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Help Forum |
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| CFE, Egg Agents, and Whatnot | |
|  Wee Scrivener
Trell
    

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12/15/2014 | |
Okay, so basically I'm absolutely boggled in regards to how to get certain CFE creatures in my game, since they don't have egg agents! The creatures in question would be the CFE versions of Amanora's breeds, as well as the Sea Ettins. I know there are starter pairs in the adoptions section, but I'd like to be able to just get eggs... I hope I'm making sense here.
Is anyone able to lend a hand?
Trell
"Holy crap in a casket!" |
 Prodigal Sock
Ghosthande
    

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12/15/2014 | |
If I remember correctly, it's possible to retrieve a creature's genome from their .creature file, so conceivably you could "de-compile" one of the starters (gosh that sounds so inhumane somehow) and get the genome that way.
It's something I've wanted to try myself, but with the genetics kit not working on my computer, I'm sorry to say I haven't been able to unravel how it works. Maybe someone else will be able to provide more details.
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Malkin
     Manager

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12/15/2014 | 2 |
Import the creature into your world, and use the Creature History miscellaneous page (the norn-shaped button in the top right hand corner) to show you the genetic moniker of the creature. Check the creature has no crossover points and no point mutations.
Pause the game, and write all of the moniker down.
Now it's a case of finding the moniker in your computer - it should be named something like "001-norn-xvjbp-xyhye-ign3a-drjyp.gen".
If you're running exodus, the My Documents > My Worlds > WorldName > Genetics path will help you find the moniker you're looking for.
Copy it into your main Genetics folder, and rename it something shorter and easier to remember. (like, cfeflora.gen) Then you can use whatever genome injector you prefer to create new norns in your world with that genome. You can also use some tutorials to create an egg agent from that genome.
My TCR Norns |
 Wee Scrivener
Trell
    

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12/15/2014 | |
I'll give it a shot, thanks Malkin! 
Trell
"Holy crap in a casket!" |
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