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How would you improve Creatures?   
daz

daz
United Kingdom  


  7/18/2014  2

If you could make a change, small or large, to one of the existing creatures games, what would you do?

I'd love it if, when crossing different creatures breeds, it split up their sprites into more than tail, head, body, and limbs. There would be so many possibilities if you could mix the feet from one breed with the thighs from another and so on. After so many years playing I've seen pretty much every combination of my favourite breeds!

 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  7/18/2014  2

Most of the easier (and moderate) changes I'd like to make are things I end up making for real, so my wish list tends to be full of impossibilities or extremely difficult topics. [ntongue]

I remember some talk about Lifandi saying that it was maybe going to use overlays to represent different patterns/markings... if that could be tied to genetics or genetic variables, just think of all the different combinations you could have. Instead of just mixing/matching body parts, you could mix and match patterns like spots, countershading, etc. independently of the base color(s). Not sure how exactly the Lifandi team intended to implement that genetics-wise, but it would've been neat.

My ideal game would not have metarooms. The environment would be a large world with lots of WIDE spaces, level floors, few if any vehicles... basically, the kind of environment Norns do best in... and seasonal food sources so they actually have to get up and walk around every once in a while.

There would be no "Creature Home" markers or scents. There would be weather, seasonal changes, and a decent ecosystem like in C2.

Grendels would be real predators, not just bullies that act aggressive because they were programmed/gengineered that way.

And I would find some way of making it easier for Creatures to recognize when they were entering/leaving water, and make them behave more intelligently around water and cliff edges.

Basically, I'd want to improve on the core virtual life sim concept we started out with. I think C3/DS could be a lot better if it just retained more of the features of the first two games.



 
Dreamnorn

Dreamnorn



  7/18/2014

I agree with almost everything Ghosthande suggested. In the first part, especially, if the genetics-based colors/patterns were combined with Nev's idea of mixing and matching more different parts of norns, it would create near-limitless possibilities on a visual spectrum. Almost all of the world changes I agree with, too.

I'm not sure if I would get rid of "creature home" smells entirely. I'd probably want them altered, though, so that creatures feel more inclined to make a journey to lay an egg where the individual mother was previously from. This way "norn home" could mean different things to different norns. I always thought that would be pretty nifty.

More defined seasons, weather, and times-of-day, accompanied by different lighting and different effects on environmental aspects to the world, feels like it should be a definite must. I know Ghosthande basically already mentioned this, but I feel like it's worth re-iterating.

The last thing I can think of changing at the moment is a bit more technical: though I liked how someone could adjust the population limit in Docking Station, I hated how it wound up preventing egg production after a certain point. I think some kind of module or menu that allows you to input a population cap (up to a reasonable point, depending on the size of the planet) would be good, without affecting the potential for eggs to be laid and for new norns to replace the old ones after a reasonable period of time. This, accompanied by somewhat more realistic difficulty in getting a creature pregnant (something more like in C1 or C2 than in Exodus), would -- I think -- make for a more believable experience overall.

And after the disaster of the incomplete genomes in CE, I think a 100% complete genome filled with appropriate responses to certain stimuli is an absolute must. [ntongue]



 
ham5ter

ham5ter


 visit ham5ter's website: Creatures.Ham5ter.de
  7/21/2014

I would get rid of CAOS.
It is a terrible Language ^^!
I would love to create game Objects with Python :D
Other then that i would love to have the Sourcecode!
Having the Source would make the game Perfect due to the fact that i love every Aspect about developing Stuff for it, the game itself tends to become boring from Time to Time.


moep!

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  7/23/2014  2

There are quite a few things I'd like to change, but I can't think of them all at the moment. However, I think Creatures should have a refractory period. Without going into too much detail, it is basically where there will be a period after mating where they will be unable to mate again until a certain amount of time has passed. This would be far more realistic IMO and would lead to less overpopulation.
 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  7/23/2014

You could argue that Creatures 1 and 2 has a refractory period of sorts: The number on the Norn's stomach (via the Breeder's Kit) slowly reduces as she recovers from the pregnancy, and once it disappears she's able to mate again. I agree though, it isn't a long enough period of time for it to seem realistic! :)
 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  7/23/2014

I forgot about that Laura! I think it would make sense if it was present in both sexes though; male Norns pretty much spend the majority of their lives mating anyway. [nlaugh]
 
Papriko
Peppery One

Papriko



  7/23/2014

It would not be too long for males, though. If I recall my biology lessons right, men only need a few minutes to hours after mating and just a few days once fully "outta ammo".

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Norn_master

Norn_master



  7/26/2014

Wasn't someone working on creating a creatures fan game from scratch? That is what I saw before Gameware closed it's forums.

I would say get back to the basics. C1. What I liked about C1 was it wasn't as complex as the others. You didn't have to save your creatures from drowning, they got sick you took care of them with the kits. I like the kits.

C2 had transforming animals. The frogs turned into Frog Norns. I want to see more of that. Butterflies turn into Butterfly Norns. Geckos turn into Gecko Norns. It adds diversity within it's own environment. Yeah you have breeds you can hatch from eggs, but I consider these unlock able breeds. A breed you can only keep by making a second generation.

C3, I liked the ability to pick up your creatures. Escorting them with the hand is nice, not being able to do anything is worse. Picking them up gets them out of trouble. Being attacked by grendals, if they are sick you can easily quarentine them. Quarantining C1 creatures was a pain. They wouldn't always do what you wanted, so with C3 if you knew better then to let them do that, you could stop them.


It’s a me! Dvader0086 from the’a Discord!
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  7/26/2014  1

C-Rex wrote:
I forgot about that Laura! I think it would make sense if it was present in both sexes though; male Norns pretty much spend the majority of their lives mating anyway. [nlaugh]



You might like to check out evolnemesis's CEE norns - they've got a few breeding edits that you might find interesting. :)


My TCR Norns
 
daz

daz



  7/28/2014

Thanks for all the replies!

Ghosthande: Pattern overlays would have been sweet. I guess we'll get that sort of stuff with the new games, but it would have been awesome to have it in the old ones, in conjunction with the parts being split up more and more thoroughly interchangeable, and maybe other things like horns and hair and eyes being interchangeable too.

Totally agree on the world. Wide spaces are easily the most convenient places to raise norns, with a lot of the smaller places the norns just get stuck in endless cycles of up and down the lifts, trapped when they go by with whatever norn is pushing the button.

I think that 'norn home' ettin home' and grendel home' should be replaced by more generic home labels, like 'jungle home', 'built home', etc, so grendels and jungle themed norns would both home towards the same place, and scorpio norns and c3 ettins would both home towards 'hot dry home' or whatever.

Water and cliff edges, definitely. c2 norns were nothing more than suicidal lemmings and my c3 norns think ponds are great for naps. Can they even see water?

I've taken lots of the stuff you suggested to heart with the world I'm designing!

Dreamnorn: Creatures that laid eggs where they hatched would be interesting! Over time norns that laid in good places for hatchlings to live would be selected for, it'd be neat to see what emerged.

Seasons and lighting would also be great to see, I know they existed in c2 but seeing them would have been great, especially if norns got noticeably hot and cold across the year and had obvious sleeping habits, be they nocturnal or corpuscular or whatever else.

Agree with the eggs, especially if there was a way to stop them clogging up the world. Perhaps a second egg-laying machine where you could store eggs for when you needed them.

What's wrong with the exodus genome?

Ham5ter: I'm afraid I wouldn't know anything about that, is CAOS really so terrible?

CRex: Totally, that's be great. C3 norns in particular spit out ridiculous quantities of eggs. They should only be able to lay a few in a lifetime, or if they get bred too often there should be some pretty severe physical side effects. Maybe even only the possibility to have 3 or 4 offspring in a lifetime, so raising your population of norns was actually a rewarding challenge like it was in the early games rather than just a matter of putting too norns together and coming back a few hours later to a screen filled with eggs.

Norn_master: Yeah, a lot of the additional stuff in c3 I end up never touching (like the machines you can connect together, they take up a lot of space for such limited use and usually end up out of one of the airlocks). I don't mind saving norns from drowning, but they should at least learn to be afraid of water so you only have to save them from drowning once!

The frog norns were an awesome addition. I liked some of the later animals (at least in concept, like the rainbow sharklings, which were pretty flawed in execution and ended up pretty boring). More variety like the frogs would have been cool, like, as you said, big caterpillars that pupated into norns, or other things that affected norns like a medusa critter that could temporarily turn creatures into statues.

I like the picking up but I fell like it, among other things, took a lot of the challenge from c3. Maybe if it was something you had to unlock like with the implements of c2? I think that maybe the picking up and hand holding should be an ability exclusive to baby and child norns, and that the adults should be too big or too independent (unless they really love you)!

 
the1whoscreams

the1whoscreams



  7/31/2014

Lots of things come to mind for C3DS when I think about this subject.Add ways to make the jungle a safer place,make the norns stop trying to drown themselves,make them stop filling the screen with over 9000 eggs and crashing the game,better ecosystems(Seriously,not many players know about the jungle's rhino beetles because there's a bunch of stuff that wants to eat them for breakfast,and there's no detritus in the jungle,so they starve to death.),the list goes on and on.
 
VioletGrendel

VioletGrendel



  8/4/2014

Maybe we could design some COBs and metarooms and breeds that would make our ideals of creatures come true? I'm sure its possible if we try.

What is the answer to Life, the Universe, and Everything?

42!

 
Espeon_DS

Espeon_DS



  10/31/2014

If I changed anything in Creatures 3, I would want more genome files to start out with, rather than having to hatch a Norn to obtain a new genome file. I also think the seasons need to be more "visible" ( or defined ).
I would like a status bar like the one used in Creatures 2 to be in Creatures 3.
I am happy with the metarooms, though I it kills me to say I want them to be expanded upon in some way. Especially I would like the aquarium area to be a trifle bigger.

In Creatures 2 I would like more COBs to start out with. You only get one when you initially get the game, which is the cheese. There should be a lot more available, to help with Wolfling Runs and similar past times.


"If you're not the one, then why does my soul feel glad today?"
 
the1whoscreams

the1whoscreams



  10/31/2014

Uhh...Espeon,I'm pretty sure this thread is three months dead.
 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  10/31/2014

As long as someone has something relevant to add to the conversation, there's no problem with necro-posting. A more inappropriate thing to post would be a bump or similar spam.

Updated Rehosting Policy[/title]
 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  10/31/2014

Do you know what is spam though? Posting just to tell someone else they shouldn't be resurrecting topics. I'm sure there's a Halloween joke in there somewhere! [devil] It's best to leave the moderating to the website staff. ;)

I've actually been thinking about this again recently, while I've been playing Hatchi: I think it'd be cool if we could play mini-games with our Creatures... Or maybe I've been playing too much 'Whack a Hatchi' these past few days!

 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  10/31/2014

That's a good idea, but I guess thats not likely to happen. XD

I think it would be neat to have a way to view genes and mutations in game (C3/DS), like there was in C2. Then again, I'd love to see a lot of C2 carried over into creatures 3, like cliff detection.


Updated Rehosting Policy[/title]
 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  10/31/2014  1

True... Though the name of the topic is 'How Would You Improve Creatures?' after all. A girl can dream, and those mini-games are just so addictive. [nlaugh]

I miss a lot of Creatures 2 features in the later games too, such as the applets and also the 'Eye View' window, which allowed you to see what your creatures can see. Thank goodness for Mr nStuff's NornView agent, is all I can say!

 
Espeon_DS

Espeon_DS



  10/31/2014

Wait, I posted on a dead topic? *dies* Ok I'm dead, so can I post now? XD

"If you're not the one, then why does my soul feel glad today?"
 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  10/31/2014

As long as you're contributing to the discussion, rather than posting spam, yes.

Getting back on topic, I'm playing Creatures Village again today and I still don't like it. I'd probably start with making cake baking more interactive, weird as that may be. Also, the graphics are pretty dated. The norns themselves look fine but everything else looks really, really bad. A facelift would be good for the game and adjusting the scale back a little would help.

Also, it'd be fantastic if my little norn could sit still for like, a minute.


Updated Rehosting Policy[/title]
 
Rascii
Caves Dweller

Rascii

Administrator


 visit Rascii's website: Creatures Caves
  10/31/2014  1

Wait... Creatures isn't perfect??

This is news to me.


- Rascii
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  10/31/2014  1

Lol, Rascii.

I'm glad to hear that someone besides Doringo and I plays CV, Kezune. :D

Creatures Village definitely had a lot of room for improvement... like cooking, as you said, which was surprisingly hands-off.

It would also have been nice if closing a door actually locked Norns out, since they do the same "let's go through the door a million times!" thing that non-CFE C3/DS Norns do. Getting "caught" flickering back and forth between different rooms with your Norn gets pretty aggravating, especially since you can't do anything to stop them.

I wouldn't mind giving CV something of an overhaul, truth be told. All of the games had their own pros and cons, but most of CV's cons could be fixed with a little tinkering.



 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  10/31/2014

I don't know the first thing about CV, actually. I don't even know what anything in the game does, so a way to 'inspect' things would be handy, like in C3 and DS.

It would be interesting to look into improving it a bit. It might also make for better video commentary on my part than "UUUGH". [nlaugh]


Updated Rehosting Policy[/title]
 
Jesseth
The Mossy Shee

Jesseth


 visit Jesseth's website: My tumblr
  10/31/2014

if I could change anything to improve creatures?

I would change the game code so that it rotates and flips creature body piece sprites instead of having to save many iterations of the same body part from many angles. It would cut down hugely on the amount of art breed makers would have to do!


The Mossy Shee & Co
 
ettinmaniac

ettinmaniac



  10/31/2014  1

More species, more breed slots, and the ability to tell apart all objects regardless of categories. I dont think their brains are big or complex enough for that last one. Less potent bacteria would be nice as well.
 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  10/31/2014

Every time I read an update here, I get reminded of something else I'd want to see improved. XD

Related to less potent bacteria, it would be nice to see better, more realistic immune responses. I think FeddleFew was working on this.


Updated Rehosting Policy[/title]
 


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