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Unexplained crashes be makin me angry   
Mtorolite

Mtorolite
United States  


  3/18/2015

I keep getting this error every ~minute and then crash. yay. not sure what triggered this but some of the things i've done recently include atempting to breed more Creaturelink children and I cleaned out the graveyard archivey thingy

CSE0001: Caught C-style structured exception at 0x0047ABF7

EXCEPTION_ACCESS_VIOLATION
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Attempt was to write to address 0x19060000

Contained in: "public: virtual unsigned long __thiscall CompressedBitmap::SaveData(class MemoryMappedFile &;)" in CompressedBitmap.obj
Contained in: "private: void __thiscall CreatureGallery::Part3CreatureBuilder(class Gallery * const,unsigned long)" in CreatureGallery.obj
Contained in: "public: class Gallery * __thiscall CreatureGallery::AddCompressedCreature(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,unsigned long,unsigned long,unsigned char,unsigned char,long * const,class Gallery * const,long)" in CreatureGallery.obj
Contained in: "public: class Gallery * __thiscall SharedGallery::CreateGallery(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,unsigned long,unsigned long,unsigned char,unsigned char,long * const,class CreatureGallery *,class Gallery * const,long,bool)" in SharedGallery.obj
Contained in: "public: bool __thiscall CreatureGallery::CreateGallery(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,unsigned long,unsigned long,unsigned char,unsigned char,long * const,class CreatureGallery *,long,bool)" in CreatureGallery.obj


Und die sterne die mich führ'n
In der wüste ausgesetzt
Dein herz, eine granate
Die mich auseinander fetzt

 
Papriko
Peppery One

Papriko



  3/18/2015

Oh oh oh, C-style exceptions, those are the worst...

C-style exceptions are the hardest to interpret, but it seems to be pretty bummed about something with the galleries, i.e. sprites/pictures. Did you mess with any ingame pictures recently?
And how did you clean the graveyard? Did you use the ingame interface or did you just empty the according folder?

If it does not too much work, it'd be really nice if you could list everything you recently did with your game.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Mtorolite

Mtorolite



  3/18/2015

I used the in-game interface to clean the graveyard, I'm not sure what directory to even go to to manually clean it. Would that have been a better option?

All I have done recently is let my creatures go nuts in a world that i've patch-planted up and down. The only thing I've done diferently recently is participate in creaturelink and mess with the graveyard, which I did not 30 minutes before experiencing crashes which leads me to believe that may be part of the issue


Und die sterne die mich führ'n
In der wüste ausgesetzt
Dein herz, eine granate
Die mich auseinander fetzt

 
the1whoscreams

the1whoscreams



  3/18/2015

If that were the cause,you would have started getting errors much sooner. Can you try to export the Norns and bring them to a different world? If there are lots of them,the Mass Exporter will help.
 
Mtorolite

Mtorolite



  3/18/2015

I exported all of my creatures and naturally eggonicer started repopulating the world because I didn't really have time to turn it off first, and the errors seem to have stopped happening, so it could have been a problem with one of my creatures? Not sure what could have been wrong though but i'll start trying to put my creatures back in until one of them crashes it i guess

Und die sterne die mich führ'n
In der wüste ausgesetzt
Dein herz, eine granate
Die mich auseinander fetzt

 
ylukyun
Patient Pirate

ylukyun

Manager



  3/19/2015

It's very likely that the problem lies with one of the creatures you exported, judging by the error message.
 
Papriko
Peppery One

Papriko



  3/19/2015

It does not seem to be related to the problem anymore, but for completeness sake I wanted to say: it is generally better to use the ingame options to do tricky things like deleting files. They have way more security checks for the integrety of the game than just blindly kicking out stuff via file manager.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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