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Spykkie
  
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5/1/2013 | |
The next thing on my to do list was fix the att for the centaurs and beastaurs to fix the ghost-hoofing problem. I realized my Taur sprites reached lower then the norns' usual leg length, so I thought I could fix it by just changing the location of the toes on the feet atts.
It kind of worked, but lowering the toes by 10 pixels seem to completely mess up the test baby's ability to get around... :/
The main problem I see is that babies tend to crawl a lot, and that makes the Taur sprite go through the floor...
If anyone has any idea how to fix this, I'm all hears.
I'll keep fiddling with the atts for now... :/
Twitt Stuff
Insta Arts |
 Prodigal Sock
Ghosthande
    

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5/2/2013 | 1 |
My advice: just change the genome so that the baby walks like an adult instead of crawling, and see how that helps. It's kind of odd that a quadruped would need to "crawl" anyways.
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Spykkie
  
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5/2/2013 | |
You're right, they shouldn't need to 'crawl'. XD
It's been some time since I changed things in a genome. norngirl helped me last time, I don't really remember how I did it... All I remember is that I somehow swapped the laying pose with the standing pose so that they would sleep standing up.
I'm sure the same can be done for the crawling? I'll try to look into it when I have time. 
Thanks Ghosthande!
Twitt Stuff
Insta Arts |
 Wee Scrivener
Trell
    

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5/2/2013 | |
If you do figure our how to make them stand instead of crawl, this would be most helpful in making my Satyr Norns. I've been scratching my head over what the crawling should look like myself!
Trell
"Holy crap in a casket!" |

Spykkie
  
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5/2/2013 | |
That depends heavily on how you make your legs, lilynorn. If you use all the leg sprites normally, you might be able to have them move like regular norns without too much fiddling. 
Twitt Stuff
Insta Arts |
 Wee Scrivener
Trell
    

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5/2/2013 | |
Is that possible, with goat parts? Or would it look silly? ![[nlaugh] [nlaugh]](/images/smilies/emot_laugh.gif)
Trell
"Holy crap in a casket!" |

Spykkie
  
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5/2/2013 | |
No idea, i haven,t looked into that yet. Like i said, it mostly depends on how you plan it. The way I make Taurs, sitting down is impossible, but maybe you'll find a better way to make satyr. ^^
Twitt Stuff
Insta Arts |
 Wee Scrivener
Trell
    

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5/2/2013 | |
Hmm... I'll have to fiddle with it. With how they're supposed to walk, if I can get their knees to go the opposite way, I'll be set.
Trell
"Holy crap in a casket!" |

Spykkie
  
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5/2/2013 | |
I'm looking into a genome right now... anyone know which pose is crawl? I dont see one actually named crawl, and there's so many poses in there, i'm afraid of messing up.. D:
Twitt Stuff
Insta Arts |
 Prodigal Sock
Ghosthande
    

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5/2/2013 | |
Well, there is no "crawl pose"... there are several that relate to crawling, crawling when angry, etc... just look at them one at a time and you'll find things that indicate which ones relate to crawling. You'll see, for instance, 053 is "Anger Appr" and according to the Gene Header it kicks in during childhood--but 224 is "anger crawl1" and kicks in at the embryo life stage, so it's one of the ones you want. Others can be recognized by other means, eg. the one labeled "wander emb1" is a separate pose than "wander child1", so logically the former is probably a crawling gait.
Changing poses can be tricky, but since you aren't going for something novel all you need to do is copy-paste the string from an older life stage to replace the crawling poses. As long as you save backups regularly you'll be fine. The nice thing is that since you're editing baby gaits, you can just hatch a test Norn and test your changes right away.
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Spykkie
  
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5/2/2013 | |
I see... can i replace them with the standing pose..? That's what i did for sleep last time. 
although... sleep isn't a moving pose... hmn...:/
Twitt Stuff
Insta Arts |

Spykkie
  
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5/2/2013 | 1 |
I've been slaving away on the baby atts, trying to figure out how to go about fixing these; I wish I could get feedback on how it looks.
Maybe i should put up a small stream video so everyone can have a look...?
hmm...
Twitt Stuff
Insta Arts |

Spykkie
  
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5/3/2013 | |
Thing aren't looking too good for the Taurs att... 
I wanted to work it out tonight, but I'm getting tired and atts are making me dizzy.
Something caused a crash again, it was either an agent or metaroom, not sure which. I'll probably have to reinstall the game again soon.
The Pearls were so much easier to fix since they 'swim' instead of walking.. ^^;
Maybe I should find someone to help with the testing to compare results? I changed the atts a bunch, but i barely see much of a difference... Maybe I've been staring at hooves too long?
Twitt Stuff
Insta Arts |

TheSecond
   

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5/3/2013 | |
I'll have a go at it if you like. A fresh pair of eyes will usually help.
My favorite norn is still Belldandy. |

Spykkie
  
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5/4/2013 | |
Thanks TheSecond! I'll stream a few minutes/seconds of them walking so you can see how they are walking now, and you can compare with how they move in your world?
I've only done the babies so far so it shouldn't take very long to show.
I'm thinking either my eyes are playing tricks on me, or modifying the sprites may help slightly... but I don't know which it is...XD;
Twitt Stuff
Insta Arts |

Spykkie
  
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5/4/2013 | |
Alrighty, i made a small stream video to compare how they currently walk in my world. 
Note: I modified the genome for these two so they don't crawl, they walk like child stage instead of baby stage crawl, so I think you should compare them to your child stage babies?
The video: Baby centaurs walking (with new atts)
Twitt Stuff
Insta Arts |
 Prodigal Sock
Ghosthande
    

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5/4/2013 | |
D'aww, cute! I like how they look like they're prancing. 
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TheSecond
   

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5/4/2013 | |
@Spykkie
Just saw your vid, lemme hatch a centaur and I'll let you know what's what. Although, their gaits look just fine in the video, as Ghosthande says, a bit like they're prancing about.
They do seem to hover above the ground a few pixels from time to time, but I don't see that as a very serious problem. And since they don't fall below the floor anymore, may I congratulate you on at least that much success?
Alright, my baby centaurs feet are well below ground level when they walk. The 'prancing' gait is also more pronounced.
Overall, I'd say your edits are a big success. You might want a second opinion though.
Anywho, grats!
My favorite norn is still Belldandy. |

Spykkie
  
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5/4/2013 | |
Thanks for taking the time to watch the video you guys. 
or...you gals..? XD
Is it really ok if they 'prance' like that? I was trying to get a steady/leveled step, but I guess norns just havea bounce in their step no matter what I do.
The bounce on the adult's steps is so pronounced it makes me a little sad to see it... hopefully what I did for the babies will work for all ages in reducing that bouncing step to a 'prance'.
I'm not sure why they hover above the ground sometimes... it seems to be mainly the female doing it though? Maybe her atts aren't up to the latest version. I'll have to look into that when I have the time.
We're doing gardening today! My arms are gonna fall off by the time we're done XD;
Twitt Stuff
Insta Arts |

Spykkie
  
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5/4/2013 | |
I just had a realization: It would probably help to have a really leveled floor to see if they hover or go through. There must be a simple metaroom with a visibly flat floor somewhere that I could use for testing.
Big/complex metarooms sometimes cause glitches in my game, and my open/close/open/close testing pattern doesn't help keep things stable.
I'll look for one tonight; if you all have any suggestions, don't hesitate to tell! it's always better to have more options then none. 
EDIT: I think i found a good one, "Random rooms". seems to have a flat floor. If it works in my game, it should be helpful with testing.
Also: OMG MY HANDS! MY ARMS! MY FEET! Yard work is HARD!! D8
Twitt Stuff
Insta Arts |