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Room Limit Questions   
Wiimeiser

Wiimeiser
Australia  


  8/27/2013

Okay, questions:

1. Has anyone figured out the room limit yet?

2. Out of curiosity, how many rooms are in each of the following metarooms?

0. The Hub (CCSF)
1. Comms Room
2. Catillipac
3. Daedalus
4. Chione
5. Morpheri
6. Infirmary
7. Hydrobay
8. Terra
9. Biodome
10. Garbage Dump
11. Tulu
12. The Abyss
13. Oasis
14. The Grendel Hideout
15. The Canopy
16. Transporter Room

As well as the Meso, DS Hub and Workshop?


Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik!
 
Papriko
Peppery One

Papriko



  8/27/2013

IDK how big the room limit is, but it's probably pretty large.
I'd expect at least 65536 when rooms are numbered with 16 bit integers, 4294967296 when DS uses 32 bit ints.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Nutter
Senior Wrangler

Nutter



  8/27/2013

Easiest thing is to install Amai's magic word room edits and use the DMap command to view the metarooms. No idea how many rooms is the max, but I've never had an error message about it, even with a fairly large number of metarooms installed.
 
Papriko
Peppery One

Papriko



  8/27/2013

People easily use C12DS in combination with, like, 4 other large metarooms. That is several hundred rooms and the world still runs fine (unless all the agents kick in :P)

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Wiimeiser

Wiimeiser



  8/29/2013

I inserted rooms in this order:

1 Garbage Dump
2 Transporter Room
3 The Grendel Hideout
4 The Canopy
5 Oasis
6 Biodome
7 The Abyss
8 The Hub (CCSF)
9 Universal Hub
10 Catillipac
11 Daedalus
12 Morpheri
13 Chione
14 Bubble Colony
15 Tulu




Had no problems without C1, however, with C1 the error occured when I tried to install Chione. When I save the game crashes with an "unusual" error, and if I quit without saving this pops up:

CSE0001: Caught C-style structured exception at 0xFFFE748D

EXCEPTION_ACCESS_VIOLATION
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Attempt was to read from address 0xFFFE748D

Error opening map file

Windows NT/2000 6.1 build 7601 (Service Pack 1)
OriginalDisplay DirectX (netbabel 148)




And the process remains open.

Unfortunately I need some sort of key to install the editor, so I can't really check anything from inside. Can someone recreate the glitch and see what happens if you try to do anything in the editor?



EDIT: I can't get Clucky's room agent to inject. Any advice?


EDIT2: Got Clucky's thing to work, I had to insert it in C3 for some reason. Redid the project, last room that worked was Oasis so I went there.

The highest Room # I could find was labeled 19BB (in hex?) and several were labeled -1 so assuming the room values are in hex then the room limit is 8192. Can someone else confirm it on their end?


Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik!
 
Papriko
Peppery One

Papriko



  8/29/2013

8192 seems like a pretty weird limit to me.
Also, -1 is the invalid-room-ID. Usually you check for room IDs in a certain position. -1 is returned when the chosen position is inside a solid wall.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Wiimeiser

Wiimeiser



  8/31/2013

The limit is either 8192 or 2048, I can't really tel for sure. That's a pretty normal limit for computers since they work in powers of two. Can anyone else experiment with this?

Also, out of curiosity, how would I get the game to load just the rooms listed in the first post?


Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik!
 
Papriko
Peppery One

Papriko



  8/31/2013

Yeah, powers of 2, but 8192 is 2^13 and 2048 is 2^11. 11 and 13 are quite weird numbers. Usually the used bits are powers of 2 as well, such as 16, 32 or now 64.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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