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| C3DS deaths - doing something wrong? | |
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 Senior Wrangler
Nutter
    
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7/7/2013 | |
I'm going through the wolfling run babies, taking photos and recording parents etc., but I've had several deaths while doing this. In all cases, there were no high drives, no bacteria and no toxins.
I found Grendel_Man's post about something similar; for those norns that die rapidly after hatching, I can believe it's genetic (or a result of other norns damaging the egg). But several norns have lived quite some time before suddenly keeling over, and I'm wondering if it's something I'm doing wrong, or if there's something toxic in the world that I don't know about. Or are infant deaths more frequent in C3 than C1? They're running at about 10% in this world. |
 Patient Pirate
ylukyun
     Manager
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7/7/2013 | |
It could be minute amounts of toxins that don't show up on the hoverdoc/medibay equipment. Some toxins can kill a creature with even the slightest amount. It could also be a mutation that switches on at a later lifestage. When do they keel over? |
 Senior Wrangler
Nutter
    
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7/7/2013 | |
While they were still children - they weren't making it to adolescence (they're all gen 2, so hitting adolescence about 24 minutes). One of them might have been going from baby to child state. I suppose it might depend where they hatched - I know about the heavy metals in the desert, but I don't know what might be lurking elsewhere. |

Feddlefew
  
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7/7/2013 | |
There's heavy metals in the desert? |
 Senior Wrangler
Nutter
    
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7/8/2013 | |
I thought so - from the volcano? Or have I got that wrong? Bit of a C3DS n00b, I'm afraid.  |
 Air Guitarist
kezune
    

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7/8/2013 | |
There are heavy metals in the desert but I don't know whether this should affect eggs or not. I've had worse luck with babies dying if they're hybrids or if they end up in the jungle, though. Bacteria can take out a creature pretty quickly if the infection isn't tended to quickly enough or if the bacteria is aggressive enough. Have you tried the Medical Monitor agent to track toxins and bacteria?
Updated Rehosting Policy[/title] |
 Patient Pirate
ylukyun
     Manager
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7/8/2013 | |
The X-Ray V2 might also be useful to check organ function. |
 Senior Wrangler
Nutter
    
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7/8/2013 | |
I've got medical monitor installed now, but I was checking for bacteria and toxins with hoverdoc and nothing was showing up. I haven't tried the X-Ray agent though, thanks. I suspect Kezune is right though, and it's mostly a genetic thing (one of the norns that died almost instantly was a Siamese purebred, though it happens occasionally with C1 - though it's usually a mutation that destroys glycogen there). |

Malkin
     Manager

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7/8/2013 | |
The X-Ray agent also has C1-Science Kit-like chemical graphing options, Nutter! 
My TCR Norns |
 Air Guitarist
kezune
    

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7/8/2013 | |
I'd recommend trying the X-ray agent, too. It lags terribly on my computer but you might have better luck.
Have you tried using a gene compare program to see if it's genetic?
Updated Rehosting Policy[/title] |
 Senior Wrangler
Nutter
    
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7/8/2013 | |
The main wolfling computer is running medical monitor and norn statistics, and it doesn't appear to make it run too slowly - I've not been running them long, though. I've been importing the babies to a laptop running DS (as an aside, is there any way to get rid of the huge nagging magma that keeps appearing telling me to buy C3?)
I haven't tried any gene compare things for C3 yet - to be honest, I don't know much about C3 genes or the arrangement of the genome, so I don't know that I'd easily be able to spot anything that's likely to be a problem. All my experience of that kind of stuff is C1-only, really. Are there any good sites or references for C3 genetics? |
 Patient Pirate
ylukyun
     Manager
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7/8/2013 | 1 |
The magma is in the bootstrap folder under "010 Docking Station/reminder_to_purchase.cos". Delete that file and never be bothered again. |
 Senior Wrangler
Nutter
    
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7/8/2013 | |
Sweet! Thanks very much!  |