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nsty1469

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9/4/2014 | |
I just don't know how to get it? Can anyone help please? Thank you  |
 Tea Queen
Laura
    

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9/4/2014 | |
I assume you're referring to the Creatures 2 Science Kit? Usually it's a just case of teaching your Norn enough vocabulary so that it understands what "push implement" means, and can activate the power ups scattered around Albia.
However, there's a cheat you can use to make the Hand's job a little easier! The official Game State Controller allows you to activate each power up individually, including the Science Kit, and also the Advanced Science Kit! You can already locate it via the Object Injector (if you own a copy of Creatures: The Albian Years) or you can download it manually. I hope this helps!  |
 Wee Scrivener
Trell
    

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9/4/2014 | |
I definitely second the Game State Controller for Creatures 2, Laura is spot on! On the other hand, if you're referring to the Creatures 1 Science Kit, usually running the game as an administrator will fix any issues with it. 
Creatures 3 and Docking Station unfortunately don't have science kits.
Trell
"Holy crap in a casket!" |

Malkin
     Manager

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9/4/2014 | |
You might like to get the Creatures 2 Power-ups article available here - it's a player guide from 1998 which shows you where all the power-ups are in C2.
My TCR Norns |
 Lollipop Lord
C-Rex
    

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9/5/2014 | |
Also, another hint from me: If one of your Norns becomes unconscious (stars floating around head), inject some defibrillant from the Science Kit injection page to wake them up. It'll come in handy if they all decide to go swimming.  |
 Lodestar
Doringo
   

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9/5/2014 | |
I remember there was a C1 Science kit for DS that allowed you to basically inject chemicals into the selected creature in real time.
Though if I remember correctly it had a different name. |