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Help Forum |
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SlimeTV
 
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5/11/2015 | |
can anybody give me a link on how to create a brain lobe? It's for this project.
"Nuh-uh-uh girl, you do NOT need another pet simulator-"
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Malkin
     Manager

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5/12/2015 | |
What genetic editor are you planning on using? The Genetics Kit comes with a .html manual included - it's called GKHelp and can be found in the C > Program Files (x86) > Creature Labs > Genetics Kit for Creatures 3 folder.
My TCR Norns |
 Code Monkey
evolnemesis
    
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5/12/2015 | |
One thing to be careful of when creating lobes is the x and y coordinate sizes and positions... you don't want to overlap any existing lobes. This table shows the normal lobe positions and functions.
That page is mostly in German, but it should translate into English okay... Really that handbook is one of the best places to look if you want to understand the brains and how they work, and Creatures genetics in general. The appendices especially are very useful. It is in German, but I have yet to find a better resource in English, and it's easy enough to get a browser to translate the pages. (One thing to watch out for in the translation is that it tends to translate the word for 'lobes' as 'praise'... so if you see 'brain praise' it really means 'brain lobes').
If you are using the creature labs C3 genetics kit, you can look at existing lobes and see all the various settings they have and their positions and sizes. When creating a new lobe in C3, you will also have to give it a unique four letter name, and you will need to decide when that lobe gets updated relative to the other lobes and tracts, and set up the SV rule programming for it when it gets updated and/or initialized.
Also, if you want the lobe to be accessible to be used by receptor and emitter genes and instincts, you will also have to give it a tissue ID number that does not match any other lobes. This way, in those types of genes, you can refer to the lobe and specific neurons in it by using the tissue id and neuron number. (Note: You will see that many of the default lobes do not have a tissue ID specified because those lobes are not used for instincts or biochemistry, but are instead just connected to other parts of the brain by tracts)
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |

SlimeTV
 
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5/12/2015 | |
The current program i'm using is called Gene Lab. And it's for creatures 3. Thank you evolnemesis, i'll be sure to read that guide!
"Nuh-uh-uh girl, you do NOT need another pet simulator-"
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 Code Monkey
evolnemesis
    
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5/12/2015 | |
You might also want to look at the genomes of my latest Evo Norns (their genome files are included with this pair).
Gene 830 is a new lobe with one neuron (fullness lobe... or 'full', tissue ID: 8 ) that I made to detect when the creature is full, and Gene 831 is a tract (Overeating inhibition tract) that connects that neuron in the fullness lobe to all the 'eat' neurons in the creature's decision lobe, and restricts any decision to eat based on how full it is.
The update rules on the fullness lobe make it start to get stimulated when the creature's total hunger (all hunger drives combined) is under a certain threshold. It is most stimulated when the creatures total hunger is at 0 (totally full, couldn't eat another bite), less and less as the hunger gets more, and then not at all once it goes over the threshold.
I mostly copied the way my tract to the decision lobe works from the tracts at Genes 810-812, which are standard and connect a creature's friend/foe lobe to its decision lobe. These tracts make certain actions like 'push' and 'hit' less likely depending on the creatures' dislike/like for whatever it is interacting with, and they also define different behaviors in that regard if the creature is a Grendel (basically, Grendels don't care who they hit...) I mainly copied one of those and changed its SV rules to use the value from my new fullness lobe, and make any 'eat' actions that much less likely.
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |
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