General Forum |
 |
Free to Play Tricks and Traps | |
|

Feddlefew
  
|
7/7/2013 | |
I spotted this article in the Rock Paper Shotgun news roundup. It's an overview of the more coercive techniques that F2P games use to get people to spend money, and I figure that this is something to look out for. |
 Peppery One
Papriko
    
|
7/7/2013 | |
I am not sure how CO might implement the reward removal, but there's certainly potential for the other things. We already know about the premium currency and fast forward only for premium money would be such a boost...
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Nudgie

|
7/7/2013 | |
The way I look at f2p games is that if they are actually quality games, I'll spend about as much as a retail game on it if it has content that'll last me as long as a retail game.
I haven't looked into CO at all (besides some screenshots of gfx) because I'm scared of what I might find lol, but if the core gameplay is similar to what we're used to and they don't block necessary content behind pay walls then I'll spend money on it.
I like to support developers that are still thinking of the players at the end of the day. If what we end up paying for is different breeds, rooms or skins then they'll get a bit of my money. If it's things like the health kit or tools like that, then I won't be giving them money, simply on principle.
 |
 For Science!
InsanityPrelude
 
|
7/9/2013 | |
Pretty much what Nudgie said.
Trying to keep my expectations low until the game actually comes out, though.
Edit: Also, wow, now that I'm reading the article- some of these techniques are disgusting. Especially "reward removal". I've never felt so justified in my dislike of Facebook games... |

GrayDragonEmily
   

|
7/9/2013 | |
Is it just me, or are those techniques both brilliant and infuriating at the same time?
I am much more willing to spend money on a game that doesn't use those tactics.
-GrayDragonEmily |
 Air Guitarist
kezune
    

|
7/9/2013 | |
So am I. That's why I don't play them anymore. I got super addicted when I first got my iPad (never had a smartphone before that) and got instantly hooked. The first time I spent money on one of those games (just 5 dollars) I felt robbed. Haven't done it since and I don't play them anymore.
Updated Rehosting Policy[/title] |

Feddlefew
  
|
7/14/2013 | |
Another article on F2P spending, this time about the relationship between gambling and F2P.
I think it raises some interesting question: What's the difference between paying 60 dollars in a F2P game and 60 dollars in a P2P game if you both play them for the same amount of time? Is there a difference between spending $6,000 in Team fortress looking for rare hats or $6,000 in Magic: The Gathering looking for rare cards?
(I am reading another article about F2P games, so I'll probably be posting again here soon...)
ETA: ... And here's the second article. This one is about the "social game" part of the F2P industry, the use of metrics in game design, and player burnout. |

rubberducky

|
7/22/2013 | |
Thanks for this resource! I'll check it out. |

PlotholeWarrior

|
7/24/2013 | 1 |
Ditto InsanityPrelude, I always felt there was something extremely fishy about F2P games but exploiting children for money? I don't think "disgusting" entirely covers it at that point it's not even a GAME anymore it's a glorified slot machine, one thing I don't get is why would somebody want to play something designed to be as torturous as possible unless you pay?
For every game that is like that you can go on Steam or GoG or an emulator site and find a game that has got pretty much the same basic concept except is actually FUN to play, is a one time payment and probably has more content to begin with (Harvest Moon vs. Farmville .etc), now I finally understand the meaning of "they don't make 'em like that anymore". |
 For Science!
InsanityPrelude
 
|
8/4/2013 | |
Maybe it's because of the "everyone else is doing it" factor, I don't know. I tried Farmville but I didn't feel like it was worth paying for the "good" stuff and got bored pretty quick. |
 Manic Scribbler
razander
 
|
4/8/2014 | |
"We make cars, not money." I forget who said it, but this applies to any commercial industry, not just the vehicle industry. Sure, the rank-and-file workers may really care about their field. But what of the money? If they don't own the land they live on, the farms and factories that make their food, the workshops that make their clothes, the plants that provide them water and electricity, the vehicles they use for transportation, the hospitals that help keep them healthy, even the studios the work at, then they'll have bills to pay. That's not even considering the investors who may not even care what field they're investing in, so long as they keep making positive returns...
I don't think the "free-to-play, pay-as-you-play" system is bad by itself, just that that system is very open to predatory, repulsive-if-you-have-any-shred-of-decency practices. (I had fun with Middle Managers of Justice and didn't feel like it was conning me, though admittedly it didn't hold my attention longer than a norn's lifespan.) It seems like the people working at Fishing Cactus care about the series and don't seem to view their players as wallets of cash. I think it comes down to how much control they have over their money. |
 Code Monkey
evolnemesis
    
|
4/8/2014 | |
The funny thing is now that large game manufacturers are starting to use these tactics even with fully-priced games that people already paid for, with launch dlcs, pay-to-win items that give people without them a disadvantage, additional charges to use core features of games (like multiplayer), independent games and kickstarters are really starting to boom now... people are starting to get sick of the abuse from large developers and as a result we are starting to see a lot of real innovation and unique new games coming to light.
"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan |

Malkin
     Manager

|
11/12/2015 | |
Julien Hamaide wrote an article in 2012 called "A Solution for Indies" which goes into some details about how F2P was being implemented in Creatures 4.. including some key scripts for objects only being added upon purchase. It's an interesting read.
My TCR Norns |