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Help Forum |
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| Silly question about conflicting breeds. | |
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Pixis
 

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5/2/2013 | |
Hello everyone,
I had a moment of stupid and installed a new Norn breed, only to discover that it shared the same slot as the old one. It replaced some of the sprites of the old breed! .////. Oops.
Normally I wouldn't mind as much, but I've found that I don't really like this new breed and I have NO IDEA how to remove it! ;A; I deleted the egg agent, but besides the agent I also had to manually install the c16s and ATTs... do I have to go in and individually delete each manually installed file, or is there an easier solution? ><;
Thanks so much and sorry for the trouble,
-OctoberFlash

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 Peppery One
Papriko
    
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5/2/2013 | |
Or you take some decompiling tool (like Monk, part of Jagent), decompile the breed you wanna keep and use the resulting sprites and ATTs to overwrite all existing files. Not the nicest solution, though. You should only try when the uninstaller fails.
Decompiling is not hard. You set Monk to "PRAY Source" and drag the file into the window.
And yeah, it is possible that the Breed Uninstaller is able to uninstall every breed. The sprites are systematically named.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |

Pixis
 

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5/2/2013 | |
Aah... I tried it and it seemed to be working, but when it said the files were deleted, they weren't. The program requires Windows Script 5.6 and my system has 5.8 so I fear that is why it isn't working properly :C
I will try Jagent and see how that goes! Thank so much, you both, for the help! I'll come back and let you know if it works c:
Edit: Decompiling and replacing did the trick, worked like a charm! Yay! Thanks so much!

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 Peppery One
Papriko
    
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5/2/2013 | |
Alright, no problem. Glad to hear that it worked.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
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