use DEAD on them before you KILL!), removing glitched out objects without removing the non-glitched of it's kind via injector, removing pesky things such as plants and much more. Combined with the fact that the CAOS console repeats the last entered command when you just hit enter without actually typing anything, you can remove lotsa stuff at once in a Duck Hunt-esque fashion.
Another popular command would be enum 4 0 0 vocb next which just teaches all creatures to speak.
An uncommon command, which I personally found really useful though, is outv totl 3 4 0. It shows you the number of all creature eggs in the world.
I gotta post again when I can come up with more!
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

KittyTikara
    

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7/15/2015 | |
I'll just... list off a bunch of things, I guess? Most of these are in-game tools, since there aren't a lot of hud mods. There is the Creature nametags. It displays the name of every creature under it, and you can even give them a custom tag. There is also a custom menu for the DS egg layer. It adds an actual breed selection menu to Muco, and is one of the most useful add ons ever. Oh, and there is a Creature Counter that displays how many creatures/eggs are in the world.
As for in-game tools, I use the Garden Box in almost every world. It let's you place plants, animals, and decorations everywhere. There's even an option for seasonal food sources, which makes things like seasonal wolfling runs much easier. It's also has one of the few edible bug agents I've found, that isn't a part of a metaroom anyway. I love carnivorous Norns, so I end up using the glow worms and snails a lot. Plus Creatures love pushing or hitting the little worms.
The X-ray and Eggernator usually end up in my worlds. The x-ray is one of the most useful things, since it can graph any chemical and shows how healthy a Norn's organs are. The graphing isn't quite as detailed as the biochemistry set, but it's good for most things. The eggernator lets you mess around with eggs, like insert up to ten eggs into one Norn (even males.) It also let's you extract eggs from dead Norns. I usually use it to freeze or move large groups around though. It also has a tendency to not update immediately after you pile enough Norns in there, but it takes like 20+ Norns to do that. There was an eggernator 2, but I don't think it worked properly.
The Wolfling monitor and Eggonicer are both pretty good for wolfling runs. The wolfling monitor can track chemicals and even export Norns based on those chemicals. The Eggonicer helps manage eggs, but it slightly glitchy. Neither of them are newbie friendly, especially the wolfling monitor. The Population Control Panel is what I end up using a lot of the time. It's user friendly, works like it should, and I can set it up and forget it.
As for Caosy things... The only caos commands I use a lot are some .cos files I've made and the "kill hots" command. One cos file injects Primordia's critters and bugs into the Meso because the Lepts are utterly adorable and I need them in every world. The other two I use just change parts of metarooms, like removing dangerous weeds, or adding smell/ca emitters to certain rooms. Also the magic words agents are sort of like user friendly caos commands. The room edits, cloning, and mark agents are the ones I use the most. Slightly related to that is Devthing. Devthing does a lot of stuff like count eggs or Norns, give everyone vocabulary, and has things like a caos command menu and chemical graph/injector. It can also kill all of the Creatures in a world... I pressed that last one on accident once and still regret it.
The Mobula Ray - My Creatures blog |

Malkin
     Manager

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7/16/2015 | |
There are a few cheats here that I wouldn't mind buttons for - particularly the stuck pregnancy ones. If there was a 'baby shots' button, I would be adding antibodies to my creatures often. It's also sometimes annoying to choose between Water Eggs and the CFE Updated Breeding Script.
My TCR Norns |
 For Science!
InsanityPrelude
 
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8/10/2015 | |
Why choose? If I remember right, Water Eggs modifies a different part of the script than Vampess's script, so you can put those changes into the latter.
I think that's what I did, anyway, but it's been a while since I played. |
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