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Chemical 77   
Zweitausend

Zweitausend
Germany  


  2/27/2014

Good afternoon!

I'm playing Creatures Exodus. In my current norn population, there's a bad case of Antigen 7 making the rounds. Two norns just died minutes ago.

Right before they kicked the bucket, the Medical Monitor showed a chemical called "77" counting up rapidly. As soon as it hit 100, the norns were dead.

What the heck is that? The C3 chemicals list on the Creatures wiki skips 76 and 77. Can someone enlighten me as to what the hay is going on?

 
Papriko
Peppery One

Papriko



  2/27/2014

Unlabelled chemicals usually are not used as well. Genetic engineers like to use those for custom purposes, though, e.g. killing off creatures when you say "no" or something.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Zweitausend

Zweitausend



  2/27/2014

Thanks for the input. How strange.

I'm not entirely sure who exactly their ancestors were, but the only non-official breed I used for this bunch of norns were a colour edited Bengal and a Bruin, although I don't think the latter ever got to pass on its genes.

 
Papriko
Peppery One

Papriko



  2/27/2014

Then it might be just a normal random mutation.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  3/2/2014

Wait, doesn't unknownase disappear instantly if it isn't engineered properly?

I remember my creatures would get sudden bursts of chemical 38, then it would vanish instantly.

 
Zweitausend

Zweitausend



  3/2/2014

Apparently not. This is what happened with basically every norn that died at least in this generation. I wasn't always around to watch, so there might've been exceptions - I'm really not sure about that.

I went ahead and uploaded a screenshot, in case anyone wants to take a look. Not much to see here, though, I'm afraid.

Royal Snails is obviously the dead norn lying around here.

 
Papriko
Peppery One

Papriko



  3/2/2014

Link does not work. Sure you used the Creatures Caves syntax and not HTML? There is something with <br> in the link...

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  3/2/2014

That was me, sorry! :P The link should work now.
 
Zweitausend

Zweitausend



  3/2/2014  1

I'm sorry about that!

I didn't realize hyperlinks actually work in this forum, so I just posted the link by itself. I'll keep it in mind for the future.

 
Luzze

Luzze



  8/14/2014

I don't know if it's of any interest anymore but I just had my frist 'death by 77' (and I play this game for years!!).
In fact it rather was a 'death by Antigen 4'. Nothing in the standard Norn genome responds to chemical 77. I looked in the bacteria caos code (just a quick peak, didn't read all of it) and found out what happened:

The game assigns random antigenes and toxins to bacteria. For the toxins it can be everyhing between 70 and 81 - Glycotoxin and Muscle Toxin, including the two mystery chemicals 76 and 77.

When a creature now is infected with a bacteria generating 76 or 77 it rather gets killed by the antigene, not the toxin. When it is dead and everything in the norn stopped working, including the halflive gene, the toxins pile up and you can see the 76 or 77 infection.

And as I wrote this, antigen4/77 killed half my genome-testing population.. grml..

Edit: Interesting, there is an annotation in the mutation section of the DS bacteria script: "[...] toxins = 70,71,72,78,79,80,81"
So the bacteria originaly shouldn't be able to send out Histamine A/B, Alcohol and the two empty ones? Right after that it calculates a random number between 70 and 81 again :P

 
Papriko
Peppery One

Papriko



  8/14/2014

Now that sounds like an interesting explanation! Ah well, I personally added a check to bypass those for the random poison routine of the ASJ.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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