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| Persistant DS error message... | |
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Lepadoid

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6/25/2014 | |
One of my DS worlds throws this error message within seconds of loading, which means that there's not really time to do much of anything at all:
CSE0001: Caught C-style structured exception at 0x00513738
EXCEPTION_ACCESS_VIOLATION
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Attempt was to read from address 0x0000000C
Contained in: "private: void __thiscall Map::GetNearbyFloorInformation(class Vector2D const &,class Room * *,int & " in Map.obj
Contained in: "public: void __thiscall Map::TestNewUpFootInRoomSystem(class Vector2D const &,class Vector2D const &,class Vector2D const &,float,float,float,float,int,bool,class Vector2D &,float &,float &,bool &,int &,bool &,bool & " in Map.obj
Contained in: "protected: void __thiscall SkeletalCreature::UpdateFeet(void)" in SkeletalCreature.obj
Contained in: "public: void __thiscall SkeletalCreature::UpdateSkeleton(void)" in SkeletalCreature.obj
Contained in: "public: void __thiscall SkeletalCreature::MoveTowardsTargetPoseString(void)" in SkeletalCreature.obj
Contained in: "public: virtual void __thiscall SkeletalCreature::Update(void)" in SkeletalCreature.obj
Contained in: "public: void __thiscall AgentManager::UpdateAllAgents(void)" in AgentManager.obj
Contained in: "public: void __thiscall World::TaskSwitcher(void)" in World.obj
Contained in: "void __cdecl HandleMessages(unsigned int,unsigned int,bool)" in Window.obj
Contained in: "_WinMain@16" in Window.obj
Windows NT/2000 5.0 build 2195 ()
OriginalDisplay DirectX (netbabel 148)
Wed Jun 25 18:39:28 2014 - Kat - 2.286 b195
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I... don't speak computer, so it's all gibberish to me. A map error? Would that be something to do with a buggy metaroom? The ONLY extra metaroom I have injected into this world is C1toDS, and as far as other agents go, nothing floating around there is exceptional. I pretty much used my usual setup, and other similar wolds work just fine.
The main issue is that this particular world is the one I've been using to raise my C-Link norns, and I'd hate to lose them.
So, much more tech-savvy people - is this a fixable error, or should I give my world up for lost?
Lepadoid - a word meaning 'to resemble a barnacle.' |
 Senior Wrangler
Nutter
    
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6/26/2014 | |
The only time I had something like this, I think it was a buggy metaroom. It's weird that it's only just started happening though, and C12DS is usually pretty stable - unless there's been some other corruption.
I seem to remember someone (Grendel Man?) saying that the creatures files are included in the world file, so can be copied out - don't know the details though, or if you'd need a hex editor to do it. |

Lepadoid

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6/26/2014 | |
Maybe a creature went somewhere or did something it shouldn't have while I wasn't watching it? I have no idea why the world broke. I injected the metaroom a while ago, and had opened and closed the world many times before. Then it just... decided to not work anymore.
I know where to find the genetic files, but I've never been to track down the creatures files themselves? And I have no idea which genetic file belongs to the norns I'm after. So I'm guessing either a hex editor would be involved, or I'm not looking in the right spot.
Lepadoid - a word meaning 'to resemble a barnacle.' |
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