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Luzze

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7/18/2014 | |
Hello again 
Sooo.. i ran into this,, hm bug? a few times now during some longer feral runs.
I always set the population limit to 50/52 and leave the games for a while.
Usually when I return the limit is reached and the norns are spamming the world with their eggs.
But after a while (of closing and restarting the game) they just stop.. no more pregnancys, no more eggs. Slowly this ton of eggs hatch and the whole population dies without offsprings.
I don't know what is causing it.. it suddenly got fixed one time in a world but again I don't know how it happened! I don't have anything installed that would interfer with breeding or make norns infertile..
Is this something like a breedingscript failure? I installed the CFE breeding script btw.. (and my norns state that they all hate this one specific norn that isn't even anywhere around them all the time! o.O)
Edit. I think I can specify the problem:
After the egglimit in DS (which should be n+4) is reached there was no more mating. Now, after many many norns died and all the 56 eggs hatched the egglimit is somehow still active and doesn't deactivate..
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 Peppery One
Papriko
    
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7/18/2014 | |
How should the egg limit be active later on? It re-evaluates the population on every mating attempt.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
 Senior Wrangler
Nutter
    
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7/18/2014 | |
Hmm. Say you have a breed limit of 50, and a total limit of 54. If norns are breeding slowly, you'll reach a world limit of 50, as the game re-evaluates on mating attempts. If the norns are stacking up eggs like crazy (as you've said) then you'll reach a world limit of 54, as you'll have spare eggs to hatch even after breeding stops.
From this point, you'll have a mix of first, second, and maybe even third gens in the world, and a whole bunch of eggs. As the oldest norns died off, eggs will hatch to replace them, but you still won't get any breeding because you're over the breeding limit.
In fact, breeding won't start again until all the eggs have hatched, and the 5 oldest existing norns die off. At this point, you're under the breeding limit, but new breeding and eggs will depend on whether or not a) there are fertile norns still in the world and b) if there are, if they're near each other.
So, what you're seeing suggests that there are so many eggs that, by the time they hatch and start dying off, the norns are too old to breed. What would help (wrong word, maybe) is a harder world - either less food, more disease or more dangers (weeds, grendels etc.) so you get a faster turnover of older norns.
There are other (more humane) things you could try: Amai's Population Control script, which exports norns based on conditions you've set, like life stage or number of births. Alternatively, if your computer is fast enough, you could up the breeding and total creature limits. If the norns are fertile but not breeding because they're not meeting, try reducing the size of your world - delete some metarooms. |

Luzze

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7/18/2014 | |
My World limit is 50.
There are now 35 creatures in my world (2 Ettins, 2 Grendels and 31 Norns)
There are no eggs at all left
There are fertile Norns kissing each other (I don't know if they kisspop, I turned the sounds off) and if I tell them 'push Norn' they do so (which normaly leads to eggs.).. they can't be all infertile!
The 5 oldest norns (Nr. 50 - 45) are long dead. Normally the script should long have allowed them to breed again or am I wrong?
There are still plenty norns at the adult stage and even some at youth (though the most are old..).
If I just let the world run they'll all die childless. Happend to another world I had - and there were fertile Norns in contact with each other too at the end... |
 Peppery One
Papriko
    
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7/18/2014 | |
Are they just dead or did they vanish too?
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
 Senior Wrangler
Nutter
    
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7/18/2014 | |
Ah, ok - so yes, what Papriko said, are the dead ones really disappearing? What are the chemicals doing in the norns, are they behaving as they should? Can you turn the sound on to make sure they're kisspopping instead of just kissing? (The only time I've had something like this, it was breed-related.)
Have you tried exporting all the norns, then re-importing them into a fresh world to see if that fixes it? |
 Peppery One
Papriko
    
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7/18/2014 | |
The problem is that norns count even when they are dead, since they are technically still "there". Only when they disappear, they no longer count.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Jessica
    

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7/18/2014 | |
It might not be related, but have you looked into changing the camera settings so dead bodies can disappear without the camera moving to see them? You can find the original topic in find the .cos file fix in this topic towards the bottom. I've copied it here for a little simplicity.
AvatarOfShibby wrote:
Alright so go into your Docking Station bootstrap folder and you're looking for the file called DS creaturesInvoluntary.cos . Open that in a txt, or how ever else you want and you're looking for the part that reads:
* only wait if it is a selectable creature
doif game "Grettin" = 1 or gnus = 1
* wait until we're on the screen
setv ov81 0
targ ownr
loop
wait 1
untl visi 0 = 1 or ov81 = 1
endi
wait 1200
* make the creature death overlay animation agent
inst
* get the plane of the creature
setv va99 plne
* increase it by a bit
addv va99 2000
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You're going to want to change the fallowing part:
* wait until we're on the screen
setv ov81 1
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Discover Albia |

CuriousMew

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7/18/2014 | |
Her problem might not be the dead bodies because no new eggs show up. If it's the dead body and the population limit count, they should continue to lay eggs, just not hatching.
Check if you have installed any "population" control that makes your creatures "infertile"? Most WR support agents comes with that. Some "Age Checker" or even the "IQ checker" has the ability to make your creatures infertile. Make sure you don't have any agents preventing your creatures from getting pregnant.
The next possibility (which is low) is they have genetically mutated themselves to infertility. But i doubt a whole lot of 35 creatures are hit with the same syndrome :p |
 Peppery One
Papriko
    
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7/18/2014 | |
Well, the infertility is not too likely, but possible.
And the egg limit actually does exist. As Luzze pointed it out herself, you can only have (breed limit + 4) eggs by default. A breeding limit of 32 would mean that you can have up to 36 eggs, no more. After that all creatures switch to a kinda infertile mode, simply by the mating script refusing to pass the genes. Once you have less eggs, it should work fine again, though.
The idea is now that this routine is bugged up or something and that's why she gets no more eggs.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Luzze

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7/20/2014 | |
I fixed the issue with the dead bodys a long time ago, but yes, I had the problem once, but before starting this world.
Export and then importing them into a new world would surely fix the problem, that's what worked the last time, but then I have to get them into seperated rooms again and this takes some time with 35 Norns And I don't want to do this every 2 hours.
The chemicals all work just fine, I checked them. I will check for the sound next.
And I don't have any population control device installed.. the only thing that I ever changed was the breeding script update that comes with the cfe's.
And I really doubt that all 35 Norns evolved into infertility that quick.. I started with 6 Norns with the same genome (cfe/gizmo) and only am at generation 5. |
 Senior Wrangler
Nutter
    
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7/20/2014 | |
Which version of the game do you have installed? Which operating system is it running on? |

Luzze

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7/20/2014 | |
Windows 7 Professional N, Creatures 3/Docking Station Exodus says "2.296/195" in Info. There was something like an update for Exodus, can't remember its name but I installed it. |
 Senior Wrangler
Nutter
    
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7/20/2014 | |
Is it the version from GOG? |

Luzze

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7/21/2014 | |
Nop, I bought it on amazon.. |
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