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C3 Population Limit   
norndara

norndara



  7/24/2013

Simple question today thankfully! What's the population limit for standalone C3?
 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  7/24/2013

By default, it is 14. This can be changed if you input the following into the CAOs Command Line:
setv game "c3_max_creatures" X
setv game "c3_max_norns" X

Where X is the number you wish to change the population to.

Make sure the second number is no more than equal to the first - if the second number is larger, you'll run into errors when eggs try to hatch.


~ The Realm ~
Risen Angel's Creatures Blog


 
norndara

norndara



  7/24/2013

Can you put in CAOS codes while the game is paused? And any existing eggs get damaged by this?
 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  7/24/2013

First question: No. There was an update that made it possible, but unfortunately the website where said update was hosted has gone down.

Second question: If they haven't started hatching, eggs should not be affected by it regardless of existence.

And one more note: If you're playing DS - either standalone or docked - disregard my previous post entirely, which covered C3 standalone. In DS, the defaults are 6 (breeding population, above which eggs won't hatch) and 16 (maximum population, above which creatures can't be imported in addition to eggs not hatching). These can be changed on the options menu (they're the male/female symbol and norn head, respectively).


~ The Realm ~
Risen Angel's Creatures Blog


 
Papriko
Peppery One

Papriko



  7/24/2013

An addition to Grendel_Man's first post: After using commands involving SETV GAME, do not forget to RGAM. That will tell the game to actually load the freshly changed values. You can either use it standalone like
rgam
in an own line, or you add it to the other command, for example
setv game "c3_max_creatures" X rgam


Without RGAM, it will not notice that you changed the value until some random agent triggers it for some other reason in a script. It is possible that it happens, but better when you do it on your own. Then it is instant and for sure.
Just make sure to run RGAM after you made your actual changes. It will only load previously changed values.


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